
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update as of: 12/18/2025 They are claiming this is a finished and released product. This game is early access at best IDK what is going on but this is seeming more and more like a scam. The DLC was released for 10$ along with an update that again added more vehicles and ignored the fact that the vehicles have moon rover behavior. Also it seems that any criticism is negatively regarded not just mine. Update: The Fantastic Development Team over at NMC has decided to announce a DLC before core mechanics of the game are here. Stay. Away. Its a great game in concept and would have had me only playing this if I had it when I was little. The machines are cool and the basis for a industry building game is here. But the development cycle has been extremely slow. This also reflects on my game time because I just feel like i'm endlessly waiting for QOL features to be added. Things are being added that don't necessarily need to be here (The Giant Bagger Mine Machine) before core functions of the game work properly. I'm speaking in regards to the games vehicle physics. Most of the wheeled vehicles work just fine for the most part. The issue is with tracked vehicles and the machines themselves lacking the feeling of weight. Bulldozers struggle immensely to move dirt in a fashion that is actually helpful to the point that using the dynamite they give you is more effective at carving out roads than the machine. Same goes for the road graders that tend to get stuck and then ruin the smooth road you were trying to build. I really REALLY want to recommend this game but in its current state id stay away until the Vehicle Physics update.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't have tons of hours in the game, but 80ish hours. But far as I can tell there is many bugs in the game that hasn't been fixed, been in the game for years. Last DLC wasn't even something they told us players it would happen nor if it would cost money or not - BAM there it was , brand new DLC with a flat map and 2 baggers ( upscaled from what we already did have ) and cost about 40% of the game, rip off ? Yes. I talked to one of the Dev's as well on Discord and asked him about a road map he would post on Steam for us to see, his reply was "Steam is full of Toxic players, there is no point". By that reply it gave me enough answers, he simply could have said "Discord it's a bit better because we are more active here" instead he acted we did something wrong on Steam Forums. And recently they added a picture of "Developer's of Out of Ore Meets To Discuss The Future" or whatever stupid idea it was, pictures of guy's legs and dirty socks whlie they were watching Streamers playing Out of Ore, nothing did they say about bugs / upcoming fixes etc. To sum it all up, they don't talk to no one ( Because we were so Toxic on Steam apparently) , they don't inform us, they don't have a roadmap or anything but once in a while they add a bucket to an excavator or they just upscale a bagger or two and call it a DLC. And just a side note: That DLC with roadsigns and other small things they have up is from what I've heard free on Unreal Engine assets library, so that's just another thing they didn't "make" they just drag-dropped it into the game and want money for it. Maybe at some point if they care about our feedback and want our opinion AND if they actually fix stuff instead of adding more things that need fixing I would play the game more.
[h1]Not Recommended[/h1] As novel as the idea is, the game still looks and feels like something out of the early 2000s—both visually and technically. The problems aren’t just technical; they’re structural and contractual. Major grievances: - There is NO proper dedicated server support. The only way to host is to buy the game twice and leave a second PC running 24/7 as a “server”. - This isn’t a technical limitation. Their EULA explicitly treats a server as a “user”, legally forcing you to purchase a second license. - NONE of the buildable blocks physically contact dirt. - Developers brand themselves as modders but explicitly prohibit modding. - Their EULA outright bans reverse engineering, derivative works, and modification—so modding isn’t unsupported, it’s contractually forbidden. - Save times scale O(n) with terrain edits relative to the base map. Over a minute of fully locked terraforming is considered “normal”. - Terraforming is extremely poorly optimized. A single dozer can drop everyone below 10 FPS. - Frame timing is awful. FPS is locked to 60, and even manual config edits revert themselves. Company / EULA red flags: - They legally bar dedicated servers, LAN servers, and community hosting by forbidding networking and multi-user installations without separate licenses. - They disclaim ALL responsibility for performance, bugs, stability, or fixes—sold strictly “AS IS”. - They explicitly state defects may never be fixed and that they are not obligated to correct them. - They allow themselves to collect and use user data with no meaningful opt-out language. - They left multiplayer without server support resulting in hundred of players choosing to buy the game twice just to host a server for them and their friends, implying they will... [h2]"take your money now, maybe fix later"[/h2] System (configs + runtime modified for stability): AMD 5800X AMD RX 7800 XT Performance: - Peak FPS: ~220 - Average FPS: ~45 - 1% Low: ~4 FPS You can be standing completely still on a brand-new map and still see CPU busy times exceed 40ms per frame. The core loop—digging holes—is briefly engaging, but nowhere near enough to justify the technical limitations and hostile licensing. Performance, save architecture, tooling, and company policy all need fundamental rework before this can be recommended. P.S. I couldn’t even finish the tutorial due to bugs in the placement system. Expect frequent bugs and broken interactions that you’ll need to work around yourself. I wish I refunded it when I could.
I’ve been playing for a while. They tease a lot of stuff but never deliver on it. After the last update a lot of people complained including myself. They still haven’t done anything they tease and I mentioned it in the discord a few times and now I’m banned. Don’t waste your money game is going downhill. The developers don’t care what the community thinks. When I asked why I was banned I was met with no response
Started well, then showed true scummy developer by adding paid for DLC before the game is even anywhere near a complete game.
This game is a bit odd, I think it cant decide between being a simulator or an arcade game. AT FULL PRICE I WOULD NOT RECOMMEND THIS GAME FOR PLAYERS THAT TEND TO MINMAX For LARPers/Simulator Players this game might be fine. Why? The economy is extremely unbalanced, Missions are a joke and all you ever need if not LARPing is a simple Loader. So if you want the typical path of Making Money -> Buying Better Equipment -> Making Money faster -> etc you will be very disappointed in this game. The best money maker is a passive investment you can buy after a short while which will dwarf you efforts. There are TONS of machines. While its fun to figure things out, most are virtually useless. And the developer focuses on adding more machines instead of fixing the every thing else, so I strongly assume this game is not meant for me and rather is for LARPers.
Greedy Dev's, New DLC is 40% the cost of the base game, for 1 map, 1 vehicle (just differing in size). It is a fun game but a bit buggy, weird controls/unresponsive. Edit: This developer is one of that Discord only for communication developers. So he has created the environment of ignoring the Steam player base, then calls Steam users toxic. As the reason he does not communicate here. Do not give this developer any money.
Every update of the game leads to massive spikes of hardware demand and doesn't really improve how machines interact with dirt/ore... Its now to a point where playing on medium graphics was fine 8months ago, and now cant run it always smooth on lowest possible settings. Its steering away from mining and ores starting to looklike farming simulator. At current state and how things are going, after spending more than 850 hours on the game - wouldnt recommend it for anyone. On paper all updates sound fabulous, but in reality the gameplay gets worse.
⭐️⭐️⭐️☆☆ [b]Buddelkasten-Traum mit Physik-Tücken[/b] Ich habe in 3 Streams 40h Stunden in "Out of Ore" versenkt – und "versenkt" ist positiv gemeint. Das Spiel weckt das "Buddelkasten-Kind" im Manne. Dank der Voxel-Engine kann man wirklich [i]überall[/i] graben. Keine vorgefertigten Häufchen, sondern echte Terrain-Verformung. Das in Kombination mit dem Aufbau komplexer Produktionsketten (Förderbänder, Brecher, Waschanlagen) erzeugt einen extrem motivierenden Gameplay-Loop. Die Grafik ist gut, aber nicht perfekt und die Physik nachvollziehbar, aber stellenweise wirken die riesigen Maschinen zu leicht. [b]Warum NOCH (Early Access) "nur" 3 Sterne?[/b] Für Simulations-Fans gibt es ein paar Punkte, die den Spaß am "Arbeiten" trüben: [list] [*] [b]Das Planier-Verhalten:[/b] Wer versucht, eine Schräge gerade abzutragen ("in Waage" zu bringen), wird fluchen. Die Schaufeln und Schilde folgen oft der Neigung des Geländes, anstatt stur geradeaus zu schneiden. Eine 90-Tonnen-Raupe sollte wenn sie in Waage startet, den Hang abfräsen und nicht drüberrutschen. Das macht präzises Planieren unnötig schwer. [*] [b]Das Walzen Problem:[/b] Die Walze zieht an manchen Stellen den Boden HOCH um ihn zu ebnen. So macht das Planieren (kommt von PLAN, wie EBEN) manchmal keinen Sinn. Kann man - wenn man verstanden hat wie man den Boden vorbereiten muss - umgehen, ist aber schade. Macht in Verbindung mit dem Planier-Verhalten das Erstellen von Rampen oder Straßen leider sehr kompliziert. Insgesamt wäre es toll, wenn vor allem die "Knubbelwalze" (mit den Noppen auf der Rolle) eine sichtbare Spur im Terrain hinterließe. [*] [b]Pflanzen sind nicht mit Fahrzeugen zerstörbar (durch überfahren):[/b] Die meisten Pflanzen kann man nur entfernen, wenn man den Boden umgräbt. Bäume kann man fällen. Es wäre schön, wenn man Pflanzen zb mit der Walze durch überfahren entfernen könnte. [*] [b]Phantom-Kollisionen:[/b] Mitten im weichen Boden knallt die Schaufel immer mal gegen unsichtbare "Wände". Es ist kein Stein da, aber die Maschine steht plötzlich still. Fährt man anders an, geht es. Das unterbricht den "Flow". (Wobei ich mittlerweile glaube, dass das eher an einer vollen Schaufel liegt) [*] [b]Kleinere Input Bugs:[/b] Bei manchen Fahrzeugen (LKW zb) funktioniert das Bremspedal nicht richtig (Was es aber zB beim Radlader tut), und bremst erst gar nicht um dann bei 100% Eingabe plötzlich wie ein Button zu bremsen. [*] [b]In Tunneln wird es nicht dunkel:[/b] Leider gibt es auch in Tunneln eine allgemeine Beleuchtung. Sprich, am Tag ist es auch in Tunneln hell. Das ist leider unrealistisch. Es würde mehr Spaß machen, wenn man Stromversorgung in Tunnel bauen und diese beleuchten muss. [/list] [b]Fazit:[/b] Wer darüber hinwegsehen kann, dass das Planieren sich manchmal eher wie "Oberfläche glätten" anfühlt und man ab und zu an Geister-Steinen hängen bleibt, bekommt hier eine der kreativsten Sandbox-Erfahrungen auf dem Markt. Unreal Engine 5 sorgt für tolle Optik. Technik-Liebhaber greifen zu, Perfektionisten warten noch Patches ab. [b]Positiv:[/b] [list] [*] Geniale Voxel-Freiheit & Terrain-Verformung [*] Motivierende Produktionsketten & Suchtfaktor (40h+) [*] Gute Grafik & Performance [/list] [b]Negativ:[/b] [list] [*] Physik: Schaufel folgt Terrainneigung statt zu "schneiden" [*] Walzen-Logik: Hebt Boden an & fehlende Spuren [*] Vegetation: Pflanzen nicht "überfahrbar" [*] Immersion: Keine Dunkelheit in Tunneln (tagsüber) [*] Bugs: Phantom-Kollisionen & Brems-Input (LKW) [/list]
So after a few years of being excited about and watching this title's development, I finally took the plunge. The peripheral controls are a pain to edit, but once you get them working are fine. However, beyond that, while the vehicles "feel" ok, there really doesn't feel like much of a game to play here yet. Just a sandbox with unbalanced settings. So if you just want to drive big mining vehicles or machines that's one thing, but without a "game" to play, it kinda all feels a bit pointless. Another comment also mentions out of place development features. and yes. Like, craftbench crafting and cutting down trees exist, but like, why. There's not really gameplay around it it feels like, and so with so many features an so little cohesion between them, again, it just feels like about half a simulator. I don't recommend it for now, but that said, I will be eagerly watching this game closely to see if they ever address that issue to improve the actual experience of playing!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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