
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das spiel war Anfangs ganz gut auch wenn die ersten 3 spiele alle abgeschmiert sind . danach entwickelten sich mit der zeit immer mehr Bugs abstürze und Performance Probleme. Beispielsweise wenn ich den Set Efeckt habe ,4 Teile das ich Insgesamt 2 Katalysator Infos bekomme, hatte dies den ersten tag sogar funktioniert , danach bekam ich immer nur noch eine Katalysator info Drotz 4er Set. Ich und mein Kumpel Bewegten und Plötzlich sehr langsam , komischerweise beide unterschiedlich drotz selben Char und Infos , zusätzlich hatten wir in der selben runde das Problem das andauernd unsichtbare wände in der Welt waren , dass zog sich auch noch in den nächsten runden. Ich habe auch in jeder runde mindesten 1 Optischen Bug gehabt das Entweder kurzeitig die Farbe des Spiels Golden war oder mein Teammitglied unsichtbar war nur mit Waffe in der Hand. Das waren nur ein teil der Probleme des Spiels, Wären die Abstürze nicht so Extrem hätten wir warscheinlich sogar weiter gespielt aber für ein Koop Rouge Like sollte man es zumindest so einrichten können, das man nach einem Absturz seine runde weiter spielen kann .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次結束遊戲所有技能都要重來,而且很難找到線上有人能合作,玩玩單機還可以,像仿作邊緣境地
[h1]为什么复古射击让人痴迷?《英雄萨姆:破碎宇宙》会给出答案[/h1] 这几年里复古射击游戏我没少玩,几乎每年都有好玩的新作出现,我几乎每年都会体验那么几部非常优秀但热度不高的作品,比如前年的《堕落王牌》,去年的《合金天使:堕入伊甸》,再到今年英雄萨姆系列的最新作《英雄萨姆:破碎宇宙》,在我爽玩后我终于忍不住问自己,到底为什么复古射击类游戏会让人这么上头?? 本片我就通过我对《英雄萨姆:破碎宇宙》的游玩体验,来聊聊这个问题,顺便带你走进这款老牌复古射击IP的最新作品。 [h2]什么是复古射击?[/h2] 我在平台上看过很多其他小伙伴写的内容,绝大多数都对复古射击这个玩法一笔带过,但是这里我要纠正一点,所谓复古射击并不是一个很准确的很清晰的定位,绝大多数小伙伴包括很久以前的我,都会有一种误解,只要画面够像素够复古+FPS玩法就是复古射击,但事实并非如此,去年的《合金天使:堕入伊甸》就用相当好的成绩证明了复古射击也可以做到高画质高流畅度。 结合《英雄萨姆:破碎宇宙》来看,复古射击实际上是以高机动性为主,辅以简洁的剧情和战斗的爽感,还要做到血量不能主动恢复,弹药,血包,金币等道具多从击败的敌人身上和地图上的宝箱种获取,最后要迷宫式关卡,大量隐藏道具和非线性的探索。本作就是以我上述的这些玩法为主构建的。 [h2]多元萨姆,组队战斗[/h2] 《英雄萨姆:破碎宇宙》作为英雄萨姆系列的最新作,带来最新玩法机制多元萨姆,其次组队战斗也在本作得以保留,玩家可以和朋友一起开房间玩,支持最多5人联机,也可以直接线上匹配路人一起玩。 至于多元萨姆,说的简单点就是英雄选择,只不过可选择的英雄全是萨姆,不同宇宙的萨姆,有女性萨姆,卡通萨姆,甚至还有四只手的怪物萨姆。不同的萨姆有完全不同的技能,比如经典萨姆的技能是召唤一个分身,一段时间后爆炸;怪物萨姆的能力是在一段时间内让4只手各拿一把枪输出等等。 玩家在局内战斗的时候可以获得局外货币,可以用于解锁新的萨姆或新的武器。 [h2]丰富的武器和局内升级[/h2] 本作除了复古射击元素外,还有一些肉鸽元素在其中,具体表现为局内丰富的武器系统和升级。首先游戏共有7种类型的武器,每种类型的武器又有白绿蓝紫金五种不同的品质,能拿到什么全看局内运气,种类是真的丰富。 再就是局内升级,玩家击杀一定数量的敌人获取足够的经验后会升级,每次升级后可以在三个天赋中选择一个,天赋的种类也很多,有加血量上限,攻击力这些基础数值的,也有站立不动时设计后坐力减少25%,攻击敌人使敌人造成伤害减少的状态类天赋。 还有一种是完成关卡后会获得一个让大招提升的升级,不过这个并不是每关结束都能拿到,游戏目前总共有三个大关卡,每个大关中又有9个小关,我总结下来的规律是一关升级一关商店循环着来的。 商店里就比较简单了,可以购买武器或升级,也可以卖掉自己不需要的武器和升级换钱。 [h2]个人体验[/h2] 好玩上头,四个字就能总结整个游戏,《英雄萨姆:破碎宇宙》确实做到了循规蹈矩的Boomer Shoter,打怪很爽,战斗很爽,还加入了一定的肉鸽元素,不同技能的角色供玩家选择。 但我觉得最大的问题也处在肉鸽上,首先获取经验的速度太慢了,一局升不了几级,明明天赋下面写的品阶1,但是在后续再也看不到这个天赋的品阶2出现,出来的全是没见过甚至用不上的天赋,还不如搞成加点或者固定选项,这也太随机了。 再就是英雄解锁和武器解锁,虽说没有死亡惩罚,但是每关能拿到的局外货币太有限了,你很难想象真正能快速获得局外货币的途径反而是杀怪后去图鉴领取对应奖励,解锁新武器和新英雄慢的要死。 虽然是有不少问题,但是核心底子没变,还有IP的加持,玩起来还是很不错的,我觉得如果是系列老粉可以试试,新玩家的话不妨先去试试同系列的前几部,现在也有折扣。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
개선이 많이 필요해 보임. 게임이 뭘 하고 싶은지, 보여주고 싶은지 통 감이 안 옴. * 세피리아처럼 빌드를 짜는 게임인지, 아니면 보더랜드 같은 루트슈터인지, 뇌빼고 쏴제끼는 부머슈터인지 뭔지 모르겠음. * 로그라이트, 로그라이크 게임은 초반의 고통은 후반의 시원한 시밤쾅으로 보스의 패턴을 제끼는 식으로 해결되는 편이 많은데, 이 게임에서는 느끼기 힘듬. * 루트 슈터 마냥 장신구가 많이 나오는 것 도 아님. - 무기의 특성이 다양한 것도 아님. * 레트로 fps 특유의 물량 처리에서 오는 카타르시스가 있는 것 도 아님. 플레이 타임을 억지로 늘리려는 흔적이 *많이* 보임. * 특성이 처음부터 완성된 상태로 해금 되는 게 아니라 특수 재화를 모아다 업그레이드를 해야 함. * 그 특수 재화가 무기와 캐릭터 해금에도 필요함. - 그 와중에 무기 해금이 이중 해금으로 이루어져 있음(1번 무기 해금 -> 업그레이드가 아닌 옆그레이드 된 2번 무기 해금) * 그걸 도감 해금으로 어찌 해 보려 한 것 같은데, 많은 해금 요소에 비하면 부족해 보임. 타격감이 구림 * 많은 종류의 총이 있으나 타격감이 다 영 아니올시다. - 토미건은 격발 이펙트도 사운드도 심심한데 심지어 격발 이펙트와 격발 사운드 이펙트가 따로 놈. 시원하게 총을 쏘는 느낌이 아니라 방아쇠 당기면 소리나는 장난감 총 쏘는 느낌이 듬. 멀미 이슈 있음(개인차) *위의 타격감 이슈에서 이어지는 부분이라 생각 됨. * 워프레임과 에이펙스 레전드를 플레이 하면서 멀미가 없는 사람인데, 이 게임은 밋밋한 타격감을 어중간한 화면 흔들림으로 무마 하려 한 것인지 멀미를 느낄 수 있음. 개인적으로는 한판에 1시간이 넘게 걸리는 게임인데, 40분 이상 플레이 하기 어려움. fov 값도 조정해보았으나 옵션이 크게 의미가 없었음. 출시 초 온갖 부정적인 평가들이 깔려서 대체로 부정적으로 떠있었는데 그래도 옛날에 시리어스 샘 시리즈를 재밌게 즐겼던 경험이 있어서 구매해봤는데. 플레이 할 가치는 글쎄요. 비헤이비어 얘네는 언제 즈음 데드 바이 데드라이트 원툴 회사에서 벗어날 수 있을지 이 게임으로 인해 더 의문만 늘어남.
HISTOIRE Une organisation, maléfique, veut détruire le monde et tu travailles pour une autre organisation qui veut l'en empêcher. S'il y a autre chose je ne suis pas au courant. GAMEPLAY Il mélange les tirs typiques d'un FPS avec des bonus et des modificateurs de partie, ce qui rend le gameplay très frénétique, pas au niveau de Doom, ce que j'apprécie, mais il ne te permettra pas non plus de rester dans un coin pendant que tu tues les ennemis. Ce qui malheureusement n'est pas tout à fait réussi, ce sont les boss, mais bon, ce n'est pas si mal et c'est mieux que toujours la même chose. GRAPHISMES ET AMBIANCE Graphiquement, c'est incroyable, et même si l'ambiance est bonne, elle ne paraît pas tout à fait naturelle et le même type de décor prédomine presque tout le temps. CONCLUSION Très bon jeu, dans lequel je voulais juste tirer quelques coups sans avoir à me préoccuper de l'histoire ni de rien d'autre, et il y parvient largement.
kritikák ellenére szerintem pacek lett
This is a mixed bag for me, i would give Neutral review if i could. This game neither is good or bad its just mid, balance is non existent on hardest difficulty , some builds are super OP as well. The game is quite buggy, and in coop if you don't have with someone green connection, you gonna enjoy most of the time atrocious lag, hence i started playing solo. But if you really wanna try it and play this spin-off then sure, take it on sale and you may enjoy it but remember this is not real Serious Sam. Hopefully someone at Croteam or whoever else will start working on real Serious Sam mainline game aka Serious Sam 5 soon or later and make it as good as Serious Sam TFE or TSE.
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I find the game overall fun having some of the feel of a Serious Sam game but could have improvements. Main complaints are like when doing a run the game drops a decent amount of the same weapons at the same tier. I had heard that weapons you haven't unlocked can spawn but didn't run into that until 6.5 hours into the game. Basically you start with the pistol, shotgun and tommy gun and I only got those until I unlocked new guns then those started appearing but I hadn't seen any weapons I didn't unlock outside of the tutorial until very recently where I got the Reptiloid Spell Book which I didn't like at all (you can shoot 1 shot or charge it up to shoot up to 5 shots). Also don't get the idea of the first revolver where they basically made it a burst-fire gun you click once to shoot 6 shots then have to reload. Personally I think weapons should change a tiny bit but mainly if you unlocked them with the Catalyst Crystals/Orbs you should start with them giving you more tools to start with. I also haven't been caring for the ultimate abilities of the different Sams. Retro Sam's decoys never seemed to last long before exploding, Cartoon Sam's was horrible against bosses (I got a laser beam upgrade or something to it to make it do more damage but couldn't get closer to the boss I was fighting for it to work), Alien Sam's didn't really last long but also if you try to switch weapons it cancels it (I believe he starts with 4 pistols but I got an upgrade to use 4 shotguns), Broken Sam I don't think I tried yet.... Orphan Sam's ability is fantastic especially with the upgrade to shoot out blades or whatever for like 50% more damage output per upgrade to it. I kinda wish there was more variety in levels because it feels like I keep playing the exact same missions over and over again and usually it starts with the desert map and it feels like a majority of the time it's the same sequence of levels (I have only been to 4 maps I believe and still haven't seen all the variety of levels for those maps yet). Personally would love a mode or whatever to have a completely randomized mission (missions are 1 map with 2 levels then the boss fight then it changes to a new map to do the same thing then a third map to complete the run. So basically to complete a run you need to complete 6 missions and 3 boss fights..... that is for the easiest difficulty not sure if all are the same, haven't gotten that far yet since the game is a tiny bit difficult. For randomization it would be cool if level 1 is desert, 2 is Kleer Planet and 3rd is somewhere else or something like that).
good
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