
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
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Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like if blackmesa and halo had a baby.
Fantastic game so far. The balance between tactical and high-octane is perfect. The level design, world building, and soundtrack are all excellent as well. Very fun. Very refreshing.
Went in knowing my expectations were too high, still blew me away. It's much deeper than I expected, and incredibly, incredibly, polished. Not for an early access title, not for an Indie, not for something using a legacy engine- just, period.
i LOVE this game! buy it! now! buy it.
very good video game. I need a hot, heavily armed women
[h1]THIS GAME IS FANTASTIC[/h1] Yes, I'm only a few hours in but of all the "boomer shooters" I've played, I don't think I've fallen in love with one so quickly before. I knew how I felt in the first ten minutes and I feel the same way after two hours of play. I don't think that calling it a "boomer shooter" even really does it justice because while they probably chose the GZDoom engine for the aesthetics, I think they also chose it for its versalility as this game has a lot of modern gameplay mechanics, graphical flourishings, etc despite being superficially retro. I think the engine choice allowed them to cram a lot more into the game that deepens the experience so it in no way feels like a creative constraint and rather something that allowed them to fully realize their vision. It looks great, sounds great, plays phenomenally, and sucks you right in. I'd rather play this over a generic AAA campaign any day of the week. The combat is chunky and viseral, it plays a bit like a tactical shooter with enemies using FEAR-style AI to flank you and the environments are extremely responsive to combat with loads and loads of interactivity when not in combat. When you're in a firefight, environmental detail gets ripped apart, enemies bark orders at each other and start flanking, smoke and shockwaves fill the corridors, alarms blare etc. It's insanely immersive and entertaining. The music accompanies the action and atmosphere perfectly, the weapons look and feel great, the tutorials are solid (do read them -- tips like following green lights to not get lost are crucial), the story and level flow cribs from all the greats and the total package is top notch. Even if you don't like retro aesthetics but you do like fast paced shooters, I'd still strongly recommend it. 9.5/10
This is a good Doom clone, although the fights tend to be messy. Most of the time you're ambushed from several sides and the enemies use the maps against you. Had to stop halfway the first episode because the level design is labyrinthine. Basically the whole episode is one open world several kilometers wide but it's all samey hallways and not enough landmarks or signs. The devs tried to patch this but after two years it's still a confusing maze with constant backtracking.
Absolutely adore when games respect the player's intelligence and properly reward people who like to take their time, think through problems, and get immersed in the world. Music is fantastic, whoever did the OST killed it. I was sad when fights ended because the beats went too. Gameplay is a blend of a classic boomer shooter core mixed with more modern FPS QoL additions. Playing on Hard (middle of the 5 difficulties) is just challenging enough to be fun and punishing, while leaving enough breathing room to not get overwhelming or exhausting. The pacing is impressively done. Worldbuilding is surprisingly great as well, people calling the game an Immersive Sim aren't far off the mark, the Immersive Sim elements are definitely present, and the game rewards players for interacting with all the lore available to find around the game. Little easter eggs and jokes are hidden around everywhere too, so in the middle of secret hunting, I was often delighted with random little details I'd find around the world. This game was clearly made with a ton of love, and although I haven't finished all of what's ready now, and the game itself isn't fully complete, I can tell with near certainty that his is an instant cult classic, and will likely get the shine it deserves upon its eventual full release. Can't wait to see where Selaco goes from here!
This game is absolutely amazing, everything feels so smooth and well designed. My brain can't even comprehend the fact that this game is running on the Doom engine (even if it is extremely modified). I cannot wait to see what comes next for this game.
Это ж FEAR (такая же адреналиновая стрельба, перебежки от укрытия к укрытию, пальба вслепую в дым от взвинченой пыли от дырок в стенах и тд) но про защиту человечества от инопланетных захватчиков. Взял поддержать разраба и жду когда она дойдёт до релиза. Но всё еще первая глава очень круто играется.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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