
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看游戏的名字就能知道本作是一款基于神话角色亚瑟王改编的背景,本作悍然举起了重铸传奇的锤凿,将我们熟悉的璀璨史诗砸得粉碎,又在弥漫着血腥与腐臭的废墟之上,重构了一部令人战栗又沉迷的黑暗成人童话。 这里没有光辉的圣王,没有高贵的骑士,只有在绝望与疯狂中挣扎求存的莫德雷德与他的残兵败将;卡美洛不再是希望之地,而是滋生异形怪物的腐化温床。这不是你父辈记忆中的亚瑟王故事,这是一次深入人性深渊与克苏鲁式恐惧的战术RPG苦旅。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 本作整体的美术风格采用黑暗奇幻的题材,成功地将亚瑟王传说中熟悉的元素浸入一桶浓稠的、由血液、锈迹和腐败物混合而成的黑暗染料中。敌人的设计上也绝非简单的兽人或亡灵,而是圆桌骑士与不列颠生灵在腐化下诞生的噩梦具象化。 而亚瑟王这一传说中的永恒之王在此被重塑为一个悲剧性的恐怖源头,玩家扮演的也并非其本人,而是莫德雷德,这位传统叙事中的弑君逆子,重伤未死的他被神秘湖中女神选中,成为对抗其父扭曲存在的最后希望。 游戏通过精良的环境叙事让玩家层层剥开这个黑暗世界的真相,整体过程更有沉浸感 游戏的核心玩法本质上还是网格状地图下的回合制战斗,玩家最多可带领四名骑士组成队伍,与形形色色的敌人展开激烈交锋,战斗中的策略元素丰富多样,充分考验战术规划能力。 他的核心体验也算扎实而富有深度,基于行动点数来进行回合的策略行动,其中环境也是比较影响战斗的因素,比如高低差提供远程优势与规避可能,散落的障碍物是脆皮角色的救命掩体,点燃油桶制造范围烈焰、破坏吊桥分割战场等等,策略性更高, 游戏并非开放世界探索的模式,而是采用层层递进的关卡式推进,其中最特色的来自于游戏的道德选项,游戏中会面临大量的道德选择,不同的选择会影响望与恐惧。 宽恕悔悟的敌人可能提升声望,而为了效率或复仇,采取冷酷无情的处决或利用禁忌力量,则必然助长恐惧。高声望能吸引那些崇尚荣誉的骑士加入麾下,解锁偏向光明与辅助的技能强化路径,而高恐惧则让那些被黑暗吸引或早已放弃底线的角色更容易效忠,并开启更具破坏力或诡诈能力的黑暗技能分支。 两项数值深深嵌入游戏叙事脉络、角色发展乃至整体世界氛围的核心驱动机制,宛如两条缠绕在玩家颈项上的荆棘锁链,时刻提醒着你在黑暗世界中维持平衡的艰难。 总的来说,游戏黑暗的叙事氛围以及道德选项的引入都是很有特色的,回合制玩法上的战术深度也不浅,它的整体体验是非常值得的!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
英国历史,断断续续不连贯。 主要的原因就在于那接近1000年的黑暗蛮荒时代,是真正意义上的“焚书坑儒”,留不下任何文字记载。 这1000多年,有罗马帝国的入侵,凯尔特人为此建立了哈德良长城; 之后还有北欧海盗入侵不列颠,盎格鲁人与七国时代; 最终西撒克逊王国统一了全境,成立了英国的第一个由盎格鲁-撒克逊人统治的王朝; 一直持续到法国人“征服者威廉”征服了英格兰成立了诺曼王朝,这是英国正式拥有文字记载的历史开端,也是英法两国恩怨的开始; 而后便有了详细的记载,像是金雀花王朝就有我们熟悉的《权力的游戏》,以及著名的都铎王朝...... [b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b] [b] 感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b] [b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b] 亚瑟王,就是存在于这个黑暗时代中的虚构人物,但属于是津津乐道的一个传说。至今我们仍能看到许多致敬这个传说的内容,像是《消逝的光芒》中就有“石中剑”。 无论是迪士尼还是米高梅等动画公司,都喜欢描绘亚瑟王的传说;漫威更是讲雷神索尔的锤子赋予了石中剑相同的属性。 甚至《哈利·波特》一书中,都把“OMG”改成了“梅林的胡子”,这是对亚瑟王传说中梅林大法师最崇高的致敬! 亚瑟王,是古不列颠群岛的土著国王,是凯尔特人。它和如今编入正史的统治者盎格鲁-撒克逊民族不是一伙的。相反,他和他的父辈就是领导着凯尔特人,带领威尔士抵抗罗马帝国、北欧海盗入侵的政权与军事力量。 只不过,如今口口相传的传说将其神话,更多的内容是将他们形容为一支神圣的部队抵挡着恶魔军团的袭击。其石中剑则是斩杀恶魔的圣器! 《亚瑟王:骑士传说》就是这样一部基于亚瑟王传说制作的回合制战术RPG,或者也可以称是CRPG。它节选自亚瑟王传说的最末尾一段,自己手里最强大的骑士背叛了自己并侵占了王后,平叛之后无力的他又遭到了侄子莫德雷德的背叛,虽尽力斩杀却也遭受重创,无力回天的他决定抛弃石中剑于湖中妖女,与世长辞,埋于阿瓦隆圣地。 玩家将操纵刚刚复活于世上的莫德雷德,跟随着湖中妖女的指引,重新编写一段王之历史,阿瓦隆圣地被污染,击杀同样魔化重返的亚瑟王。 这并不是开放世界或半开放世界,而是通过一张大地图,关卡式的选择前往不同地区,而后形成一张比例尺更大、细节更多的地图,由此而进行行动。它是以即时制的方式移动以及与世界进行互动,但在激活了战斗后,就会立刻进入到回合制的“棋盘”中,每位角色都可进行移动和攻击,轮流进行。只有完成任务之后,才有短暂的调整。 每一张关卡的羊皮纸地图都还原的惟妙惟肖,细节满满。战争迷雾覆盖于此,探索些许便会逐渐明朗,最细的地方在于它还标注了光源以及光源范围,别有一些味道。 队伍可以集结很多人,但实际上能带进任务的只有4个,也就是说能够得到足够多提升的其实也就4个人。这一点算是满足了玩家的收集癖但又遏制住了一些邪教玩法,让游戏有足够的平衡性去体验作者想给大家体验的内容。 这四人队伍的挑选配合以及回合制的战斗流程,构成了它那“战术”二字的意义。 总而言之,别看它比较冷门,纯粹只是因为受众比较少。一来得是对凯尔特神话体系,且是亚瑟王传说这部分感兴趣;二来还得喜欢打击感较差,动作体验没有的回合制战术RPG。 只要是满足任意一种喜好的玩家,《亚瑟王:骑士传说》就是一部绝不容错过的佳作!
This game is an excellent combination of tactical / turn-based combat, CRPG style character development and castle management. Hero management could also be added, if this is really a category. All these wrapped in a stylish fantasy / medieval environment, dark and moody. The game does not focus on things like narrating a deep story or picturing memorable characters. This is a strategy, combat oriented game. Comparing, in this sense, with several turn-based fantasy CRPGs I have played (DOS I & II, the two Owlcat – Pathfinder games, Solasta, BG3 and more) I believe this game stands really high. First of all, the combat system and the character development options are solid, well-structured and very interesting. The ruleset is custom but little effort is needed to learn it. The encounters are well balanced and remain exciting throughout the campaign. Castle management also serves its purpose. Overall, the game is well polished, with no bugs, showing high quality and maturity in every aspect. So, I believe, it definitely is a great choice for people who like this kind of games.
Update after completing the Story and i'm now in the Endgame (70hours to get there) ..: Huh, THIS is mental. Thats for people who really like a challenge - or suicide missions - or both. I managed to not get a single Knight killed in the Campaign (Hard, "Ironmen") ... but the first Mission in the Endgame was a near fatal blow to my whole team - very lucky only 2 needed a visit to the Hospital. The second Mission killed them all. Wow. Its not so easy, when you have only 4 Heroes but 16-20 Enemys, with HP ranging from 180 to 500 with 8-20 Armor each. All with "Mass Bless, Mass Resistance, Immunity to: Bleeding, Poison, Fire" aka Godmode. Ah and it was "The Lost", means you have to kill them twice (you have 3 Rounds, or they get back up 100% Armor & Life). I still recommend the game, even with this abnomination of an endgame - just make sure not to play your first as "Ironmen", because your run will end otherwise. --- Original Review --- Yeah, playing since Early Access here and there for about 10-20hrs, waited for a next big updated, restarted fresh ... that was several times until the EA was Done and i'm now again restarting and counting in 120+ Hours total. As a "Fulltime Turn-Based-Player" i can give my thumbs up. Good: Animation, GFX, SFX, Combat, Skills, Gameplay, Story Other: The size of the game is high (but who doesn't have TB's of storage nowadays) so its only half bad. But install it on a SSD anyway! The Voice-Acting is hit & miss The loot you find can only be used after your mission is done, in Camelot. The whole "Camelot"-Base Build is kinda meh - or: It could have been much better. Bad: Remember how you skilled your heroes, because on a mission map, you won't get that information. If your Hero Ranks are full and you want to fill in some guy/gal from the Bench, you have to kiss him goodbye and never see them again (unless you have a very rare ittem to bench someone) - in case that really doesn't click with you: Visit Nexusmods, there are solutions for that. My current campaign is 33hours long - and i think i'm half thru in the story. There is also a moral-system, means the replayability is high enough for over 100-200hours to make different choices with different Heroes and tactics. Soooo... long lives the King! :)
On paper, this is an outstanding game: moral choices, hero progression, party building, skill trees for both your base and your companions – everything tactical-RPG fans usually adore. The atmosphere and storyline are solid. The turn-based combat is decent but rather toothless. Even on Very Hard, very little strategic thinking is actually required. A “Really Hard – Please Think” mode would be welcome. However, there is one flaw that overshadows all of its virtues: the game crashes. Constantly. Randomly, without any apparent trigger. After three years on the market, this is hard to overlook. Performance and optimisation are so poor that calling it “optimisation” feels like a stretch. The official advice is essentially to “dance around your PC”: disable CPU cores, OneDrive syncing, vertical sync, cap your FPS – anything to stop the game from crashing every x minutes (where x can be anything from 1 to 30, regardless of what’s happening in-game). My system is a high-end 2025 rig, so hardware is not the issue. Verdict: a brilliant concept crippled by stability problems. Until the crashing is resolved, it’s impossible to recommend wholeheartedly.
[h1]Им снова предстоит собраться на руинах Камелота. И попытаться вновь.[/h1] [quote=Сэр Диллонрий]Тьма пришла ко мне. Тьма коснулась моего разума и повела куда-то за собой. Я даже не смотрел, куда мы направляемся, это не имело никакого значения. Где-то глубоко внутри, перекликаясь, спорили какие-то чувства, но я уже не мог их слышать, глаза застилала тьма, а растянутые струны моей души больше не вызывали никакой боли, даже когда рвались. Тьма пришла ко мне и стала мной.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3596849561 Здесь, в густом тумане мира мёртвых, куда вас привело любопытство, а меня судьба, однажды мы и встретимся. Скорее всего так и не узнаем друг друга, и даже не поймём произошедшего: всё это будет уже не важно. Авалон забирает всё. Славу, счастье, любовь и боль – все страдания станут пылью на костях, все радости затеряются в пустоте. Мало кто помнит здесь самих себя, только самые сильные духом способны это помнить. Иные наделяют себя новыми иллюзиями, прочие бесцельно перетаскивают свои кости с места на место, провожая жизнь пустыми глазницами. Да и можно ли это назвать жизнью – скитаться вечно по иссохшему, безжизненному миру, среди таких же гниющих полутрупов, где лишь туман способен укрыть от смрада и разложения, которым пропитана сама земля, где смерть вокруг, одна только смерть. Однако же прежние герои, что испили славы в далёком прошлом, ощущают некое подобие жизни, но по-прежнему не видят цели, а значит, и самого смысла. Безликое существование в забвении – их удел, они давно потеряли себя, а все их деяния не стоят доброго слова, их пребывание здесь – насмешка над природой. Могильный камень – их последний ориентир, сырой склеп станет им последним пристанищем. Но они не согласны принять такую судьбу. И продолжают искать другие возможности. Некоторые из них ввязываются в авантюры с духами этих мест, некоторые пытаются познать окружающий мир в надежде на изменения, некоторые истребляют поганую нечисть, несущую только зло, а некоторые продолжают поиски священного Грааля: не найденный при жизни, он вполне мог бы оказаться здесь. Но Авалон меняет суть вещей, любой предмет здесь может быть Граалем. Сюжет этой истории, как вы уже догадались, неотрывно связан с рыцарями Круглого стола, загробная жизнь которых продолжается множество веков, добро пожаловать на остров павших рыцарей, где разрозненные герои скитаются в тумане, ничего не зная друг о друге. Здесь легенда оживает вновь и наполняет историю новым смыслом – события приводят вас к месту, где Владычица Озера вверяет эту историю Мордреду, предателю короля Артура, воскрешённому по её воле, чтобы убить короля ещё раз. Не правда ли интригует? А какие же там волнующие сердце диалоги! Они поэтичны и мрачны, мы с Байроном всё это оценили. https://steamcommunity.com/sharedfiles/filedetails/?id=3596264407 Но к чему это всё, будучи внимательными покупателями, вы конечно же прочитали это в описании на странице игры. И скорее всего не нуждались в ещё одном описании. Вас ждут жестокие испытания на пути к величию, а также захватывающий сюжет и бесконечный мрак, из которого не выбраться… но поговорим о механике. В этой пошаговой игре вам предстоит бороться с собственным желанием послать всё по неверному адресу. Поначалу сражения окажутся увлекательными, но непривычными: если вы знакомы с d&d механиками и знаете, как обычно протекают сражения, вы не сможете сразу привыкнуть к происходящему здесь, где завершение хода для одного является завершением хода для всех персонажей. Получив ход, вы ходите всеми героями, причём, в каком угодно порядке, и это очень удобно, довольно интересно, позволяет комбинировать действия, и повышает шансы на успех, что очень понадобится по ходу развития сюжета. Основная проблема, с которой вы обязательно столкнётесь – ранения и смерти. Обычно, в какой-нибудь другой игре, в случае успешного завершения миссии, вы возвращаетесь в свой лагерь, где можно восстановить здоровье всех персонажей, а иногда оно восстанавливается вообще само, ну а погибшего героя обычно можно воскресить, и можно смело двигаться дальше. Здесь ничего подобного нет: если вы перешли в локацию задания, вы можете лечить героя только двумя заблаговременно экипированными флаконами, инвентарь недоступен (даже если у вас там куплено их 100), а передавать зелья герои друг другу не могут. Если он умрёт – можете с ним попрощаться. Но и это ещё не всё. Раненый герой восстанавливает только “шкалу ударов”, которая идёт сразу за шкалой здоровья, и которую вы восстановить не сможете в боевой локации никак. Т.е. у вас есть 3 героя с 1 хп, которые выпили все свои зелья, и вы молитесь всем богам, чтобы оранжевой шкалы хватило, иначе все они помрут. Восстановить здоровье не помогут и костры, и алтари, и ничего. Только шкала ударов, привыкайте. Здесь вы вообще забудете, что такое полоска здоровья. Кроме того, в процессе боя герой получает травмы, серьёзно влияющие на его статы и боевые возможности. Скажем, лучник с парой таких ран будет промахиваться по врагу с вероятностью в 25% (а то и больше, и это только один дебафф!!!), и сделать с этим ничего нельзя, лечение только в замке! Но и в замке всё не так просто с лечением, если у вас есть чем заплатить, вы лишаетесь героя на одну миссию. Если заплатить нечем – оставляете его на целых 5 миссий. И как долго вы без него продержитесь, если это ваш единственный танк, например? А у вас есть 850 монет? Но восстановят там только здоровье, а раны – в отдельном доме! Думаете, меня это остановило? Заставило злиться? Негодовать? А вот и нет, но я скажу вам, что меня сердит – этот вот бесполезный кусок железа! https://steamcommunity.com/sharedfiles/filedetails/?id=3595862477 Правильно, четвёртый сверху, второй снизу. Вы думаете, он хоть раз сделал что-нибудь полезное? У него 4 ОД, 4!!! Угадайте, сколько стоит один его удар? Правильно, ровно 4 ОД. Но ему же нужно подойти к цели, иначе как же он ударит? А знаете, сколько шагов он может сделать, на свои 4 ОД? Догадаться легко! Ну а как вы думаете, сколько он получит урона, когда подойдёт к врагам на весь свой ход вплотную и встанет как дурак, потому что ОД кончились? Правильно! Он сдохнет, потому что потому. Его по сути вообще можно было не брать никуда, потому что на каждый свой ход он просто убегал, чтобы его не убили. А мне принципиально хочется не потерять ни одного героя (пока получается), поэтому приходится переигрывать и думать заново, поэтому некоторым приходится отдуваться за троих, пока сэр Балан изволит спасаться бегством. Столько букв – и все ему, а ведь можно было сказать много приятного про леди Диндрейн, которая в который уж раз вытаскивает всю команду наравне с Мордредом, или о славном рыцаре Пеллеасе, который, будучи танком, однако же никогда не пойдёт в бой, если его здоровье ниже 100%, даже если не хватает всего 1 хп! И одним этим он заставлял мои глаза дёргаться! :D И много тут знакомых лиц, но далеко не все становятся союзниками, они встречаются при очень разных обстоятельствах, и многое не предугадать. Здесь часто приходится принимать решения, от которых напрямую зависит многое, что касается игровых возможностей, например, завербовать некоторых рыцарей, которые иначе с вами просто не пойдут, на ваши плечи ляжет тяжким грузом ответственность за их жизни и за судьбу Камелота. 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the world building is amazing, story looks promising and interesting specially with the morality choices and so, but the game is waaaaay to repetitive (and slow) for its own good, hell even music (while actually not bad) is too repetitive too graphics are bland as well ...
A perfect example of undercooked game. The game plays relatively good, the story is interesting, but small and frequent F-ups (almost) ruin the experience. Q: Would I recommend? A: Yes, but on a discount. [+] 1) Cool intro cinematic 2) Interesting story 3) Overall good FPS My PC could run the game on native 4K 90-120 FPS (usually 120 FPS, but depends on the scene). Though, the 1% Lows are abysmally low, which causes micro-stutters. 4) Infamous characters 5) Good story progression 6) Good gameplay 7) Good Endgame This is both a good and a bad part. The Endgame is the most boss-loaded, challenging part of the game that is not an actual main story! [-] 1) Abysmal 1% Lows The 1% Lows are very low and there are noticeable micro-stutters. 2) Texture glitches 3) No consistency in VA pronunciation Every VA pronounces names differently, no consistency or QA whatsoever. 4) Madman designed camera rotation Rotate left-right buttons are reversed… Whoever put this as default keybinds needs to be locked away into a loony bin. 5) Particle effects ruin performance The more particle effect or environment effects, the more stutters and FPS drops happen. 6) Low FPS in menus Hero menus (or other menus) destroy FPS… 7) Lame VA There are 2-3 VAs who are really trying their best, but others just came to read some text and do goofy voices… 8) Lady’s face animations are scary Lady of the Lake appears in some cutscenes, and her facial animations (and the face itself) are ugly and even scary. 9) In-game cutscenes have huge FPS drops and stutters 10) Some cheap and awkward animations 11) Some text is not VAed Text in Events is not voiced for some reason. Huge disappointment. 12) Morality impact is visible Huge missed opportunity. It would be much interesting, if the choices did not show how they would affect Morality. 13) Stupid character monologs Characters sometimes speak monologs during the gameplay. That’s not a bad thing by itself. The bad (and stupid) thing is the composition of these monologs. Characters sometimes ask questions to another characters, as if speaking to them, but without getting an answer. What a stupid decision to add something like this…. 14) Buggy V-Sync The tooltip says that I will get camera stutters if I turn ON V-Sync, but that is what actually fixes camera stutters and not causing them! 15) Endgame is better than the Main Story More boss fights, more brutal and challenging fights, more unexpected encounters… How did this happen?! 16) More boss fights in Endgame than in actual story Undercooked game with bad QA and questionable development decisions. It barely passes the recommendation mark. Conclusion: 5/10
[h2]King Arthur: Knight’s Tale is a solid tactical RPG that struggles a bit with telling a cohesive story but impresses with a solid gameplay loop between combat and kingdom management that is seldom executed properly in similar titles.[/h2] [h3]Story and Setting[/h3] KA:KT takes place right after the events of the original legend wherein Arthur established his fantastic rule over Britannia until his Round Table splinters on his son Mordred’s treachery, falling into civil war until he and Arthur slay each other. In KA:KT, Arthur’s dying body is brought to the mystical island of Avalon, where the other prominent figures of the legend also find themselves in their undeath. However, not all is as it should be, and there is a deep corruption that has taken place during the effort of healing King Arthur, culminating in Mordred being conscripted by the enigmatic Lady of the Lake to hunt down the shards of King Arthur and bring an end to his nightmarish conquest of Avalon. The overall story of KA:KT is fine if viewed in a vacuum, though it struggles to represent itself in the context of the original legend. A big issue with that is portraying Mordred as an anti-hero protagonist that manages to convince Arthur’s previous companions to fight for his cause. One egregious example of this is early interactions with Kay, your first companion and Arthur’s foster brother. It is incredibly jarring to recruit Kay, who is initially antagonistic towards Mordred, as he should be, only for him to entirely change his attitude within just a few missions and accept Mordred as the new head of the newly formed Camelot in Avalon. But it is not just the believability of Mordred’s companions that is hard to buy into, but also a total lack of interactivity among the companions towards each other—virtually all dialogue is written with Mordred at its center, and companions keep talking to Mordred when there should be plenty of friction among them instead. Two constant members of my late-game party were Guinevere, Arthur’s wife, and Lancelot, Arthur’s best friend and who has had an affair with Guinevere, which allowed Mordred to begin his coup against Arthur in the first place. Not a single sentence is ever spoken between the pair, and the most such companions interact with each other is only within their original recruitment, such as Tristan’s quest to save his wife Isolde, who likewise has no interactions with the former afterwards. https://steamcommunity.com/sharedfiles/filedetails/?id=3558479782 Altogether, this is a difficult criticism to voice, as the game clearly does not expect its players to know the original legend, nor to sell itself on those merits. However, this ultimately still results in a very shaky narrative that entirely relies on its unique story around Arthur’s corruption rather than any meaningful development within the cast past Mordred himself. [h3]Gameplay[/h3] KA:KT features two major branches of gameplay, the first being its tactical combat, which is executed very well. Any map can be freely explored, though the environments look relatively stagnant throughout the game. Players are then encouraged to pursue any main objective, among with some light exploration—usually rewarding gear or some gold—and an occasional secondary objective. Within any mission, you are able to bring up to four heroes of a variety of classes, which all play distinctly from one another and even feature unique skill trees for every character. For example, Merlin, an Arcanist, plays differently from Morgana the Arcanist with the former focusing on raw fire damage and the latter on debuffing and battlefield control via her ice magic. The flow of combat is dictated, as turn-based RPGs often are, by action economy—each character has a designated amount of action points that can be spent between moving and acting, with more powerful abilities being naturally more costly. Positioning is wildly important due to the game's lingering injury system and the emphasis on backstab damage as well as area-of-effect abilities. https://steamcommunity.com/sharedfiles/filedetails/?id=3558479901 Overall, there is a solid amount of build variety for every class that can be further specialized via the fantastic equipment system. It also immediately connects to the second major branch of gameplay, which is your kingdom management. Any Vitality damage sustained in combat is permanent and may even incur injuries, which represent permanent stat penalties that need to be healed via buildings that can be developed in Camelot. This both encourages active participation in Camelot’s building segments, even necessitates it, but also further encourages constantly swapping out your active party and keeping secondary characters in mind in case your main party is caught off-guard. The lifeblood of this, naturally, is the difficulty of your campaign, which I found to be adequate throughout the game, though noticeably dipping a little bit towards the final chapter. It is worth mentioning that the game also features a postgame with harder challenges upon completion, which is wildly appreciated. Camelot itself is effectively a game of resource management; you will be able to build structures focused around healing those aforementioned injuries or to train idle units and to enhance your gear. All buildings felt relevant throughout the game and likewise feature a soft skill tree for each of them. There is a lot of flexibility here too, with easier difficulties naturally allowing players to be even more experimental with buildings that enhance combat performance, and vice versa, harder difficulties requiring tighter management to be able to maintain a healthy party. [h3]Graphics and Sound[/h3] Regrettably, KA:KT looks and sounds rather poor. Some character designs feel almost cartoonish, such as Mordred’s Sauron-esque armor and the very stilted animations. While the sound design within the missions was fine, the voice performance is equally rather poor due to a general lack of emotion for many characters. I struggle to remember any standout music tracks, which further speaks to the rather bland presentation of what is otherwise a fantastic setting for a fantasy title. https://steamcommunity.com/sharedfiles/filedetails/?id=3561034972 [h3]Technical Issues and Performance[/h3] KA:KT ran reasonably well. I have experienced no bugs, glitches, or stutters of any kind. However, I did experience a single crash after a prolonged session. A very minor complaint would be that the shop menu can be a bit sensitive, as it almost felt like I was double-clicking at times selling items. [h3]Final Thoughts[/h3] I enjoyed my time with KA:KT. It is probably one of the best XCOM-inspired tactical RPGs I have played, and for that alone I can comfortably recommend it. I cannot recommend it as an RPG, however. The roleplaying elements are simply too thin due to a lack of actual roleplaying choices, as the only meaningful element of such is via the Morality system, which is effectively only a selection of which optional characters you want to unlock. Curiously, I feel like having been a fan of the original legend and reading such works like T.H. White’s [i]The Once and Future King[/i], or Bradley’s [i]The Mists of Avalon[/i] actively hampered my enjoyment of the game simply by how removed all the characters felt from what I knew and read about them prior to playing the game. All of this means that KA:KT is an experience that heavily tilts towards the merits of its gameplay—but it is a game that can confidently do so. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url], to see more high-quality reviews regularly.[/quote]
While the battles can be interesting (at the beginning), I can't like this game no matter how hard I try. The crafting is complete c**p. The main story isn't too bad, but it's not worth 60 hours. You have too many champions, and in fact you can play with 5 champions from the very beginning of the first act. The loot system is no better than c**ppy crafting. You start getting bored after 20 hours because all aspects are boring and the same after act 2. 4/10
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