
In this game, you play as Alice, an girl trapped in a twisted, ever-changing world. Survive a frozen orphanage filled with lurking horrors, eerie classical music, and unsolved mysteries. Scavenge, evade monsters, and uncover the truth. But can you face the brutal reality—or remain trapped forever?
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About

A nightmare you can't wake up from, a pain that won't heal...
In this unique survival horror game, classical music intertwines with psychological terror to create an suffocatingly eerie atmosphere. You will play as Alice, an ordinary girl who wakes up to find herself trapped in a constantly shifting, bizarre world. An orphanage shrouded in ice, monsters lurking in the shadows, and intricate puzzles—every step is filled with danger and the unknown.
To survive, you must gather supplies, evade pursuit, and unravel the secrets hidden in the darkness. But as the truth gradually comes to light, will you be able to bear the cruel reality behind it all?
Gameplay Features of This Game:
Action Shooting:
Use a variety of firearms to defeat enemies.
Map Exploration:
Step by step, explore the eerie and terrifying orphanage. Collect different items to unlock new areas, while being prepared for sudden, inexplicable changes that may occur during your exploration.
Resource Management:
Gather and wisely utilize limited resources to survive by any means necessary.
Puzzle Solving:
Collect information, solve various puzzles, and uncover the final truth.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太难绷了,大量复刻SIGNALIS的场景,甚至思路和结构改都不改一下,白发女、跳洞、穿过雪地、物品检视。甚至从家门口跳进洞后是厕所+蝴蝶的场景都和SIGNALIS的谢尔宾斯基的思路一样,是觉得把马桶的位置换一下就是创新了?
人物的模型和走路动作太粗糙了,看着实在是别扭,身体后仰,谁家走路腿跟条弹簧一样?建议去学学人家《非现实生活》跟《红怪》同样是像素风,人家的人物模型跟走路的时候长什么样
[h1]省流:像素风+少女+类寂静岭,恐怖氛围优秀,推荐购入。[/h1] 我个人比较钟情带有恐怖或灵异色彩的冒险故事,因此,本作采用的类寂静岭创作手法很好地满足了我的需求,而剧情内容本身则中规中矩,不算出彩,但也讲述了一个完整的故事,值得一看。 关于游戏玩法本身,本作在观感上与另一部类生化危机杰作《signalis》有几分相似,主要流程就是在躲避怪物的同时四处解密、找钥匙或找道具,逐步拼凑出事情的真相,比较公式化,但是公式化≠不好玩——本作在渲染恐怖气氛这一方面做得很不错,不管是音效、环境还是怪物设计(尤其是疗养中心隐身死婴的机制),都能看出作者花了相当多的心思,营造压迫感的度拿捏得比较好,让人害怕但不至于玩不下去,沉浸感十足。此外,主角Alice受到一定伤害后视角会出现重影,本作对于如何在视觉效果上表现这一点有些小巧思,我挺喜欢的。 至于美术风格,人各有所好,像素风在我这里是加分项,出现的几位少女都很可爱。 不过我对本作也有一些不太满意的地方: ·游玩过程中时常会出现耳语和警报声,环境中会随之出现幻影或血雨,这对于营造恐怖氛围固然有重要的作用,也可以反应人物当前的心理状况,我不清楚触发机制如何,但是出现次数多了多少让人有些烦躁; ·解密比较简单,但是部分流程设计有一些拖沓,好在需要解密的房间内除了关键道具外,一般也有文件进一步解释世界观,不至于完全是玩jrpg时到处通马桶的感觉。 总地说来,本作可以称得上是一款良作,22块钱花得绝对不亏。希望作者可以在独游之路上越走越远,期待下一款作品!
本作是一款主打营造恐怖氛围的生存恐怖游戏。玩家扮演爱丽丝,被困在一个不断扭曲、充满恶意的诡异世界,在一座被无尽风雪笼罩的阴森孤儿院中收集物资、躲避怪物追杀,并解开世界的秘密。 游戏的特点在于其的恐怖氛围的营造,游戏内的音乐与黑暗压抑的环境(真的很黑,游戏内黑的时候基本什么都看不见,手上的手电筒也就只能照亮前方一小片区域,而且手电筒还不是特别亮)结合,成功塑造了令人不安的恐怖氛围。加上游戏内常用的怪物音效,当身边一篇漆黑时,突然出现的怪物叫声会令玩家绷紧神经。而后出现的怪物就会被神经经绷的玩家重点招呼一番。 游戏中孤儿院前的地图设计还是可以的,每当玩家快要弹尽粮绝的时候总能出现新的补给,不过需要注意的是,本作在挂角这种地方是没有视野的,哪怕手电筒照着也看不见旁边是什么,必须玩家亲自前去才能知道墙角后面有什么。 不过,《Seek》同样有着一些不可忽视的问题,首先是游戏的恐怖手段相对单一,当玩家熟悉地图和怪物音效后,对于黑暗的环境和怪物的叫声就不会那么惧怕了。其次是游戏内有些解密部分的引导不清晰,好多地方我是看了攻略才知道在哪里拿取关键道具。且游戏内有着比较多的BUG,比如穿模,移动问题等。 总的来说,《Seek》是一款优缺点都非常明显的独立生存恐怖游戏。 它在营造恐怖氛围上有一定的亮点,如果能接受本作的问题的话,可以尝试一下。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
系统完全照抄re,游戏内充斥着毫无存在感的像素敌人以及完全没有压迫感且简陋的场景,整个游戏一直在找东西,很容易让人厌倦,敌人是接触扣血,几乎没有任何攻击动作,剧情几乎完全依靠阅读纸片上的信息支撑,完全没有动画,最要命的是这还是个正经游戏。
I haven't finished the game yet, but so far its a very enjoyable horror game! its scared the crap out of me a couple of times and the game play is similar to resident evil but in a 2D arcade style! 10/10 would recommend to anyone looking for a good game to play!
跑图模拟器,辛辛苦苦跑半天图来个坏结局,结局也不整个提示
像素风格的cg超级好看
I thought the game was going good, when I found the secret dev room where the dev described that he really didn't seem to enjoy making horror games it gave me the first hint that something might be off? I kept playing, it felt like the game was going to end in like, two different places but didn't and kept going. Then after a certain point it just seemed to jump the shark completely and kept giving more puzzles when I thought the game was just about the end again. I couldn't finish and I can't say I would recommend it as it is currently. It touches on some serious topics but then also dives into some less than serious topics all while having a really, really, really bad translation that makes for a really weird contrast to the super serious things they're trying to touch on. The game also had several bad bugs, one of which required me to restart the game, losing some progress. Felt like it had so much promise but let me down 3:
1.2.1 update Pixel CG is BACK! Pre 1.2 review HOW IS THIS GAME NOT MORE KNOWN?! this game is very good! it is similar to signalis and is clearly inspired by it. The Artstyle is very good and the graphics are also very good. If you like Signalis definitely check this one out!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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