
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我们需要中文
Nearly a decade after release, the devs are still updating the game, despite still being a small indie game, with a small yet dedicated playerbase. There's literally no financial incentive to do so, they just genuinely care for fans of the game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99−80% |
| 123ratings |
| 88% |
| #70 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]我们需要中文[/h1] [h1]WE NEED CHINESE[/h1]
我讨厌制作一更新,汉化补丁就失效,进不了游戏,制作组还一直不更新汉化
没有汉化,即使有英雄做了汉化补丁,每次更新又得等新的补丁,否则之前的存档就都用不了,游戏不错但没有汉化就是差评
[h1]Весьма душная дорога до Канады[/h1] У игры был потенциал, но за всё время развития проекта его так и не случилось. Очень много спорных моментов, начиная от управления, заканчивая душной зачисткой локаций с сортирами, где дай бох можно найти литр бензина (прям как в РФ в 2026). Отсутствие локализации тоже удручает, особенно в игре, где много авто диалогов внутри группы. Да, это прям классический рогалик, где каждый перезапуск делает тебя сильнее, но не особо добавляет чего-то нового, хотя и выстроен через случайную генерацию. Игра становится ощутимо веселее когда найдешь миниган, но патроны для него на вес золота, так что... Независимо от вас в игре постоянно происходит что-то, что может как вернуть вас к жизни, так и закончить поездку в самый непредсказуемый момент. Death Road to Canada — это тот редкий случай, когда зомби-апокалипсис выглядит не как конец света, а как безумное роуд-муви с вашими лучшими (или худшими) друзьями. Вывод: игра не про выживание, а про то, как эффектно провалить миссию, посмеяться над этим и снова сесть за руль с криком: «Канада, я еду, сучаpа!». Но это всё быстро наскучивает. Очень средне, поэтому справедливости ради, палец вниз.
有趣上头,在低售价的同时拥有高时长的可玩性。 我们需要官方中文! 我们需要官方中文! 我们需要官方中文!
The last human in the squad gives up entrusting the mission to the only squad member left, the dog. The dog drives off to continue the journey and immediately finds a chocolate bar on the side of the road and eats it. Dogs can't eat chocolate. He instantly dies and the run is over. 10/10 would recommend
算是给我的童年补票了,这款游戏第一次还是在笑笑那里知道的,虽然画面看着略显粗糙但是不影响游戏有多爽快。BGM做的也特别带感,尤其是开头和前往加拿大的最后一个场景,每次通关都丝毫不影响成就感,感觉自己干了一件不得了的事(其实我玩这游戏还蛮有代入感的说)语言是硬伤,其他都还好,听说接下来新出的作品可以线上联机,期待一下~
Game has been complete for almost a decade and the devs are still consistently updating it with new content. It's worth a buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $0 | 4.4K | 76% | Free | |
| — | 123 | 88% | $2.99 | |
| $1.5M | 23.1K | 96% | $3.99 | |
| $1.7M | 4.3K | 93% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 6.6K | 88% | $19.99 | |
| $3.5M | 5.2K | 68% | $39.99 |