
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfeição
hesitation is defeat
[h1]Sekiro: Shadows Die Twice - I Want More Edition[/h1] [hr][/hr] Finished in 23 hours. And my biggest complaint is that it was over too fast. I'm going through the entire FromSoftware lineup in 2026. Dark Souls Remastered, Dark Souls 2: Scholar of the First Sin, and now Sekiro. This game is really good. Like really, really good. But I'll get into that. [b]First things first, get the Sekiro FPS Unlock And More mod.[/b] The game is choppy and unplayable without it at this point. Get it before you start. [h2]The Learning Curve[/h2] [hr][/hr] The start of the game is rough. I'm not going to pretend otherwise. Certain enemy types like shield guys and spear guys felt completely impossible early on and I actually skipped some of them because I had no idea how to deal with them or stealth kill them. Shinobi Hunter Enshin of Misen and Seven Ashina Spears nearly drove me insane. Then I got the skills. The shield break with the axe. The spear grab where you catch their thrust and hold it in place and it does a lot of pose. And everything clicked. Those same enemies I was struggling with became completely easy. You just dodge forward into the thrust, grab the spear, done. It's such a good feeling when a game teaches you through progression like that. You're not bad at the game early on - you just don't have the tools yet. Once you have them, you understand the whole system. [h2]Bosses[/h2] [hr][/hr] Most bosses were honestly not that bad once you understood how Sekiro works. The game rewards patience and reading attacks, and once that clicks you start handling things pretty well. The one thing that genuinely annoyed me was multi-enemy boss fights. Sekiro is clearly designed around 1v1 combat. When the game throws two enemies at you at once it just doesn't work the same way. Dark Souls kind of gets away with it because usually one enemy hangs back or is ranged. In Sekiro they both just rush you at full speed and the whole system breaks down. The two big monkeys fight is the worst example of this. The game was not designed for that and it shows. The final boss though, that was a great fight. I went in late at night, threw myself at him maybe 10 times, couldn't figure it out and went to bed. Lay there thinking about it. Came back in the morning, died once to warm up, then did it on my second try. Ran out of health potions mid fight and was completely convinced I was dead. I wasn't. I killed him. Off with his head. That kind of fight is what you want from a final boss. [h2]The Movement and Combat Feel Amazing[/h2] [hr][/hr] The grappling hook, the climbing, the verticality. This is what Assassin's Creed has been trying to do for years and failing at. Sekiro just does it better. All of it. The movement feels precise and satisfying in a way AC Shadows could only dream of. And you can [b]swim and dive[/b]. In a FromSoftware game. You can actually go underwater. Which raises the question - why is this not in Elden Ring? You could have had underwater areas, underwater bosses, an entire underwater DLC. FromSoftware already takes mechanics and bosses from their older games and puts them in newer ones. Swimming works great in Sekiro. Why did it disappear? FromSoftware if you're reading this - open world game. AC Shadows size. Sekiro movement system and combat. Dark fantasy atmosphere. Swimming and diving. Make it happen. We need it. [h2]The World[/h2] [hr][/hr] Beautiful. The art direction, the environments, the atmosphere. And you can feel the DNA of Elden Ring Nightreign when you play this. The animations, the inspiration, it's all there. Playing through the FromSoftware games in order like this makes you appreciate how much they carry forward from game to game. [h2]My Only Real Complaint[/h2] [hr][/hr] It's too short. Or at least it felt that way for me at 23 hours. When the final boss died I sat there thinking "wait, that's it?" I wanted more. I was expecting something after, another layer, more content, anything. There's no DLC for this game and I genuinely felt the absence of it. I finished it wanting more and that's both a compliment and a complaint at the same time. [h2]Final Thoughts[/h2] [hr][/hr] Sekiro is a fantastic game. The combat feels incredible once it clicks, the world is gorgeous, the movement system is the best FromSoftware has ever made, and the final boss gave me one of those genuinely satisfying moments where you beat something you weren't sure you could beat. Get the FPS mod. Learn the spear grab. Be patient with it early on. Easy recommendation. I'll probably come back and go for 100% achievements at some point. But first I need a little break from Sekiro. I'm not a person who wants to replay it all from the start already. It's too early. Dark Souls 3 is next.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Ein banger [/h3] [b] KLING KLING KLING POCH PFSCHT HUSCH PFFFFFFFFFFFFFFFFFFFFSCHHHHHT [/b] [h1] 忍 [/h1] [h1] 殺 [/h1] [h2] SHINOBI EXECUTION [/h2]
太好玩了 手残党推荐 对手残党特别友好 容错很高
kolay oyun
I found this game a lot harder to get into compared to the other Fromsoft Souls games at first. And for a while, the combat hadn't really clicked for me until very recently. Unlike the other souls games, you can't have multiple builds. You have to play pretty much one way, aside from the shinobi prosthetics which give you certain abilities. The combat has the biggest learning curve out of any souls game I've played, but once you master it, I CAN NOT EVEN BEGIN TO DESCRIBE HOW SATISFYING IT IS!!!! THIS IS SUCH A PEAK GAME!!!!!!!! The final boss does EXACTLY what final bosses SHOULD do! He's the ultimate test of every mechanic you've learned throughout the whole game! He's like the entire game rolled up into one boss. I will say this game is not for everyone. If you don't read the tutorials and you don't learn the mechanics, you will get the absolute ♥♥♥♥ stomped out of you, more than any other souls game could ever dream of! My main issues with this game are that there are a quite a few bosses you can lock yourself out of if you make the wrong choice or you miss a quest. Also, during the middle of the game, there are some instances where you beat a boss and there's no clear indication of where you're supposed to go next (unless I wasn't paying attention, which is very possible). But overall, I think the game has really grown on me, and if you stick with it and learn all the mechanics, it is an INSANELY FUN and satisfying gaming experience! 9.5/10 Edit: I forgot to mention that in this game you can actually re-fight the major bosses whenever you want without starting a new playthrough! THAT'S SUCH A GOOD FEATURE, WHY ISN'T IT IN ELDEN RING??????
请问我能在别的游戏里体验到只狼的战斗吗? 伟大!无需多言! 游戏界只听见只狼的传说,而未曾有一人习得其功法半点!
セキロ
Крайне положительные отзывы kek
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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