
In this game, you play as Alice, an girl trapped in a twisted, ever-changing world. Survive a frozen orphanage filled with lurking horrors, eerie classical music, and unsolved mysteries. Scavenge, evade monsters, and uncover the truth. But can you face the brutal reality—or remain trapped forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

A nightmare you can't wake up from, a pain that won't heal...
In this unique survival horror game, classical music intertwines with psychological terror to create an suffocatingly eerie atmosphere. You will play as Alice, an ordinary girl who wakes up to find herself trapped in a constantly shifting, bizarre world. An orphanage shrouded in ice, monsters lurking in the shadows, and intricate puzzles—every step is filled with danger and the unknown.
To survive, you must gather supplies, evade pursuit, and unravel the secrets hidden in the darkness. But as the truth gradually comes to light, will you be able to bear the cruel reality behind it all?
Gameplay Features of This Game:
Action Shooting:
Use a variety of firearms to defeat enemies.
Map Exploration:
Step by step, explore the eerie and terrifying orphanage. Collect different items to unlock new areas, while being prepared for sudden, inexplicable changes that may occur during your exploration.
Resource Management:
Gather and wisely utilize limited resources to survive by any means necessary.
Puzzle Solving:
Collect information, solve various puzzles, and uncover the final truth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 121reviews | 83% | — | $10.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't finished the game yet, but so far its a very enjoyable horror game! its scared the crap out of me a couple of times and the game play is similar to resident evil but in a 2D arcade style! 10/10 would recommend to anyone looking for a good game to play!
美术可以,枪械手感也挺合我胃口的,同时我也在一周目标准难度打出了好结局,但是你猜为什么我打差评 你知道吗,我玩了10h通关了其中有一大半时间都是在跑图,我知道想模仿老生化的格子危机和低资源创造生存恐怖氛围,但是物资分配和剧情解谜太诡异了 我们的主角只是看了一眼镜子,就被BOOS扔进了神秘孤儿院承受它的痛苦,被怪物追杀(What,我只是想吃个饭而已,为什么你让我来这) 解谜无非就是从A跑到B发现需要钥匙,在前往C的中途你可能会看见复活的怪或者“门不能从这一侧打开” 哎!说起钥匙,您猜找了钥匙之后怎么着! 当你绕了一圈地图找到之后后准备交差,你就会发现这是个空房或者只给你1-3个子弹,你又要去开其他门了 然后你又要去D把门打开,你又发现里面有一个锁着的保险柜,心想:哦天哪,这肯定是某种目标道具,我终于可以跑路了! 结果打开一看发现又是E门的钥匙卡(谁会把钥匙放保险柜啊恼) 终于,摸滚带爬(物理)的解决掉最终几个解谜,历经千辛万苦跑到了最终BOOS房间,准备和它来个畅快的对打,肯定很煎熬,于是你拿起了你的M500和狙与喷子进入了战斗 结果一看,BOOS吃了你几发高威力左轮就到了第二阶段,然后再掏出一把狙给它就点死了,全程完全不会掉血,因为这boos来回招数就那几个 最后又是标志性的BOOS讲述自己悲剧的时间了,BOOS寄了,你回家了,来个拥抱!HE! 所以最后我吃上饭没有(
Media

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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是左撇子,游戏原本预设无法修改方向键位,但是给作者发了信息以后作者立刻帮忙改了,这不得不好评!
I have very back-to-back opinion on this game. overall, it was very good, and had me hooked. the gameplay is fun- similar to the resident evil franchise- but if it was 2d instead. the athmosphere is amazing, I'll say, and makes up easily for the low graphics. though I do also have negatives on this game, such as easily getting stuck. translation errors can easily halter your progress, as an example, a key is named something else than the door/room it's used on. there is also other very minor grammatical issues, but they didn't bother me something that can also strongly halter your progress, is the lack of an objective. the game gives slight hints in notes you find through-out the game, but most objectives you have to figure out yourself, and it can be very confusing sometimes, like feeding the "broken key" to the mouth on the wall.. I think there should be an "objective" system, or a "hint" system. personally, I had to scourse the itnernet to find a play-through after being stuck in the haunted version of the orpahange, and the game being so niche, it took me very long to find any help. I also think the game should establish better on how to save, as it's not explained where and how you can do it, again- you're just supposed to figure it out, instead of the game telling you. but all that aside, I think it was a great game, it had SO much content even though it only costs 5 bucks, and I definitely enjoyed it, I reccommend. if you get stuck, heres a play-through I found (slightly out-dated): https://youtu.be/WisTp8lIRYs?si=cOK4RHb_fdgrVk3F
gameplay部分我可以给到8分(我习惯十分制且向下取整,实际上应该更高),各种互动音效枪械射击手感箱庭设计都很不错,怪物配置和一些敌人细节也调校得很合理。原本我以为作为一个20多块的小体量作品在从孤儿院出去之后就应该结束了,但后面还有大约3h左右的流程给了我比较大的惊喜,至于其他玩家所说的无意义重复部分实话说我觉得还好,可能是老游戏玩多了这方面的适应性也比较强了。但剧情方面的话结局差一口气,前面的氛围都烘托得很不错了但最后[spoiler] 打完iris和她只有寥寥几句对话 [/spoiler]说真的我并不满意,如果结局做好了整个就故事画龙点睛了,那对于这个游戏的整体评价我可以给9分,但是很可惜并没有做好,所以8/10,佳作
SEEK is a Survival Horror game that last around 6 hours. It share the likes of Resident Evil 4, Silent Hill, and Signalis. If you are a fan of it, you will definitely have fun! Summary: Your dad brought a mirror home that has an origin in a abandoned orphanage. Then the next thing you know, you are in the orphanage yourself, with nightmarish creatures that never seems to stay dead. You have to find out the cause of this nightmarish world and end it once and for all. My praise for this game is the use of the atmosphere to create an environment, sometimes it is the dilapidated hallway that tells you, yes it is an abandoned orphanage. Sometime it is the metal floor and generator hum that tells you yes, this place is cold and there will be monsters there. Sometimes it is the classical music and warm light or cozy room that signifies that you are in a safe area. The story overall is straight forward and you will empathize with the characters in the game without it being dramatic. It is grounded and relatable. The variants of enemy is abundant to keep you on your toes and none of them feels unfair to deal with. (I finished this on Normal difficulties.) In terms of the survival/resource management part of the game, again it is fair and enough to the point where there is enough ammo and health for you to mess up a few shots, but also spreads out enough where you will actively save the "big shots" for dangerous enemies and bosses. However, the first critique that I had for the game is the translations. I don't care if English is not your first language and the dialogue comes out funny as a result, just as long as I can still deduce what the game is trying to tell me and I can solve the puzzles in the end. But in various points in the game, I had to go "Is this what the game is trying to tell me?" The most memorable one is regarding the hint toward the usage of the "Lily key". Basically it said: "...for the staff accommodation area. It can open all the doors in the building..." So which is it? Can it open all the doors at least in the hospital areas, or just the accommodation area? It is just the accommodation area... Second, close quarter aiming is almost impossible. There are various parts in the game where the enemies are just one or two steps away from you. But because the circle of direction is really sensitive the closer your cursor is, it means that if enemies got way too close, moving your mouse a little bit could mean either your aim went up or down, or even 180 degrees backward. I always had to run back further before I take my aim. Third, the pacing is a bit off. I will divide the game into 3 chapters, Chapter 1 = Normal Orphanage. Chapter 2 = Hellish Orphanage. Chapter 3 = Apartment building. With intermissions and boss fights in between. Chapter 1 takes over 60% of the game with Chapter 2 & 3 share the remaining 40%. Which leads me to my next point: Back and forth. All survival horror games will have back and forth elements in it to keep player moving throughout the map. But in SEEK you can tell when you have to go to the other side of the map. Enough to the point where I start to felt annoyed when I was playing. Overall, I really enjoyed playing SEEK despite its limitations as those limitations are not game breaking, they are just annoying when you notice it. As I run from puzzles to puzzles, I was able to achieve all the necessary requirement for a good and satisfying ending which warms my heart! So good job cloud_li, looking forward to your next game!
总的来说,游戏玩法学的生化危机:探索拿道具+开锁解密+怪物射击,尤其是地图布局几乎和生化危机2一模一样,武器也是如出一辙,小手枪+霰弹枪+步枪+马格南。故事背景学的寂静岭,心灵创伤+表里世界的那一套。 玩法上,好消息是学的生化危机,坏消息是坏的东西也学了,基本上可以当作生化危机2像素青春版,但是操作手感奇差,移动有散射,必须静止射击,但也要瞄个一两秒,且2D平面上的准星瞄准手感怪怪的,不如加个辅助瞄准。移动手感和射击手感都是一坨。恐怖氛围塑造上有些小巧思,进出房间的明暗交替和怪物音效的远近传播很有沉浸感,恐怖气氛和紧迫感的渲染也不错。 剧情上不够出色,谜语人外加有的地方根本没有讲清楚,比如到最后都没有讲清楚女主Alice和反派Iris(爱丽丝和艾莉丝,中文同音)是什么关系。然后是一个对我而言恶心人的大雷点,最终boss艾莉丝有过被人强奸且流产的设定。首先,作为和女主爱丽丝,名同音、貌相似的反派艾莉丝被人强奸流产,我只能说何意味,烂活。其次,如果只是想要描写故事的黑深残、塑造反派的悲惨,或者铺垫心灵创伤的原因,完全有一百种可以平替且不那么恶心的设定,这种设定放在整个故事框架下都不是那种“非它不可”的设定,除了恶心人没有任何特点。前面也说了,如果是要描写悲惨遭遇,有太多非“强奸、流产”的设定可以替代,排除单纯的恶趣味,我只能认为这是作者在剧情构思上的懒惰。 看了下作者的b站号,作为国产独立游戏作者,且在游戏上的一些地方有些小创新小巧思,就推荐一下。就是希望以后别整这些裤裆悲剧了,纯烂活。 总结下来,喜欢像素、恐游、解密、怪物射击等要素且不雷设定的可以一试,性价比还行。不喜欢裤裆悲剧的不推荐玩。
BEST INDIE GAME EVER
I like the game. The story is nice and the gameplay is quite fun. If I have to point something out it would be the fact that at one point the developer tried using AI art. However, he quickly backstepped after some backlash. I am glad he did.
Good, kinda reminded me of RE2.
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