
Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] Reseña de Maize[/b][/h1] [h2]Resumen del Juego[/h2] Maize es una aventura indie en primera persona que mezcla exploración, comedia surrealista y rompecabezas con vibra de ciencia ficción ochentera. En la práctica: caminas, miras cosas raras, recoges cosas raras, resuelves cosas raras… y el juego te insiste en que eso es “narrativa”, no “estar perdido con estilo”. La primera impresión es clara: esto es un “simulador de caminar” con chistes y una trama que intenta ser “buena” mientras tú haces de turista en un mundo atmosférico y ligeramente absurdo. Si vienes por acción, te equivocaste de campo de maíz; si vienes por curiosidad y humor, puede que salgas con una sonrisa… o con ganas de demandar a la agricultura. [h2]Lo Bueno y lo No Tan Bueno del Campo[/h2] Lo Bueno: Humor y comedia surrealista que se atreve a ser rara Exploración en primera persona con buen aire “atmosférico” Enfoque narrativo: la historia importa y te empuja a seguir Rompecabezas y elementos de apuntar y clic para variar el ritmo Lo No Tan Bueno: Cero logros: Steam se queda sin tu dosis de dopamina por numeritos Compatibilidad parcial con mando: “funciona… más o menos” Un jugador solamente: perfecto si te gusta hablarle al maíz tú solito Jugadores actuales: 0. El campo está tan vacío que da eco [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Caminar, explorar y resolver: cumple, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Rompecabezas más de observar que de sufrir; IA no es el foco.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Aventura narrativa con exploración; suficiente, no desbordante.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]3D correcto con intención “realista” sin volarte la cabeza.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]La trama y el tono comédico son el motor principal.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Surreal, ochentera y curiosa: aquí sí se siente personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Acompañan la rareza sin robarse el show.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional para sostener el mood, sin convertirse en protagonista.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplidoras para una comedia narrativa, sin datos de destaque extra.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un eje del juego según lo disponible.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin señales de ser un desastre; se espera estable.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Aventura de una sola vuelta; poco incentivo extra visible.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Una aventura simpática: más encanto que músculo.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Maize es ese tipo de indie que te vende una experiencia: exploración, comedia y surrealismo con rompecabezas. No es un juego para “pro players”, es para gente que tolera caminar, leer el ambiente y dejarse llevar por una trama que quiere ser memorable… aunque a ratos se sienta como un chiste interno prolongado. Ahora, hablemos de lo incómodo: 0 jugadores actuales. Sí, el maizal está desierto. Aun así, 756 recomendaciones totales dicen que no es un experimento fallido; más bien es un título que ya encontró a su audiencia y se quedó ahí, como película de culto que nadie admite que le gustó hasta que estás en confianza. Si eres exigente, lo vas a calificar como “bien hecho, pero no imprescindible”. Si te engancha el humor raro y la vibra atmosférica, lo vas a disfrutar. Si lo tuyo es rejugar, coleccionar logros y sentir progreso medible… aquí vienes a perder el tiempo con propósito artístico (y eso también se vale). [h3]Recomendación de Compra (En descuento)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -80% Veredicto: [i]Recomendado con reservas[/i] Si te atraen las aventuras indie de caminar, explorar y resolver rompecabezas con comedia surrealista y toque ochentero, Maize cumple y entretiene. Solo entra sabiendo que es una experiencia de ritmo tranquilo, sin logros y con comunidad actualmente inexistente: vienes por la historia y el humor, no por el “meta” ni por presumirle a tus amigos (porque no hay).
This game feels very familiar considering its prime on YouTube playthroughs a decade ago, but beyond the nostalgia it was genuinely a fun experience and I wouldn't trade the experience for anything, glory to Finish Line and glory to everyone involved in the development!
This has to be one of my favorite games oat. The character's and their lines are funny, the adventure and puzzle solving gameplay is amazing and over all it is just a really fun game.
Just finished a play-through of this absurdist walking simulator. For it's age it looks and performs well, even on a linux distro with proton (Though the final cinematic/credits was broken). The humor is light, leans on a decent amount of HS/college level boy humor of the era, and was overall a good time. Picked it up on deep discount a few years back and, it was certainly worth the like $2 I paid for it.
[h1] Absurd adventure set across countryside. Explore barns, corn fields but watch out not to stumble across cow dongos. Weird game with even more bizarre feeling of stupidity and awkwardness. Gameplay is mostly like a walking sim, pressing some switches here and there. Watching cutscenes. Not too long. Makes you wear diaper on your head in case of stupidity waves coming directly at your brain. [/h1]
If you're looking for an enjoyable 3 - 4 hour timesink with a good sense of humor that you'll only play once and likely never touch again I whole heartedly recommend this game.
Maize is a first-person adventure game developed and published by Finish Line Games that proves an unusual premise can become the foundation for an entertaining and memorable experience. The story begins with a humorous misunderstanding in which a pair of scientists accidentally create intelligent corn after misinterpreting government instructions. Rather than treating this bizarre concept as a simple joke, the game builds an entire world around it, combining absurd comedy with mystery and exploration. Its offbeat tone immediately separates it from traditional puzzle adventures, inviting players into an experience that constantly surprises with strange situations, witty dialogue, and imaginative storytelling. The adventure unfolds across a seemingly quiet rural farm that conceals an enormous underground research complex filled with abandoned laboratories, hidden passages, and experimental facilities. As players progress deeper into the environment, they slowly uncover the truth behind the failed experiments and the chain of events that transformed the location into such a peculiar place. Exploration is one of the game's greatest strengths, as every room contains amusing visual details, environmental storytelling, and clever references that reward curiosity. Instead of relying on dramatic action sequences, Maize encourages players to carefully examine every corner, creating a satisfying sense of discovery throughout the journey. Puzzle-solving serves as the primary gameplay mechanic, with challenges centered around environmental interaction and logical observation. Most puzzles require players to collect items, manipulate machinery, and understand how different objects work together. While the overall difficulty remains accessible, the puzzles rarely feel repetitive because they are closely connected to the game's bizarre world and evolving narrative. Solutions often reflect the same playful creativity that defines the story, making even routine tasks feel entertaining thanks to the game's unconventional design philosophy. This approachable structure allows players to remain focused on exploration and storytelling without becoming frustrated by overly complex mechanics. Much of Maize's charm comes from its unforgettable cast of characters. The sentient corn creations each possess distinctive personalities that make them more than a visual gag, while one of the game's standout companions is a sarcastic robotic teddy bear with a thick Russian accent. His constant commentary injects humor into nearly every situation, balancing the mystery with a steady stream of clever jokes and entertaining conversations. The writing consistently embraces absurdity without becoming random, allowing the dialogue to feel surprisingly natural despite the outrageous setting. This combination of eccentric characters and sharp comedic timing keeps the narrative engaging from beginning to end. Visually, the game features colorful environments and detailed locations that effectively blend ordinary farmland with imaginative scientific facilities. Every new area introduces fresh scenery, helping maintain a sense of progression while reinforcing the mystery surrounding the experiments. Although the graphics are not designed to showcase cutting-edge technology, the artistic direction gives the world a unique identity. Character models, environmental details, and lighting all contribute to an atmosphere that feels equal parts mysterious, whimsical, and humorous, perfectly matching the game's unusual concept. The sound design further strengthens the experience. Voice performances are delivered with excellent comedic timing, allowing the game's many jokes to land naturally without feeling forced. Ambient sounds help create believable environments, whether players are wandering through quiet farm buildings or exploring deserted laboratories. The musical score remains subtle for much of the adventure, supporting exploration without distracting from conversations or puzzle-solving. Together, these elements create an immersive atmosphere that complements the game's blend of comedy and mystery. While Maize excels in creativity, it may not appeal to every audience. Players looking for fast-paced gameplay, combat, or highly demanding puzzles may find its slower pace and emphasis on narrative less exciting. The experience is relatively short compared to larger adventure games, and its humor relies heavily on absurd situations that may not resonate with everyone. However, those willing to embrace its quirky personality will find a refreshing adventure that prioritizes originality over convention. Overall, Maize successfully transforms an intentionally ridiculous idea into an engaging first-person adventure filled with memorable characters, enjoyable exploration, clever environmental puzzles, and consistently entertaining humor. Finish Line Games demonstrates that strong writing and imaginative world-building can elevate even the strangest premise into a worthwhile experience. For players who appreciate story-driven adventures with a distinctive comedic style and an emphasis on discovery, Maize offers an experience unlike almost anything else in the genre. Rating: 8/10
The only thing I remembered from when I first played this game was that I found it kind of funny. Unfortunately, on a 2nd playthrough, none of the jokes were really landing for me. The 'comedy' of the game, is as the game itsself loves to say "stupid." Its saving grace it that it's actually a pretty fun puzzle adventure game. If you can put up with Vladdy's incessant complaining for long enough to see it through.
This is single-handedly the greatest piece of media/game/poetry I have ever had the absolute pleasure of experiencing. The Corn talks, the bear talks, everything talks. My rock collection was abundent and so was my whimsy. I finished the game fast enough to refund it, but I refuse to punish myself and remove my ability to boast about my steam library for however much I paid for this masterpiece, that low-low price is too small to give up for Maize. 0ne-billion/10. - Cordially, Not Ted
9/10, only problem is bob and ted did'nt kiss
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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