
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recomendado, pero a medias. Es definitivamente de los mejores conceptos que he jugado en Souls, además de tener el apartado artístico que más me gusta, con un ambiente y sonidos que lo acompañan muy bien. No obstante, la experiencia se opaca con un innecesario castigo al jugador en lo que respecta a hitbox y prioridades de input en un juego que supone derrotar a la mecánica con parrys y dash ejecutados correctamente, pero que ocasionalmente se te castigará de todas formas, arruinando la curva de aprendizaje con dificultad artificial por componentes no visuales o malos tiempos de respuesta. Lamentablemente muchos Souls lo han adoptado como algo normal para aparentar dificultad, cuando realmente llegado a ese punto ya no es aprendizaje, solo es más injusto. Posiblemente lo jugaré hasta terminarlo, pero me deja un sabor amargo.
由于就会败北,莽撞就会白给。打的我没有脾气
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W
КЛУТО
Beating a Boss makes your heart beat faster than any game I have ever played. The game is not impossible but makes you have to truly get better to move forward instead of being able to just level up to get past a boss. there are also multiple different endings including completely different bosses to fight depending what you choose making replaying the game after you beat it a must.
플스로 이미 다 깨고 PC로도 씹고 뜯고 맛보고 즐기고 야스까지 가능. 전통일본풍 + 닌자 + 로프 액션. 이걸 어캐 참노? 맘에 안드는새끼 다피하고 다막으면서 상대방을 갖고 노는 재미가 있음. 인간 보스 상대할때가 맛있음.
hesitation is defeat.
WOW ИГРА СУПЕР, ЕСЛИ ЛЮЬИТЕ ТЕРПЕТЬ КАК ВАС ♥♥♥♥ ТО В САМЫЙ РАЗ
Joguei na época no lançamento no ps4, agora com PC tive que jogar novamente, esse é aquele tipo de game q vc volta para jogar todo ano kkkk nota 100.
打个无首还要消耗品,你只给我几次消耗品的机会,那你踏马就滚,司马东西,找你妈的抖m去玩尼玛的游戏,傻逼玩意
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $9.9K | 86 | 57% | $4.99 | |
| $7.1K | 21 | 57% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301M | 482.6K | 94% | $24.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.1M | 347K | 79% | $49.99 | |
| $275.3M | 551.5K | 94% | $29.99 | |
| $344.7M | 373.7K | 90% | $59.99 |