
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #45, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
솔직히 스토리는 별 관심도 안생기고 뭔지도 모르겠음. 근데 게임성 자체가 여러가질 뒤섞어놔서 시간 녹임. 하지만 30-40시간 정도 되면 하드모드 깨는 것 때문에 나같은 도파민충은 그만하고 싶어짐. 어쨌거나 이 가격에 이 플레이타임? 개추천
总体来说很好玩,但是过于注重局外构筑,缺乏局内随机应变的乐趣。游戏通常在开始前就已经选好了本局想要游玩的武器衍生分支并提升对应连击神器的掉落率,还能通过许愿池提前拿取关键强力道具,这当然保证了游戏体验,到达后期时都能稳定完成构筑,但是一局内背包容量有限,获取神器数量有限且神器池极为庞大,因此偏离提前选定的连击完成构筑较为困难。
처음부터 끝까지 친구와 함께 스토리를 전부 클리어했고, 현재 뿌리거둠을 도전하고 있습니다! 처음 시작했을 때는 '보스 패턴도 못 읽겠고, 아이템 조합이나 가방 정리도 어려운데 이걸 어떻게 클리어하지?' 싶어서 막막했어요. 모르는 부분은 검색해 보고, 여러 판 직접 부딪혀보면서 플레이하다 보니 어느 순간부터 조금씩 패턴이 보이기 시작하더라고요. 로그라이크류 게임은 세피리아가 처음인데, '아, 이래서 로그라이크가 재밌다는 거구나! 계속 하니까 능숙해지네.'를 알게 되었어요. 솔플도 시간 가는 줄 모르고 재밌게 했지만, 개인적으로는 친구와 함께 플레이하는 게 훨씬 더 즐거웠습니다! 서로 원하는 아티팩트를 대신 뽑아주기도 하고, 무기 효과에 맞춰 포지션이나 전략을 짜기도 하고요. 한 번 시작하면 최소 4시간씩은 하는 것 같아요. (첫날에는 무려 13시간 동안 했어요!!) 60단계까지 전부 클리어하는 동안 콘텐츠도 다양하게, 꾸준히 업데이트됐으면 좋겠어요! 앞으로도 오래오래 재미있게 플레이하고 싶습니다. 재밌는 게임 만들어주셔서 감사합니다! 🥰
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最後的劇情真的有種勇者完成冒險的感覺,最後終於躺在床上有點感人
yes. yes. YEEEEEEEEEEEEEEEEEEESSSSSSSSSSSS!!!!!!!!!!!!! but yeah amazing game absoultly ♥♥♥♥♥♥♥ amazing highly recommend playing if you havnt already
솔플 가능, 오랜만에 미친듯이 빠져서 함. 패치도 자주 하는 편. 코스튬들이 진짜 귀여움. 초반에 무지성으로 이것저것 집을 때가 제일 재밌음. 게임 시작 전에 할 수 있는 셋팅이 많음.(보험&제약) - 무기/코스튬/꼬치/소원분수/재능/기적(이건 게임중에 고르지만 사실상 시작할 때 정해야 함) 이게 장점이자 단점인게, 초반에는 마음가는 대로 해도 어느정도 커버가 되서 즐겜이 되지만 후반에는 강제로 풀셋팅을 하고 출발해야 그나마 진행이 가능하게 난이도가 확 올라감. 피로도는 덤. 고효율 트리를 강제 당함. +HP흡수 템이 없으면 체력 관리가 좀 어려움. 게임이 포션을 아까워하는 것 같음.
レビューみて買いましたがめっちゃおもろいです ストーリークリアまでは意外とサクッと終わった(それでも25時間くらい)のですが、そこからも全然楽しめます。ビルドが豊富すぎて最近は永遠にやってます。気になってる方は買って損はないかと思います。これからも楽しみです。
Very fun roguelite, the price is worth it, with a nice replayability (you can plat the game in 20 / 30 hours) In my opinion, the story is forgetable, the only thing i want when i start the game is chained some runs (i confess, i skiped most of dialogs). Big fan of the pixelart design, less of the "childish" DA. But the gameplay made me stay. Each run can be challenging (same Hades Heat mechanism). Also there're some broken builds but it's fun to try different one, good balance. Good game.
Классная, хоть и короткая игра которую я прошел за 33 забега. Было интересно придумывать как можно сделать себя невероятно сильным, жаль правда что некоторые билды куда сильнее других (играл через сет тени и тем чем нравилось наносить урон, в итогу под конец игры 60-70% уклонения от любых атак)
핵존잼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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