
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Стильный боевик в стиле старой школы. P.S: Одиночная кампания за берсерка из Killing Floor :) 8/10
fun game - solid slash/shooter with a 90s action movie vibe.
Fun for a short while, but after that it just becomes tedious and frustrating. The biggest reason for that is that your arsenal doesn't grow nearly as fast as mob sizes do, so combat quickly develops into chaotic button mashing. Instead of keeping combat interesting, SW hides the cool stuff behind a lame skill tree, quickly making combat feel stale and hollow. You will quickly find yourself spamming the same attacks over and over again, but you will also find that they trigger very unreliably (at least on a controller), adding to the frustration. The level design becomes worse and worse as the game progresses, going from great set pieces to uninspired industrial corridors. The last level in particular is just really bad. The game also drags on for way too long, making you listen to Lo's pathetic one-liners. The "humor" falls completely flat. Visually, the game aged really well, and even the plot is decent. But it is not fun to play.
なんちゃって日本描写で有名だった DOOM系統の作品のリブートモノ 内容はシンプルではあるのだが、ロード時間の長さとムービー系の場面のテンポの悪さ DOOMやウルフェンのリブートをプレイした後だと、爽快感はなくはないけど この2つには及ばないかな… 戦闘関係・動作関係 剣技や忍術みたいなので色々な事はできるが、反応受け付けなかったりなどもあって そこもストレスかかる おまけに、戦闘状態じゃない時の探索中 階段などでダッシュ移動で少し飛んだ時、スペランカーよろしく 高低差ほとんどないのに死ぬということが多々有り、地味ながら相当なストレスにはなった。 シナリオは王道だとは思うけど、ソレに気づくのはクリア後にちょっと見返してみてからだった感じ で 全体的に見るとするならば つまらなくはないけど、平凡かなって感じ 実績難易度に関しては、九分九厘は★2ぐらいの難易度だと思う コンプするとしたら、★3~4 最後の実績、ヒロイックモードは、チャプター毎の最初からでしかプレイできず 後半戦は、30分 1時間かかる場合があるダンジョンと 道中で挟むムービーとロードのテンポで、ダレると感じたので私は泣く泣く諦めました。 ただ、ウルフェン2であったストーリー最初から最後までノーセーブ実績+最高難易度に比べればまだ可愛い方なのかも。
За пенетратор из Saints Row отдельный респект
This game can be fun and a solid experience at the begining but it goes on for too long. It stops introducing new enmies past the halfway point so every encounter past the 4hour mark is just the same ♥♥♥♥ over and over it gets so boring and frustrating including the final boss being just a complete slog nothing but boredom and time wasting.
macabre.
中二华裔大叔从人世间砍到异世界的纯FPS爽游,只管灭掉挡道的牛鬼蛇神就是。关卡设计思路是典型的一本道,按照清杂兵——堆精英怪——打BOSS循环下去。作为主武器的武士刀技能多样手感不错,但搓招复杂且有延迟,用手柄时更加明显。而热兵器比较水,击中反馈不明显且实用的就那么几把,不点出终极技能的话纯泼水刮痧。辅瞄系统也很粗糙,基本只会暴力锁敌人躯干,很难对准弱点,还好正常难度也不需要那么精准的定位。 关卡面积较大且结构复杂,然而并没有提示和地图可以参考,只对可互动物体进行了黄光高亮处理。可这点指引在昏黄的色调里离的稍远就看不清,偏偏制作组还不时加些解密桥段,严重破坏了游戏节奏,真的是一大败笔。
I really tried to enjoy it, but it’s just not very good... Neither of the two main characters is even slightly enjoyable. The story is uninteresting. In two hours and about five levels, I’ve only seen three different “biomes,” which always end up turning into a bamboo jungle. The gameplay is pretty bad too: you can unlock perks and special moves that are mostly useless and don’t even trigger consistently. The guns feel like dart shooters and are basically useless. The katana (and slicing enemies), while fun for maybe 20 minutes, quickly becomes boring. All of this results in a dull and not very enjoyable experience.
Fun timewaster, not much for a story and the game-play is kinda basic, but if you're bored then this does the job if you like older-style shooters/hack and slash games. Played 100% on steam deck, played great.
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Audience
Audience
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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