
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356.1Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3411 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak
туз иссина был разорван в клочья ставлю лосяру
好玩是真好玩,只能怪自己太菜了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ist ein OK Game
Let’s be honest at the very beginning of the game, I didn’t like it because for me it wasn’t a souls like... because there were no souls to collect, no stamina management, mini bosses every meter (which gave the impression of a boss rush), and no main weapons to increase. Except that... if you play the game as the developers want, you really become a ninja, you listen on doors, you kill in silence (even though I hate stealths games) And actually... THE GAME IS GREAT!! PEAK FROMSOFTWARE Of course, there isn’t everything I said at the beginning, but there is something else... a rhythm game, where you don’t hit at random, where upgrades are there to solve fights that I would call puzzles but that you can do without solving them. as long as we play the game as Sekiro wishes and not as a Souls like. QOL for PCs are welcome but could have gone further by offering more advanced PC shortcuts! Ty Henbei for your service!! AWESOME TUTORIAL
Hesitation is defeat.
很好玩,爱来自宫崎老爷爷
伟大无需多言,一路走来,全是老师。一位好朋友推荐的游戏,当时他说:“打败的不是boss,而是那个一次一次想要放弃的自己。”还记得当初遇到的第一个武士大将我就卡了一个下午,打弦一郎之前甚至都不会弹刀,在我通关了之后,彻底地理解了他说的这句话。游戏剧情也是深入我心,苇名国多雪,地处偏僻,却也难逃战乱的命运,如果可以,我真的很想助弦一郎一臂之力,拯救苇名国于风雨飘摇之中。
Açık ara en iyi souls oyunudur
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $10K | 86 | 57% | $4.99 | |
| $7.1K | 21 | 57% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.3M | 482.9K | 94% | $24.99 | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.3M | 347.2K | 79% | $49.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |