
Drawing heavily from classic survival horror tropes, Carnival Massacre takes players on a haunting quest in a cursed theme park. Explore your surroundings, manage your messy inventory, solve puzzles and kill the four ringleaders of the park!
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About
After countless nightmares about your missing little sister, you embark on a journey with one goal: to bring her home. You play as Harley, a girl who’s going to face horrors worse than anything her nightmares could produce.
Retro-styled graphics reminiscent of the PS1 era!
Classic survival horror gameplay!
An atmospheric theme park with engaging puzzles!
Inventory and storage box management!
Fully voice acted cutscenes!
Collect (in-game) patches and outfits for achievements!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Этакий не до клон резика, очень кривоватенький и с кучей багов в версии 1.1, ибо только под неё есть русик. Я наверное за часа два игры словил штук 7 багов, плюс ачивки не работали, в общем хватало проблем в этой версии) Для одного разработчика что сделал её весьма пойдёт, жалко короткая и кривая. Враги и боссы вообще ни о чём, а уж про финального то вообще проще не куда, просто курочка гриль для жарки. Загадки и музыка понравились, тут весьма не дурно. Рекомендую ток по очень хорошей скидке, может вас развлечёт на пару часов если уж совсем не во что играть из резиденто подобных игр. https://steamcommunity.com/sharedfiles/filedetails/?id=3704710727&tscn=1775929571 Оценка - 5/10
Считаю своим долгом отметить игру позитивным обзором. Низко-полигональный оммаж, есть tank contols, 2 часа на прохождение, золотой узи за Rank S. А главное, чувак, судя по титрам, и музыку сделал, и напрогал, и надизайнил. Торжество соло-разработки. И еще отметил каждого, чьи модельки он потащил со сток-сайта с для PSX моделлеров. Ну прям гармония и Айн Рэнд. Получил удовольствие, прошел за день, за 200 рублей советую всем кому по душе поиграть в настоящее инди, вдохновленное тропами survival-horror.
Carnival Massacre as an experience is sadly just 6/10. I loved the demo as it had a Silent Hill / Resident Evil gameplay and vibe + secrets, lots of areas to explore and way more scarier scenes. The full version sadly is more linear, adds enemies you need to run away from and it just feels off and short. I do love the graphics and the music, but the gameplay was better in the demo. I hope the dev will learn from his mistakes and prepare a sequel more in the style of the demo. It was actually a big shock for me how different the full game is from the demo. Stay safe and do not waste your time on goth girlfriends. Respect yourself, go and play some Quake. Bye.
Pretty neat light survival horror game. It's yet another game going for PS1 horror and has fixed camera angles, tank controls etc. As far as the power rankings of PS1 survival horror throwback games, it's middle of the pack. Enjoyable, but it's not going to become a classic. I liked the cutscene direction. It's minimal in a positive way, it gets close to that silent hillish vibe they're going for. The story is thin but that's fine, I'd rather thin than bad. It skews easy, and there are some bugs (especially interface bugs) but nothing showstopping. The biggest irritant is that when you're using a gamepad, the map left/right controls are inverted, but up/down aren't. I can deal with fully inverted maps, and I can deal with fully normal maps, but I can't deal with it in that combination. They could also stand to allow you to use the d-pad - it's analogue stick only despite the tank controls. All bar the final boss fight is an ammunition checks, which is sort of true to classic Resident Evil. Enemies drop money when they die, and you find a little bit around. It's pretty generous. The guns are balanced in an interesting way - all of them are powerful, but the shotgun is the first weapon you get and it's main drawback is that it's slow firing. You might kill regular enemies in one hit, but if you don't, you risk taking a hit. If you fire from range it definitely takes 2 hits to kill, never 1, but that's safer. Shotgun ammo is extremely cheap to buy, whereas all other ammo is expensive. The final balancing factor is that the shotgun and rifle take 2 inventory slots AND need a 3rd slot for ammo (there's no magazine capacity, it's fed straight from the inventory into the gun). The Pistol only takes 1 slot and holds 6 bullets before you need to keep the reloads in the inventory, thus it's a great side weapon even on top of it's damage characteristics. There is an infinite ammo stun camera. I suspect it's useless for bosses but it can help you run past enemies. I quickly found enough regular bullets to not need to use it and I eventually stashed it for inventory space, but it's a neat idea. The final boss is an anticlimax. I think it's supposed to be cathartic but I loaded up on bullets expecting something tough, only to discover they are unkillable with normal weapons and the weapon that does kill them is just handed to you seconds prior. Some of the puzzles and design is solid here, but I'm not sure if I missed the final stage of something optional. I'd written down a bunch of notes but never found anywhere to use part of it. Overall, pretty good, but a few issues and bugs lost it some points here and it also lacks that certain something that propels some games in the genre to true excellence. The price makes it pretty easy to recommend.
Un juego corto de terror con gráficos de psx de los 90. Para haber sido hecho por 1 persona lo veo bien. Diria que parece mas una demo que un juego completo. Aunque la jugabilidad es casi igual a los clásicos de terror de la psx (resident evil, silent hill, etc) puedes elegir los controles entre el modo "tanque" o modernos, yo elegí moderno, aunque también es algo dificultoso de usar debido que al tener cámara fija cada vez que cambia de Angulo los controles de movimiento como que se reinician y empiezas a moverte para cualquier lado. El resto, los enemigos, las armas, puzzles, historia y música es simple pero bueno al final, capaz la música destaca un poco mas. En fin, bueno, bonito, barato, un pequeño flash a la nostalgia de los juegos clásicos de terror. Recomendado. Nota: 9/10, la prota es una gótica culona que va en búsqueda de su hermana menor desaparecida en un parque de diversiones que se volvió siniestro asi por que si, y fin.
Although we certainly aren't pushing the boundaries of the genre here, Carnival Massacre lands firmly in the short and sweet category of classic style survival horror. Lovely fixed cameras, colorful low poly environments and models, serviceable tank controls (not the very best, but far from the worst application of the control scheme) and basic old school survival horror combat. I love that the game takes such clear inspiration from Alisa, it's a great aesthetic and the creator did a good job of making the game its own thing despite the obvious and unavoidable comparison. I never felt like it was a rip off, more of a love letter. It's pretty easy across the board though, so maybe a worthwhile entry into the old school format of fixed camera and tank controls for those of you who love the idea but struggle with the gameplay (people like that exist, right?). The puzzles, the combat, the resource management, all pretty easy. For genre veterans, it would be really nice to have a hard mode - preferably not locked behind a first playthrough, I'd have much rathered my first playthrough be notably more challenging. Also...although I enjoyed the game as a whole, that part with the nutcrackers felt realllllllllly slow and awkward. I also quite liked the voice acting. Obviously, that's a matter of personal taste, I kind of hate modern "serious" video game voice acting, but I felt like it was nice and intentional rather than cheap and thrown together, (although I don't think the audio clipping on the dialog added anything and it would be much better without it). Overall, it's not going to make the biggest impression, everything about it is simple and bitesized, including the lasting impact it has on the player, but it's earnest and honest and knows what it is. This is not a game that is trying to break the mold, it's just having fun within it - and there's a real place for that. So if you dig fixed camera survival horror, this game will absolutely do it for you. Enjoy the ride. If you are looking for more 3rd person survival horror games on steam, many slip under the radar, so come check out my curator page and see if there's any other curious indie gems that pique your interest. https://store.steampowered.com/curator/45050657/
I liked this game. Short and sweet. Big Resident Evil fan. Edit: The bug that prevented a second playthrough got patched the day after I posted this review. Got the S-Rank :) thx dev, Looking forward to your next game!
I absolutely loved Carnival Massacre! It is a brilliant, spooky love letter to classic PS1-era survival horror that kept me completely hooked from start to finish. The creepy, neon-lit carnival setting is incredibly atmospheric, and the retro low-poly aesthetic nailed the exact nostalgic vibe I was looking for. I really enjoyed the old-school combination of fixed cameras, classic tank controls, puzzle-solving, and tight inventory management. It’s short, tense, and doesn't waste any of your time. If you love the eerie tension of classic Resident Evil or Silent Hill, you absolutely have to check this out. It’s an easy 9/10 for me!
Mmmm, joy. Solo developer indie horror game. Gonna jump into the review since, like the game itself, it's very basic and to the point. Plot's simple: You're a teenage girl named Harley. Your little sister, Chloe, went missing at a haunted carnival. Go rescue her and kill the monstrous figures keeping her captive there. There's not much else to it besides that. With games like these you really don't need to focus so much on the story, although I am wondering if the developer intended to flesh it out more. There's messages and parts of Harley's diary you can find scattered throughout the game, but at a point it felt like the story kinda...stops? Even if you get all the achievements and unlock the secret door, that still leaves some questions that were unanswered. But again, the story isn't always the selling point with these games so long as the gameplay holds up. And the gameplay holds up! ...Mostly. I do like that the game offers old-school tank controls or more modern controls; my stubborn ass stuck with the old-school controls. I'm assuming gamepads are for the modern controls because I kinda struggled moving around and just wound up using the mouse and keyboard. But that's on me for not changing the controls. This game is what you expect from most survival horrors. Gotta find clues to unlock doors, solve puzzles here and there, occasionally find door codes, conserve ammo, etc. There's no stamina meter (thank you), the puzzles are easy to solve, it's fairly manageable wandering around the carnival and backtracking, and the game encourages you to kill enemies by giving you money you can spend on more ammo and/or health upgrades. As for the weapons, they were kinda meh. I spent the whole game using the shotgun and revolver only. The rifle has crazy sensitivity when you try to aim--to the point where it's a detriment. There's probably a feature to turn that down, but even so, given the controls, I just found it easier to whip out the shotgun or revolver. I also didn't bother with the SMG because the revolver is shockingly very fast to fire and does decent damage. It's very easy to plow through this whole game with just the shotgun and revolver--plus it costs less money to buy more ammo for those guns at the supply shop. I enjoyed the tone of the game. It's not trying to be super spooky and scary and there's surprisingly no jump scares (or cat scares) in the game. Some creepy visuals such as that one enemy that's a body mouth [i]thing[/i]? That was unsettling. But this game felt more like it was aiming for the [i]fun[/i] kind of horror, not the kind of horror that will traumatize you to the point where you don't wanna play it. The developer made that very clear with the coaster ride where you shoot knights and then you're thrown into a boss fight with a giant knight that can summon fire. Does this need to be in the game? No. Is it scary? No. Is it wacky and loads of fun? Absolutely. There's just little things like that which made the game fun and entertaining for me. The medieval knight boss, having to saw a body in half, only for it to turn into two separate bosses you fight simultaneously, the whole nutcracker boss in the ice rink, the jack-in-the-box that summon a tiny puppet that [i]shoots a machine gun at you[/i], the fortune teller that acts as a save point, the music as a whole--it all really culminated really well for the aesthetic this game had going for it. And I'm glad the developer just stuck with this one aesthetic and didn't try to do too much; some projects end up falling flat on their face because the developer tries to do [i]everything[/i] and they don't succeed at [i]anything[/i]. Couple bugs to report. The game's volume is automatically set very low. So if anyone buys the game, make sure you turn up the volume in the settings; there is voice acting as well as music to listen to in the opening cutscene. I'm guessing the developer naturally kept it low so no one's eardrums get blown out when they start the game. There's a glitch where you can spend five coins before a boss fight, but if you die and reload your save, the game will ask you to save again. [i]Do not[/i] say yes again; you'll end up spending another five coins. Alternatively, save at the fortune teller before a boss. It's cheaper anyway. Also, if you're trying to get an "S" rank, [i]close the game completely[/i] before starting a new game. I found out the hard way that if you beat the game once, then immediately start a new game, then all the time, saves, and health you used from your previous run will carry over and lock you out of getting the "S" rank achievement. Really my only biggest gripe with this game is that it's a bit too short. You can speedrun this game in under an hour if you know what you're doing; I managed to do it in under forty minutes to get the "S" rank. I brought up some issues with the story earlier, there's the bugs up above, the game can get a bit [i]too[/i] easy in some places, and the final boss fight is laughably pitiful. The game gives you an overpowered new weapon with infinite ammo and you just spam the fire button. The first time I fought this boss I literally stood in one spot, got the final boss locked into a corner, and fired until he died. That's not good considering you built up this villain early on with how he can stalk you throughout the carnival and he's got this cool design and scissor legs and whatnot. But then you fight him and it's like "Oh, okay. I guess we're done. Whoo?" So yeah, those are my thoughts. Pretty straightforward and simply survival horror. I can't even be upset over the price of the game either. It's only five dollars. And this game was primarily made by one person who hired three voice actors, had additional help with the music, and used some pre-made assets during development. I've come across (and played, and subsequently got pissed off about) games that cost twice as much, sometimes even [i]three times as much money[/i] as this one, had the same amount of manpower (if not more) and yet those games in question had [i]half[/i] the passion and effort put into them. A twenty-minute key hunt simulator should not cost ten dollars. So I'm very glad that this developer took the time into making this fun little project the way he wanted to, even if it's a bit on the short/easy side. Apparently BEDTIMESTORIES has more solo games on itch.io. And after playing this, I may go check 'em out.
Neat game for one or two evenings. Giving off old PSX era vibes, especially Silent Hill or RE. The music reminded me of MediEvil lol. Also loved the guitar at the end.But there are a few pains in the neck. The major issue is that the character moves however he wants Anyway, wishing best of luck to the dev
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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