
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.7Kreviews | 88% | — | $6.3M |
| $3.75−75% | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fine crpg with a somewhat linear story. Well worth it despite that
The Shadowrun franchise had another crack at the video game market and I don't think this trilogy really makes the cut of being a good series of tactical rpgs. The UI is as if it's from a mobile game. Tangled by bugs sometimes making it unusable, leading to reloads and resets. This happens in every game of this loosely sequential trilogy. The meat and potatoes being the combat that's very random in its distribution of damage. Regardless of the bombastic sound effects, the guns themselves often hurt the enemies as if they were bb guns. The cover system is borrowed from XCOM: Enemy Unknown which is a superior game for this type of turn-based action. You can take cover behind various objects in this game, but it's not always clear if you're able to shoot from behind of them. You can also forget using walls as a convenient cover. The lore is interesting and the writing can sometimes be good. But it has a tendency to become too wordy for its own good, especially the third game "Shadowrun: Hong Kong". Somehow the first two Fallout games were masterful in evoking images of the dystopia world and did it with less padding of words. There's also a slight hint of neo-liberalism projected through this game series with its writing, but not to a degree of being bothersome. tl;dr - It's not bad, it's just lukewarm and has a lousy user interface the best future for this franchise would be to let Firaxis have a go at making a game about it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, German, Russian
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| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed my time with this classic. Was a bit worried that it might feel clunky and was a bit anxious to have to have only text to fight through, but both were non issues. Highly recommend it!
Хороший способ приобщиться к миру Shadowrun. Из плюсов: история, вселенная. Из минусов: интерфейс (а это влияет на все аспекты игры), отсутствие сложности. Встречаются незначительные баги, но ничего мешающего пройти игру. Если переживете дизайн портретов - всё с вами будет хорошо.
A very linear game with a nonsensical plot that is hamstrung by a vicious late-game RNG. The art style and environments are nice to look at and some of the dialogue choices have an effect on how the conversation plays out and how you access certain areas. I found pistols and some player classes to be either useless or a liability during combat. The 3/4 top down view is ok when traversing across the map but during combat it can be frustrating when trying to get into cover and the inability to rotate the camera adds to frustration.
Shadowrun Returns is an okay, but solid, introduction to the shadowrun series. The world is interesting and there is a solid foundation here for an RPG. However, there isn't much meat here at all. The one story that comes with the game is pretty barebones, has almost zero replayability, and is incredibly linear. The introduction is solid, the hook is interesting, but it doesn't hook you for very long. The best part about this game is that it is short, because quite frankly, if it were any longer it would have majorly outstayed its welcome. There isn't any real looting, character building is a good system but not fleshed out, there are some interesting companions if you even want to call them that, but overall it was just a fine game. Would I recommend this? Sure, if you're super into CRPGs and want to try out one of the older classics. If you are not already into the genre, this is NOT the place to start. I would recommend this on a DEEP sale at best.
Beautiful little RPG that kinda feels like a visual novel and is perfect for role playing. The RPG-mechanics aren't too deep and on normal difficulty I had to reload like three times so don't expect a challenge. It's all about the narrative and the athmosphere. The story has everything you would expect from a classical cyberpunk story and keeps you interested in what happens next. With around 15 hours it has the perfect lenght for a fun adventure in the world of shadowrun.
You're really paying 15$ for a Mod tool kit, a short proof of concept, and access to the workshop where most of the content lies. I suppose the actual game is in the dlc but I'm just not interested. Wish I could give a 'Meh' review cause its ok if a bit basic as far as crpg's go.
The game has potential. I forgot how much I liked it and hate it at the same time. The %of hitting and missing is way off. It's incredibly common to miss with a 99% change to hit. One battle I missed 3x in a row. Anything below 70% is almost a guaranteed miss. The fact the the hired runners have no armor is absurd. They are almost useless in a fight. The game is unbalanced at best.
More linear & simple than later games, the story is good & overall the game is fun. Glad I backed it on KS back in the days. A shame the return was a short-lived one, and Microsoft holds the franchise without doing anything useful with it ever since.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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