
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 16Kreviews | 92% | — | $1.1M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохой аркадный шутер, заточенный в первую очередь на развлечение. Шикарная расчленёнка. Интересная боёвка. Главный герой чисто Дедпул. Сюжет неплох. Персонажи колоритны. Юмор вкусный. Хорошая игра.
Tedious and repetitive. All ranged weapons suck. No vertical mobility, insane fall damage. Pathetic enemy variety, boring boss battles. Maps are too big and hard to navigate, expect to be lost. BUT Melee combat is great, very gory and fun. Story is quite enjoyable, characters are pretty cool. Beautiful graphics and particle effects despite the game's age. Likeable protagonist, the funny badass type, surprisingly not annoying. it also contains incest
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's honestly nothing spectacular for the most part. Just your basic horde shooter, like Doom or Serious Sam, but with a few gimmicks to make it stand out. I can recommend it on a big enough sale. Like I said, in terms of gameplay, it's nothing spectacular, just slashing through hordes of demons with a bunch of ki powers and all that other weirdness. The katana we get is, frankly, overpowered. No reloading, no ammo management, high burst damage with the special moves, healing when dealing damage... I wish the devs put more thought into it and gave all the firearms some niche, some weakpoint on greater demons to shoot at, or a weakness to fire/explosions, just... anything to incentivise usage depending on the enemy we meet, but no, the katana is the best answer 95% of the game. It's still fun to slash through hordes of demons, it's just a little repetitive to always use a katana or willingly handicap myself by using the firearms. At least on higher difficulties, on easy it's really damn fun to be creative with environmental damage and all the weapons we have. For the plot, frankly, I couldn't care less about the plot. I think the characters are endearing and I was interested in their fate. Do they all act cheesy? Yes. Cringe at times? Yes. But in a weird way, amusing enough to at least roll my eyes while exhaling a little faster than usual at all the jokes they throw around and puns I read when picking up fortune cookies. This is why the closest game I'd compare it to is Serious Sam, the world is basically ending and the main character is cracking jokes all the damn time. So, yeah, to summarise. It's not a great game, but it's fun 15-20 hours for one playthrough, and probably like 25 hours to 100% if you're an achievement hunter like me. But then again, certainly not worth it for full price, but for a few euro/dollars at most.
игра старая но концовка тронула, играл в 2026 г, если перетерпеть графику то игра понравится
mad fun gameplay, old yet enjoyable feel, great story and ending, funny fortune cookies
十几年前是好游戏,现在这画质已经玩不下去了
Неплохая игра, твердый среднячок. Больше всего в этой игре запоминаются тела разбросанные по всем локациям, так как они напоминают конфетки барбариски, которыми я лакомился будучи маленьким. Возможно это были не конфетки, а трупы, но это уже ничего не меняет. На пару вечерков сойдет.
Jogo muito divertido, não joguei o original dos anos 90, mas logo de cara dá pra perceber que os desenvolvedores mantiveram o espírito caótico e cómico que marcaram os jogos do gênero naquela época, com muito humor, ação e sem enrolação. Pontos positivos: - Protagonista falastrão, arrogante e bad-ass, digno dos filmes dos anos 80 e 90. - Grande variedade de armas, skills e poderes, aumentando o fator replay. - Explorar o mapa é divertido e recompensa quem o faz (embora as vezes o mapa não ajude muito quem quiser encontrar todos os segredos). - Trilha sonora bem legal ( ♪ you got the touch, you got the power ♪) Pontos Negativos: - Mapas fechados são um tormento, especialmente na segunda parte do game quando os devs resolveram colocar 100 inimigos em uma sala que cabiam 50. - O Berserker é disparado o inimigo mais chato do jogo, obriga o jogador a gastar uma cota de tempo só para matá-lo, sorte que ele aparece poucas vezes no gameplay. - Bosses tranquilos de mais, dependendo da build não da 10 minutos e já era.
Первая часть подаётся на максимально серьёзных щ-щах, которые в данной серии возможны в принципе. Пойди купи [strike]слона[/strike] меч, враги сожгли родную хату, откуда-то полезли демоны... и никто пока не знает насколько Ходзи долбоклюв. Шуточки, отсылочки, пасхалочки присутствуют, но в разумных пределах. Жирная прокачка - тут вам и магия и способности персонажа и улучшения оружия и на всё свои индивидуальные расходники. Использование всего этого добра навешано на простенькие комбо, что в купе с арсеналом даёт достаточно богатые возможности по восстановлению миграционного баланса между мирами. Из арсенала, к слову, выдают револьвер, дробовик, ПП, ракетницу, огнемёт, арбалет, а также головы и сердца демонов и максимально бесполезные сюрикены, которые, внезапно, являются альтернативным режимом для катаны. Ну, и катана, да. Катана - всему голова. Шинковка мобов - максимально фановая часть, что абсолютно справедливо для всей серии SW. Хотя третья часть делает в этом моменте небольшое исключение. Из минусов можно отметить неадекватное количество сундуков/шкафов, расставлены они в каком-то диком количестве, но поскольку там денежки и патроны, между боями приходиться заниматься открыванием всего этого дела. И где-то после середины игры начинают душить враги со щитами, обойти их практически невозможно, пробивать это дело огнестрелом - тратить кучу патронов впустую, поэтому приходится ронять каждого из них по отдельности и добивать на земле, что в общей динамике не особо удобно и несколько удручает. Ну, и еще, пожалуй, боссы. Вялые, невзрачные, тупо оверхп шкафы, которые громко падают и ничего более.
I think this is a great reboot. It also has a remarkable and meaningful story and its "fpsness" is very fun! 8.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 28.2K | 87% | $2.99 | |
| $742.4K | 3.8K | 90% | $9.99 | |
| $205.7K | 4.4K | 78% | $1.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $355.3K | 3.1K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.5K | 98% | $19.99 | |
| $1.1M | 726 | 71% | $49.99 | |
| $1.1M | 6.1K | 88% | $6.99 | |
| $1.1M | 1.1K | 76% | $34.99 | |
| $1.1M | 1.4K | 66% | $19.99 | |
| $1.1M | 1.3K | 80% | $29.99 |