
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.9Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game sucked so much. 2nd half was unplayable because its too blurry and constantly raining, i couldnt see anything and my allergies started acting up.
Playtime: ~2 hours Rating: Life-changing A memorable make-you-cry indie. Not your regular game. It revolves around a blinking mechanic. Using your webcam, it tracks your eye movements and advances the story whenever you blink. Why? This game shows you moments of life. Moments which you blink past. Moments that pass before you realize they're gone. Sometimes you desperately want to stay in one just a few seconds longer. You fight the blink. Your eyes water. You do everything you can to hold on. But eventually... You blink anyway. That's life. You never realize when the last time is actually the last time. The last hug. The last conversation. The last laugh. The last time you see someone. You just... blink. Instead of focusing on a future you don't even know you'll have, be grateful for the life you have and cherish it for as long as you can. Laugh, love, grieve, but be present. Time doesn't ask for permission. Every moment eventually ends, and that's precisely why each one is so valuable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cried throughout the entire gameplay, it was incredible
I've never written a review for a game before, mainly because nothing has ever seemed to be "worthy" of praise beyond just, "it was fun" or "it was new and different and I whiled away the hours on a lonely day with it." But this one...this one deserves it. Very few games make you appreciate your life, the way you've lived it. Personally there were several details in before your eyes that hit very close to home for me, so its impact was more than it might be for others, but still, I am a stoic person who does not show emotion often and I was watching the credits scroll bawling my eyes out over the made up story told on my laptop screen. You will leave with an appreciation for life, with a love for your family, and an urge to go talk to that girl you met when you were ten years old a long, long time ago. So play before your eyes, go hug your mom, and savor every minute of this game, and your life for as long as you can.
My dream is to one day be half as good as the designers who made this game. What an incredible experience. I came out of this game rethinking a lot about my own life and experiences. If you're contemplating buying it, buy it twice.
Hay ciertos puntos del juego en que o desactivas la función de pestañear o aprendes a llorar sin cerrar los ojos.
Saw that this was a short game, and decided to play it whilst my phone was broken, before I went on a road trip back home. I played this game with just clicking, as I couldn't do the main gimmick of blinking, as my computer does not have a webcam. I have nothing but positive things to say about this game. I thought I was the emotionless type, hadn't cried for years at a time before this. Guess I was wrong, and some elements seem to hit right in the gut personally. The story is amazing, the music, the art style, but that's not what you're looking for in a review. The game manages to convey itself succulently, whilst still managing to make yourself genuinely care and be absorbed. It's proof that you don't need complicated values, nor unnecessary words to truly convey what the story is trying to show you. Truly a shame I don't see this recommended more. 10/10 grab it whenever you can
“So when he knew he was going to go, he was okay, because he’d already lived a great life a full life.” Started off as a bit of fun with the eye-tracking gimmick, but ended up being an emotional gut punch of the highest order. It’s a short narrative game where you follow Benny's life, mainly within a single room, which severely limits what you can see and hear, you control the game with your eyes, and blinking moves the story forward. You can choose to play with mouse instead of a webcam, but in my opinion, it really detracts from the experience as the eye tracking is essential to the gameplay, as it feels way less emotional. Just get a few tissues ready.
Beautifully done story, bolstered by a unique and well-done implementation of webcam blink controls. If you're having second thoughts about if you should or shouldn't use the blink feature, you should absolutely try them for your first playthrough as it enhances the game significantly.
Hated it. Me and my friend must've had someone secretly chopping onions next to us the entire time. Completely UNACCEPALBE. 10/10 EMOTIONAL DAMAGE!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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