
Shadowcrypt is an arcade-style dungeon crawler with tactical sword & shield combat. Find the Necromancer and defeat his horde of undead warriors through a series of labyrinthine rooms.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*sigh* For what it is it's awesome, but it's too little, too late... Even back on the SNES this game wouldn't have gotten published due to lack of content and game length... It's a great little game, nice graphics and lighting (for an old school pixelart 2d game) and there is fun to be had with its fighting mechanics. Almost rock, paper, scissors in their simplicity but once you're fighting a handful of enemies it's trying to say the least... The major issues I have with it is: Intentionally broken achievements, short game that would be better around a $1 price tag and just plain not enough content... There are some major balance issues and is basically training you how to react to the AI more than fight a battle and have fun. Say for instance, fighting the necromancer is basically just paying attention. The first 3 attacks are normal fireballs you can duck, but then every 3rd or 4th attack he charges up blue and makes a giant static ball you have to jump over, so as long as you remember to stay ducking and attacking the red skeletons, then jump over the blue ball you're pretty much gonna win the fight eventually... just attack the necro when you get a free chance! I hate the fact that I can't give this a positive review as I did enjoy playing it and found it a very nice atmosphere and ambiance, but there needs to be more game. It's more like a tech demo for someone's revamped game mechanics homage to Zelda 2... like if angry birds was just one level...
Don't waste your time on this game.. I already beat it. It's a hard game with no story and their idea of dungeon crawling is backtracking smh. Way overpriced. Maybe if it was $.99 do it otherwise stay away tbh. Sorry!
I don't know why so many people are having problems with this game. I read comments about how this is super hard and people would go days in between battles. All you have to do is duck attacks and use your sword on the enemy's legs. Also, the use of the shield in this game is better than any other game I can think of. Use your shield! It even deflects arrows and wizard's fireballs like in Zelda games. I also saw comments about not knowing what the different shields are for. On the right side of this page, there's a link to the game's instruction manual. It tells what the shields do. The red shield has a chance to cause damage when swung at an enemy. The blue shield has a chance to stun/confuse when swung at an enemy. The purple shield has a chance to double knockback when swung at an enemy. For those complaining about the price, yes, $10 is probably a little high if you compare the game to something like Terraria which also costs $10 and has way more content. However, if you go to the game's website link, the creator sometimes has discounts that aren't shown on Steam. It may be $10 on Steam and that same day be $2.50 on the guy's website. The play control is excellent. It was one of the first things I noticed. The jumping is very responsive. I saw comments talking about bad play control. I don't know what they were using, but I was using a mini XBOX controller and it was great. The sword fighting in this game is top notch for an oldschool-style game, especially if you know how to utilize your shield. The music is good enough for a dungeon, but becomes excellent later in the game. Besides people griping about the combat being hard for them and not knowing what the shields do and the price, the only problem in the game may be a player's confusion if you don't have a good sense of direction. This game takes place in a big dungeon with several doorway choices throughout and it could be easy to lose track of where you're going or where you've been if you're not paying attention. However, enemies that you kill stay dead and do not respawn (except for the final area), so it's easy to tell which rooms you have already been to. Also, some areas have signs on the walls, which can also help differentiate the rooms. One thing I would change is making some of the dungeon spears and non-deflected enemy attacks also hurt enemies. It was weird seeing enemies just pass through spears coming down from the ceiling without taking damage. All-in-all, I really enjoyed this game. If you're into oldschool Zelda 2 and/or Castlevania, you might enjoy this. To get all of the achievements, you will probably have to beat the game some 5-10 times. My first run took about 1.5 hours. I then did it in about 1 hour, then just over 30 minutes on my 3rd time. I usually average 40ish minutes per run to beat it without rushing.
This is a good game, and not bad for the price. Every enemy has strengths and weaknesses that you can learn by playing the game. I find the keyboard controls to be frustrating because you are unable to use the mouse, and the having both of my hands on the keyboard to play a game feels unnatural, but with a gamepad, it's a piece of cake. There's no tutorial, but a tutorial isn't necessary if you read the instructions. It's a very short game and can be beaten within 30 minutes if you excel within the gameplay. Also, be aware that there are no options to change the resolution or adjust the audio, but neither were a problem for me. It's a small annoyance, but you can simply tab out and adjust the application volume in your computer's sound mixer. It's definitely worth the money, but if you're still skeptical, wait for a sale.
A perfect sit down and play in one visit game. Thoroughly recommended for the right price. A nicely programmed little indie gem.
The game is entertaining for a moment, but I finished it in one hour. The amount of content makes it feel like a demo. I don't want to discourage the developers because it is a unique game with a cool vision, but the mechanics are shallow and there's very little variety in the gameplay. Even given its current mechanics, some inspired level design could have given it more life and adventure. What's there feels like a first-pass prototype, taken to full polish. For $5 I can't recommend it. For $1, it would be a novelty.
It's not bad, just very short and simple It's not going to set any records or blow any minds but I had fun and you might too.
This game has some interesting fighting mechanics. It leaves you wishing for more. It's a game that uses the idea of fighting from Zelda 2 for the NES and that is an surprisingly good idea.
Something to end up an exhausting day with—simple and addictive game (addictive until you find out that the steam achievement have been disabled that is). Feels like good games of old with looks and sound more like the memories of them. Still it also feels like something is missing: more randomness?, level editor?, … discount perhaps ?
Short linear smooth animated "Prince of Persia DOS"-like platform game. Pros: - Combat : Crouch, block, jump & hit fast - All is nicely animated (Prince of Persia DOS-like) - Not many but challenging enemies (skeleton unarmed, sword, axe, spear, archer & mage) - Good fitting music - Unlimited lives but you start again with basic equipment when you die - Variation of sometimes enchanted swords, spears & shield - Every defeated enemy drops an item or health - Simple controls - Low price Cons: - Sometimes difficult dungeon layout & monster positioning making it hard not to lose some lives - Hard to kill end boss - And there is only one boss - Short & linear, not a lot of variation in dungeon dressing First runs it was not directly my cup of tea and I left it there for 2 years. After reconfiguring the keyboard I gave it again a try and I began to get better at combat, blocking & jumping, progressing deeper & deeper in the dungeon. I started to enjoy it and even finished it twice (to check if my first win was not based on pure luck but also a bit of skill :-) So all in all, as a more casual gamer it sometimes frustrated me but I also enjoyed it more. Recommend to give it a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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