
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #45, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
save bunnyville!
很好的游戏,局内Build很优秀,体量也不错,剧情设定也不会显的突兀,画风优美,近期体验的最棒的一款游戏
This game is a fantastic and unique roguelite. You have tons of different characters to play as, all with different buffs and downsides. There are around 6 different weapons to try each with 10-15 different upgrade paths in each run via the anvil. The most unique aspect of the game is the artifact/backpack system. Collecting artifacts makes you stronger and each slot can be upgraded with tablets. Spending a ton of time each run organizing your backpack to min/max your upgrades is such a unique spin on the powerup system. The enemies are unforgiving, the bosses are actually difficult and so a victory feels very fulfilling each time you dive into a playthrough. I would say my only complaints with the game are that some of the weapons, paths and artifacts are clearly better than others. So much so, that it feels pointless to go into a run without significant preparation beforehand. It would be nice if the weapons and paths were balanced out a bit to allow for more run experimentation. Next, I feel as if the progression through the game is an absolute slogfest. It takes beating the entire game over like 15 times before you fully progress through the story, and each run can take 1-2 hours each. I am all for replayability, but there are other ways to do it, other than non-stop cliffhangers. All in all this is an absolutely fantastic game and I really hope they continue to add to the game over time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game. Game play loop goes: Enter the dungeon, choose a zone with a specific reward, fight enemies, build your character with items you receive on level ups, complete the run, get a currency to increase passive buffs and repeat. There's enough to unlock and experiment with to justify the price tag. It's an action RPG at the core. You'll dash, block, dodge, and attack to stay alive with RNG elements to build your character a specific way. There's various weapons to choose from that can be upgraded to further refine your build. Once you die, or complete the run you start over again. There's different skins you can unlock by completing different tasks that alter the way you play. It's a fun one for a week or two, but once you get accustomed to the bosses, enemies and various different builds it sort of becomes a bit flat. That being said; it's worth the price point for what you get. Most fun with a controller imo.
재밌어요
看更新了不少,回坑玩,结果为什么我改不了水果串了,之前最后玩的水果串的效果还在,现在玩其他的有些流派就是坐牢,玩不了一点
다 재밌는데 타국에 있는 친구랑 게임을 하려고 하면 멀티 방에 안들어가지는 버그가 있습니다 빠르게 고쳐주시면 감사하겠습니다
다양한 빌드로 개성있게 플레이 할 수 있다는게 정말 좋았다. 친구랑도 할 수 있는데 친구가...
WIWIWAWA
처음부터 끝까지 친구와 함께 스토리를 전부 클리어했고, 현재 뿌리거둠을 도전하고 있습니다! 처음 시작했을 때는 '보스 패턴도 못 읽겠고, 아이템 조합이나 가방 정리도 어려운데 이걸 어떻게 클리어하지?' 싶어서 막막했어요. 모르는 부분은 검색해 보고, 여러 판 직접 부딪혀보면서 플레이하다 보니 어느 순간부터 조금씩 패턴이 보이기 시작하더라고요. 로그라이크류 게임은 세피리아가 처음인데, '아, 이래서 로그라이크가 재밌다는 거구나! 계속 하니까 능숙해지네.'를 알게 되었어요. 솔플도 시간 가는 줄 모르고 재밌게 했지만, 개인적으로는 친구와 함께 플레이하는 게 훨씬 더 즐거웠습니다! 서로 원하는 아티팩트를 대신 뽑아주기도 하고, 무기 효과에 맞춰 포지션이나 전략을 짜기도 하고요. 한 번 시작하면 최소 4시간씩은 하는 것 같아요. (첫날에는 무려 13시간 동안 했어요!!) 60단계까지 전부 클리어하는 동안 콘텐츠도 다양하게, 꾸준히 업데이트됐으면 좋겠어요! 앞으로도 오래오래 재미있게 플레이하고 싶습니다. 재밌는 게임 만들어주셔서 감사합니다! 🥰
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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