
Re-live the early days of spaceflight in the accurate, detailed and exciting simulation of the Mercury spacecraft.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great simulator for the space nerds like myself who can overlook some of its rough edges - the more you know about the Mercury missions the sim depicts, the more enjoyment you'll get out of it. It's the work of a solo developer, so a certain level of polish is understandably lacking, but it gets enough right that it is definitely worth experiencing. I don't have a VR headset, so this is solely from the perspective of someone playing it with a desktop setup. There's no way that I've found to change the controls or use a joystick, so you have to make do with the keyboard controls. This isn't a space sandbox like KSP - it's a hardcore systems simulation following the exact flight trajectories of the Mercury missions. Just like the real astronauts, your control is limited to the reaction control system for orientation, and that's about it. Abbreviated checklists are provided with an optional "helper" function which highlights the next step, and although sometimes the checklists can be buggy, the mission almost always continues as long as you've checked the most important steps. The countdowns and preflights are also abbreviated but still long (circa 10 minutes which is mostly waiting), although there is an option to speed up time which thankfully returns to 1x speed whenever important voice lines start. Almost all of the important switches and gauges are fully functional and you can see the impact of flipping an incorrect switch in real-time. A few options are missing, like the ability to change the filters or magnification of the periscope, red filters for the cockpit lights, etc, but these are minor omissions that speak to the level of detail the sim already exhibits. One thing that can't go unmentioned is the glorious sound design. This sim would be nothing without it. The missions are synced up to the actual mission audio from the astronauts and the various control centers, and as long as you're not screwing around, they're accurate down to a few seconds. Hearing the astronauts joking with each other and getting through stressful moments creates an INCREDIBLE level of immersion. Due to the real-life astronauts' rigorous reporting procedures, you can follow along with their exact actions and procedures. A highlight for me was after splashdown of MR-4 where Gus Grissom reads out every switch and gauge condition and you can truly appreciate the accuracy of the cockpit. Unfortunately this does tend to highlight the sometimes-inaccurate gauge readings, and those which are non-functional like the descent speed indicator, but for the most part it's a thrill to follow along as Alan Shepard checks the pitch, yaw, and roll axes of Freedom 7 and imagine what it must have been like. Electrical hums, fans, and switch clicks are dead on. The ignitions are very loud and engine noise gradually grows quieter as you leave the atmosphere. On lift-off and re-entry you can hear the panels vibrating and bumping into each other. In my opinion, sound is one of the most important elements of immersive sims and this is superb. The first four Mercury missions are modeled in their entirety. The ~5 hour Mercury Atlas missions include both the realistic 3 orbit and an abbreviated 1 orbit variation. It clearly seems designed for the 1 orbit version, since there's no mission audio during the latter two orbits - it would be nice if those audio logs were included for the longer flights. No 35-hour-long, 22 orbit Faith 7 mission either, rats! There isn't a lot of "gameplay" here. Just like the real pilots, you're mostly along for the ride. The astronauts were also busy conducting experiments, taking photos, and recording anthropometric data which we don't get to do in the sim, and their workload was very high trying to cram as much science into these short hops as possible. These tasks may not seem fun to many, but for VR and immersion I can imagine they would make a big difference - taking photos out of the window at a certain stage of the orbit, for instance. Some people like to find the limits of simulations by doing deliberately unrealistic things, and here there's nothing you can really do to get a bad outcome - you can mess up badly, but you'll never die or crash. As a test I did everything wrong - fired the retro rockets in an incorrect orientation, went nose-first into re-entry (the capsule rights itself), and shut down all the electrical systems but both chutes and the landing bag still deployed safely. You can't die from overheating, depressurizing the cabin, or depowering. But that's not really what the sim is about - as a Mercury simulator it's more about replicating how the missions actually transpired rather than experimenting with what could have gone wrong. Even if it didn't affect the outcome, I was still realistically micromanaging the systems and juggling suit cooling with cabin humidity when I flew MA-6 because I wanted to experience the real challenges NASA faced. As long as you stay within the confines of common sense, the illusion of the simulation is excellent. Hopefully that gives a clear picture of what this sim offers. It still needs work, it's definitely not for everyone, but if you love the history of the space race and systems/flight simulation, it's a welcome break from the fantasy options that are available and in my opinion is unmatched for immersion. If you're still unsure, the game has an excellent demo which will give you a good idea of whether or not this sim is for you.
Kinda short but very educational I enjoyed most of all the verbal communication between the capsule, NASA and the Recovery Teams. Hopefully the series continues. UPDATE: This game has been abandoned this is an unfinished game and it will never be finished what you see is what you will ever get.
great game need a Go For Launch: Apollo for sure updates are slow, but to be expected with a single developer, also should add RTX if possible that would be awesome and make the game look that much better than it already does, cant wait for the next update, and to the dev, keep up the good work.
This is amazing! It is early access but as someone who is a hardcore simmer, I really appreciate the masterpiece this has become. This should be a must have for anyone who enjoyed Orbiter, Re-entry, DCS, etc! I actually find the graphics better than Re-Entry for VR. I plan on doing a better more in depth review as more material is released but for now there is no reason not to pick this up! Keep up the good woirk! This porject really needs to be finished!!!!
Needs quite a bit of work. Nothing works in the capsule.
Considering this space sim is being developed by a single developer is amazing. it's a cool sim that's getting better and better since it was 1st launched. I turn to this sim after spending time on my various flight simulators because it so good and also educational. The graphics are very good, and with the new introduction guide that the developer has recently released to help the newcomers get to grips with the controls etc. It's well worth supporting this lone developer rewarding their hard work. I would score it 8.5 so far out of 10. It can only get better and better over time with more space craft and missions being introduced. Good work so far and very modestly priced.
Sorry but there is No Way that I can recommend this game to anyone... If this was meant to be viewed and played in VR then that should have been stated right off the bat.. I don't have VR but I do have a state of the art computer, video card and monitor and on a monitor this game looks like something from 10 years ago.. It's trash.. Also no manual that I could find, online or otherwise and the resolution on a monitor is so bad you can't even read the checklists.. If you have VR then this might looks a lot different but on a monitor it's trash.. If you don't have VR then don't even bother with this.. I own both Reentry and Apollo 11 and this can't hold a candle to either one of them. I requested a refund and received one from Steam just about as fast as I requested it. Then made sure that this was taken off my account and my system..
i would love to recommend this game tho i cant as on my hp reverb g2 all you get is a black screen tho works on my meta quest 2 and as the reverb g2 is my main headset the game gets a 3 out of 5 rateing from me due to this bug with using the reverb g2 and after talking to some others it seems that is bug is with any headset that use's windows mixed reality with this game
Underdeveloped. [h1]Valve Index[/h1] The main problem I ran into with this VR game is that it doesn't have a control scheme for the Valve Index (despite the store page listing it as supporting the Valve Index, although whether this stirctly implies support of the Index controllers is not clear), so I have no confidence that I can interact with the game properly. The first menu was so far above me I had to crane my neck to see it. I tried to do a mission, and it hinted to interact with a checklist, but the checklist simply fell through the spacecraft when I approached it with my hand. When I looked at editing the buttons on the Steam VR program, the bindings simply list the button presses - not what they actually do. You can rebind the B button to perform the function of the A button, but it won't tell you what the A button does in the game. If there was a button to get back to the menu then I have no idea what it was. Whether it works with other VR sets or not I don't know, but it was promising to see the developer acknowledge my issue with the Index controllers. [h1]Gameplay[/h1] Trudging through desktop mode just to see what I'm missing by not having it work in VR - there are multiple breaks of several minutes each as if it was a real mission. You can gain immersion through realism, but there's a certain point where pointless realism erodes the fun, so I think it should have a skip time option (like the [i]Shuttle[/i] game did all the way back in 1992). The strength of the game is the immersion of matching the radio chatter with visuals and an interactive cockpit. [h1]Quality[/h1] It has only four of the six manned Mercury missions, and of those four there's visuals issues where you don't see certain details like smoke or spent stages out the window. Some texture resolutions are quite low. On one menu the music drowned out the broadcast of Kennedy's historic speech. In the spacecraft the cabin fan sometimes comes on despite being switched off, and it sounds like a sample that doesn't loop well. I can't find a way to save or quit, and the desktop version launches SteamVR. [h1]Summary[/h1] The Apollo 11 VR game was more cinematic (and polished), so I'd go for that one instead. But having read a book on the Mercury Project - this is a hugely interesting moment of history that would only need a bit of fleshing out with quality to be appreciated.
TRIED TO GET REFUND AGES AGO BUT GOT REJECTED BY SUPPORT. THE GAME IS JUST NOT ABLE TO BE USED. STUCK IN A BIZARRE LITTLE OFFICE. STATES I'VE PLAYED FOR 47 MINUTES. TOTALLY NOT REALITY. NOT ACHIEVED EVEN 47 SECONDS THUS FAR.
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