
Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Devs have stated plainly, if you don't own this game, wait until the remake comes out and buy that. They're currently working on a sequel and then will use all they've learned to remake this game even better. That being said, it stands tall in the genre. It's got some jank, but I can recommend this to those that are even reading this review. Pick it up cheap and then buy the remake when it's released. Keep an eye on the sequel, too.
The developer name is certainly ironic considering how underdeveloped this game is. No staves, no archery, and a soulless grind through region gated content. Don't believe me? Well, at the time of this review, less then 12% have completed Act III of a game released in 2022. Buy it on sell if you feel you have to buy it at all.
it's rough. while advertised as an "open world survival craft", you're following a linear campaign story of fetch, kill, acquire, craft. a lot of people call this is a Terraria-inspired game and I can see that. The one thing I will point out in this is there is no water, no collapse of terrain and the game itself is a grid of smaller, generated zones, so there's an X,Y limit on every location. There's really no point to building your own base apart from advancing levels in specific non-combat skills like farming and animal husbandry. The enemy mobs and friendly summons have some really bad AI. The majority of achievements are a time sink, with one in particular in the final hours of the story tied to completion of side quests requires finding specific books. Up to this point, books do not serve any known purpose other than for lore in game. These books have a set spawn point and can disappear if you sell them. this required me to go into the save files to reset specific zones and loot them again. The game really isn't difficult, its an unfun grind, every piece of equipment you craft is inferior to what you will loot and the drop rates vs progression means you're only smithing to gain more levels smithing. the crafting system is based off of XP gain from what you craft and how much, relying entirely on recipes, there is no testing or experimentation in order to unlock, it's a roadmap. There's a ton of really nice sprites in locations and biomes, majority of which you cannot interact with and are only for decoration, with some you can make for your base. early game there are ridiculous platforming setups where you will be making multiple attempts to reach a "Secret" chest, these are tied to achievements and better/valuable gear, on more than one occasion I simply saved at a point and reloaded my attempts as it was quicker than navigating to the platform in-game. this becomes a non-issue when you unlock double-jump, however it's at the end of a skill tree which is for non-combat attributes, which is locked based on character level in addition to following the tree, so it's only 7 skill unlocks but requires a minimum level just to move more freely in the game. same issue with stamina, I don't mind there being a stamina bar in game, but one particular zone is a majority of fetch quests in a non-combat area, it's just padded runtime that has little reward expecting you to chase down NPCs. You can raise stats to not consume stamina while running, but I only reached that point after the speedbump time-sink zones it was a chore, I didn't have fun and I'm pretty sure I zoned out the entire time. ♥♥♥♥♥♥ up part is, it had potential and had the components of a decent game, but nobody took the time to make it enjoyable or rewarding.
Buggy and the platforming is ♥♥♥♥♥♥♥ awful. The combat sucks and is super clunky. I think I got this game on a super discount; you should do the same if you want it.
You cannot place windows. The placeable fireplace is not lit, and can't be lit, even though that's exactly what you would expect from a fireplace. But a campfire is lit and has a cool little flame animation, so if your trying to build a hearth in your house, you actually shouldn't use a fireplace, and instead place stone blocks around a camp fire. Go figure.
приобрел игру несколько лет назад на тот момент разработчики писали о добавлении других языков в итоге их нет!
Actually a good game. So far my only real gripe is with the auto save system which should be split to a background process to prevent the abrupt freezing of the game play. Everything else is well put together. I also think this game has more in common with Starbound than Terraria, mechanically speaking, though i understand the familiarity with the latter outshines the former for this comparison. So much great potential and then to hear the dev is aiming to launch a remake or reboot. hearing that delayed my purchase but im glad i still went through with it. I felt a sense of "why bother" but as i said, i am glad i went ahead with this after all. in the next project for this IP, i hope they add co-op. This created world is something worth sharing.
love it. nice graphics and animations. nice physics and fighting. good depth. nice music. quest system works. lore is good, not too verbous. the grinding is cool. cool. cool.
Damn, I bought this thinking it'd be great on the Deck, but it has no controller support and the developers won't add it. Apparently they're working on a remaster that will support controllers... Reminds me of Starbound, both games would be amazing with controller support.
Medieval Starbound. Focused more on skill and combat based progression, it tickles that Terraria/Starbound itch pretty well. Worth buying full price, ***completely worth*** buying on one of the many sales. Not much to elaborate on: there's 2D combat, crafting, building, sort of village making (bare bones), an easy skill tree, a story, side quests, and treasure to find. The game never felt like it was missing anything or under-baked. If I had to have any gripes, I'd say the gear progression feels a little off kilter, and combat is very easy, but the design and backbones of a very fun and solid game are present. I'm taking my time with messing around with all the game's facets, and will probably have it be one of the few games I 100% for posterity. Totally hyped that the developers said they want to make a sequel/remake after they finish their current project!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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