
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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10/10 on the autism scale
Do you like seeing hours of work destroyed because you were unaware of the fact you were dumb? Yes? Well then this is the game for you! Very complicated, interconnected elements, games run for months (this game is pretty much multiplayer only, singleplayer isn't worth it) and while you take your tribe from the stone age to the iron age (steel age never happens unless you play on the forever server) you encounter a lot of very critical timepoints where wrong decisions can and will be the end for you. Very rewarding if you have patience and succeed. If you need any tips, join the discord community.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Ymir - это прекрасная стратегия с кучей внутренних механик, динамическими ценами (когда вы до них дойдёте), противостоянием, социализации с другими игроками, динамичным состоянием отдельных групп населения, которое никогда не бывает фиксированным... А также это отвратительная игра в плане инструкций, которые игра тебе может дать. В момент пока у вас валюта принудительный труд, игру можно построить так, чтобы твоё поселение жило, процветало и уходило в профицит. То что нужно строить отдельные торговые палатки.. то что нужно уничтожать те, которые автоматически ставит тебе игра. В условиях где ты переходишь в экономику и начинается ♥♥♥♥♥♥, не получить рекомендаций - это жопа, и я не говорю о том, чтобы как-то догадаться выровнять экономику, нет... я говорю о банальных вещах вроде рассказать как работает трансфер, как работают заказы, как работают лавки, что случается если продавать переизбыток ресурсов... Дать инструкции по поводу того, что было и будет. Иными словами вы можете наиграть 80 часов онлайн, заходя подвигать фигурки два-три раза в день на сервере, и вся ваша цивилизация упадёт ЗА ДЕНЬ-ДВА только потому, что нет ни единой статьи на вики, как именно работают те или иные вещи (В моём случае переход на монеты). Мне лично удалось найти только общие рекомендации, а вот рассказа про поведения тех или иных окон и от чего могут прыгать цены и бюджет - нет. Почему в трансфере региональном из ресурсов только молотки... Почему профит зданий сильно упал с переходом на монеты, когда здание работает в дефицит себе же и я пытаюсь закупать животных в столице, но не могу из-за того что они банально не производятся больше в тех же объёмах... Да банально на многих исследованиях в игре нет НИКАКОЙ инструкции. Металлы могут быть у других игроков и забрать что-то себе тупо невозможно, потому что в радиусе 1000 ёбаных миль, нет ничего для тебя и тебе приходится ждать, пока соседняя цивилизация падёт... Также в экономической игре нет НИКАКИХ ♥♥♥♥ ГРАФИКОВ, кроме текущего состояния. Т.е. проследить когда именно случился ♥♥♥♥♥♥ и проследить закономерность в расходах, ценах, доступах - тупо нельзя, кроме как А ДОГАДАЙСЯ. 800 горшков из 800, которые я не могу продать, потому что их себе стоимость у меня упала до 0 и отправка их другим игрокам выходит в 0. Если вам не жалко своего времени, можете неоднократно попробовать поиграть в игру, возможно в одну из попыток у вас всё будет достаточно хорошо, но на одну попытку в онлайне у меня ушло 80+ часов и почти два месяца реальной жизни, в которой я был привязан к пешкам. И самое ♥♥♥♥♥ смешное, что отсутствие подобных инструкций и невозможность их просто найти на ютубе (потому что никто толком там не рискует своим поселением, а занимается летсплеем в моменте, что растягивается на час-два гемплея), существуют уже на протяжении по меньшей мере 4-6 лет и разработчик с этим не делает НИ ХУ Я... даже вики строиться на основе догадок с форумов...
if u got time on ur hands and enjoy that cellphone game style grind for upgrading tech and building, then this game is for you. i do enjoy this game... however i missed one day of not checking on my online city and it got over run by barbarians... after putting 13hrs total into the town i was working on. took the wind out of my sails for sure but it still has a pull to it that makes me think of songs of syx, age of empires and a little bit of civilization. all games i love. so i recommend but it isnt for the easily irritated.
I can't really suggest this game. Online play is literally like watching paint dry. Solo play is not being supported as a priority since the dev visions the game as a browser styled mmo game i guess? - You are limited at a certain pace of speed through online play. - After initial setup, you have to wait 12 to 24 hours before you can advance during online play - Solo play is there, but not supported. Theres little to no options to choose from on what kind of a gameplay you can go through. You just jump in and pray the roll of the dice is not against you. Solo play is not supported as mentioned, its not a priority which is a shame, the game can be rather fun but lacks poorly in that perspective. So far my experiences on solo games: - You get to progress through the "tutorial" but lack or are missing important technologies to progress further and usually ends up your village turning into a revolt which you will loose without cheating or exploiting the game. - Your village can end up being raided by raiders which grow larger and larger each passing moment starting from a single group of 10 up to a 100 in a short time plus the raiders also tech up faster in their army than you can because mentioned above, You lack or the RNG does not give you the required technology (Knowledge) to access certain resources. -at the most rarest occasion, your starting location is just aweful and lack animals to hunt or food to gather. - Moving your initial settlers to another tile can be very dangerous as they might end up dying either 100% or by a portion which ruins your game regardless as your pop count is very important from the start. If the male or female population dies, you can't get anymore piglets to grow your village.
The game takes everything that you wanted those old MMORTS games to do and does it better. It is, however, a very niche genre, so not everyone's cup of tea.
Definitely a background game, but still fun to play
Edit2: After playing this game for quite a long time, all I can really think is just how little it ever reaches a point of feeling satisfying. It just constantly feels like putting a fire out and none of the stuff I typically enjoy in these kinds of games is prevalent in any factor. I haven't done any exploration since early game since the cost is too high, combat just sucks so much ass, and having trade wars is not my cup of tea. I'm not one of those guys on WoW who gets pissy that he's being undercut by the dude with 300 ore who finally decided to get rid of it. There's just nothing to ever look forward to except economy. And while I do like optimizing here and there, this is too much. Also something I was hesitant to say at first, but the phrase 'will remain free of pay to win' is kind of misleading. In fact, it's very misleading in a quite hilarious way since if you are very 'economics' focus you will know the phrase 'time is money'. Well the more 'time' you spend on this game the more you 'win'. So it's kind of an indirect lie. Or a lie without intent to lie. This game absolutely is pay to win because you can spend your currency of time to win. So it actually does suck in that regard. And I am just... I don't have the time to waste on a game that gives me barely anything of what I genuinely like. There isn't enough combat nor exploration. But even if you are only about city building, well then the combat at all will ruin it for you. And heck, I wouldn't even say that I find the city building element very good either. There really isn't any variance in it. It's technically a solved game. There's very specific stuff you should do when playing that doesn't vary from game to game. I'd call that pretty lame especially for a game that seems to have semi-random map layouts. Edit: Some ♥♥♥♥♥♥♥ invaded my and my neighbor's territory. He avoided me because my tech was higher and decided to try and bully my neighbor. So we teamed up and attacked him together. The game really wants to discourage this, but there's really no reason to not do this because if you don't handle ♥♥♥♥♥♥♥♥ like this, then they continue to just go around and bully. Anyway, he quit like a baby as soon as he saw that he wouldn't be allowed to bully the smaller player. So I pounded his civ into the ground. And then the game decided to just 'take away all the loot' as soon as I was finally ready to start looting. How you may ask? By making the civilization just POOF vanish and turn into ruins. All the stuff that was in storage just vanished. Great. I get that the game wants to discourage raiding and pillaging, but it's just kicking the can down the road. To my understanding eventually things will come to a head resulting in the pay 2 win elements of the game becoming way too prevalent. People who 'pay' their time and get an advantage are able to crush anyone who doesn't obsessively and compulsively play. So the anti-raiding mechanics just harm people who are defending too. Getting into war just punishes you. Period. And you will eventually get into war. So if you don't pay more time than everyone else, you will eventually just lose. And since this game literally has no combat control as outlined below, there is no way you can outmanuever or tactically defeat your opponent which just makes combat worse and worse. Don't play this game if you like combat. Original review below. No specifically because of the combat system. If you are going to make your combat system simulated, you at least need a clear chance for success or something that will let the player accurately gauge what they are getting into. This game seems to use a 'rating' system for how difficult your opponent is I guess? Well apparently 3 bears rated at 72 is actually stronger than 20 pigs rated at 200. And this didn't happen just once. one time it was just 20 clubs and the next it was 10 clubs and 10 javs. I really don't know how to express my extreme dissatisfaction with losing units due to both lack of control and also due to the game just not even bothering to tell me. How am I supposed to know that my pigs are literally retarded and apparently can't beat 3 bears with 20 clubs or 10 clubs and 10 javs. I mean I'm no expert, but I'm pretty sure things die from blood loss and if you have 10 guys just standing there chucking spears, I'd think it would be enough. One of those dudes is bound to hit something vital. I can just imagine the bear running around killing my club pigs and looking like a pin cushion in true video game fashion. Regardless, game seemed to imply they were 72 power, but seems they're closer to 1000 or something since I didn't even kill one of them. Also worth noting but you can juxtapose this next to the other barbarian pigs which I took out rated at 100 that I was able to defeat while only losing a couple pigs. Something is not right. But I should also point out that the lack of control alone is reason enough to not bother since apparently javelin pigs walk faster than club pigs. So sometimes you'll get into situations where your ranged units get into melee combat before your melee units can arrive resulting in significantly reduced combat effectiveness. And the terrain is horrible to read. I can't figure out where pigs can even really walk without studying it in the flat terrain mode. And even then it's an eyesore to look at and very not readable. Though I fully understand that this game has more complexity than something like Tib sun in terms of it's elevation/terrain generation, I'm struggling to grasp how we can still be having issues in the modern era with making terrain readable. Hell even Tib Sun had deform-able terrain which remained readable the entire time. Even Dwarf Fortress, a fully top down game, has more readable terrain. Honestly I probably should've asked my brother who actually likes this game more about the actual combat before buying in. While I like the 4x elements, the combat is simply too obtuse for my tastes. All of the buildup for me is meant to lead 'into' something not just building for the sake of building. And for me, that buildup is usually combat. It's really the only reason I even play 4x type games, otherwise I purely play tactical games. I just... I don't even know how to express how abysmal this is from a tactical perspective. And if the combat is THIS bad... I'm just out man.
Игра имеет большой потенциал
So its a very unique and the game concept is very much up my alley i don't think there are many games on the same level as this when it comes to economics and resource management, and it's also fun when it works but i'd say 60-70% of the time it doesn't. if u want a deep management "grand" strategy game that is multiplayer and has a somewhat workable war system and is also real time then you can give this a try. BUT i do not recommend it at its current state, game is buggy full of exploits crashes all the time, its very unbalanced and it is also very much abandoned at the moment as the dev has decided to "update" the engine and game, so if u do buy it don't expect much support or new features in terms of development u'll play it as it is for the time being until the new version is released.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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