
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating colony, manage colonists, research technologies, and develop farming, fishing, production, and power systems. Trade with merchant ships and survive pirate raids, fires, and harsh weather as your colony grows.
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About
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating settlement, manage your colonists, develop production systems, and survive the challenges of life far from land.
Start with limited space and resources, then gradually turn your small platform into a self-sustaining colony. Every expansion matters as you balance food, water, power, production, storage, and the needs of your colonists.
Research new technologies, establish farms and fishing systems, trade with passing merchant ships, and prepare your colony for pirate raids, fires, harsh weather, and other unexpected events.
Expand your floating platform and design a colony that can support a growing population. Plan where you place housing, production buildings, storage, farms, and essential infrastructure.
Assign work priorities and manage the daily needs of your colonists. Keep them fed, hydrated, rested, and productive as your settlement grows.
Gather resources and build production systems to create food, water, materials, medicine, and other supplies your colony needs to survive.
Grow crops and harvest food from the sea. Combine farming, fishing, and other food sources to maintain a reliable supply for your colony.
Unlock new buildings, equipment, production methods, and power systems through research as your colony develops.
Generate and manage electricity using different power sources. Build batteries and balance energy production and consumption as your infrastructure expands.
Trade surplus resources with passing merchant ships and obtain materials that may be difficult to produce on your own.
Face changing weather, fires, pirate raids, resource shortages, and other events that can threaten the stability of your colony.
Balance resource production, storage, consumption, and expansion. Every new colonist and every new structure puts additional pressure on your colony's systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Много багов
I previously reviewed the demo, and after playing it, I was excited to continue with Sea Colony in Early Access. Now that I’ve played about 16 hours, I can honestly say that I really love this game so far! I’ve pretty much completed everything that is currently available, and now I’m sitting here wanting MORE! 😂 I really enjoy the building, crafting, researching, questing, and working on making my settlement better and better. So far, I’ve only experienced one bug. When things caught on fire, the game would start lagging really badly. What I really appreciated, though, was coming back the next day and seeing that the developer had already fixed whatever was causing the issue. I love seeing a developer stay on top of problems like that! ❤️ It definitely makes me excited to see how the game continues to develop. Since I’ve gotten pretty far into the current content, I started thinking about some things that might be fun to have in the future. These are just my personal thoughts and ideas based on the way I like to play — not things I expect the developer to add. 😊 🔬 Research & Crafting I completed all of the research pretty quickly, so I found myself wishing there were more things to research and unlock. I really enjoy having something to work toward, so more research and crafting options would give me even more to keep me busy. 🛋️ Colonist Activities I think it would be really cute to have sofas that colonists could actually sit on while watching TV. I put chairs in front of the TV, but they didn't seem to use them. 😂 It would be fun to see them actually sit down, relax, and watch TV instead of standing there. 💡 Lighting I also think more lighting options would be really nice, such as wall torches, wall lights, or lanterns. I enjoy decorating and making the settlement feel like a real place, so little things like that would be fun. 🔥 More Control Over Colonists One thing I found myself wishing for was a way to stop a colonist from whatever they are currently doing and give them an emergency priority, especially when something like a fire happens. Maybe there is already a way to do this and I just haven't figured it out yet! 😂 If there isn't, I think something like that could be really useful. 🍲 More Meals & Recipes I would also enjoy having more meals with different ingredient requirements. I like the idea of needing different resources for different recipes because it gives me another reason to collect and manage different materials. 🏝️ Exploring & Scavenging Other Islands This is probably one of the ideas I would personally find the most exciting. Since scavenging isn't currently part of the game, I think it could be really fun to eventually be able to leave our settlement on a small boat and explore other islands to scavenge for materials and useful items. Being able to prepare for an expedition, travel to another island, search for specific resources, and bring everything back home sounds like a lot of fun to me. It could also give us something else to work toward and another reason to keep improving our settlement. ⚔️ Not Everyone Wants to Fight I’m not really a fighting-type player. 😂 I’m much more of a collecting, building, crafting, and improving my settlement kind of player. If exploring other islands ever becomes part of the game, I personally would enjoy being able to focus more on scavenging and gathering rather than having to fight all the time. I don't mind fighting being part of the game; I just really enjoy the peaceful side of searching for resources, bringing them home, crafting, building, and making my settlement better. 🗺️ Questing I also really enjoy questing. The quests so far have been good, but personally, I enjoy quests that make me work a little harder to complete them. Maybe having to search for specific items, collect certain materials, travel somewhere, or find something would give me even more to do. Again, these are just some of the things I’ve been thinking about while playing and imagining where the game could go. I’m not expecting any of these ideas to be added — I just wanted to share what would personally make the game even more fun for me. Overall, I’m really enjoying Sea Colony. I’ve already put around 16 hours into it, completed the current research, and finished pretty much everything available so far, and my biggest problem is that I’m sitting here thinking: “Okay... what can I do now?” 😂 And honestly, that’s a pretty good problem to have! I’m excited to see what the developer has planned for the future and where Sea Colony goes from here. I’ll definitely be coming back to see the updates and continue building my little settlement. Keep up the great work! ❤️
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good little game, got all research and everything done within the first 6 hrs. Will be better when there is more content. Otherwise it gets repetitive.
Netter Zeitvertreib, einzigen Fehler was ich entdeckt habe, wenn die Leute verwundet sind und nur mehr im Bett liegen bekommen sie kein Essen und kein Wasser, somit werden sie nicht wieder gesund. Deshalb lasst die Piraten in Ruhe.
Cute little builder that has room to grow. Took me a bit to understand but I enjoy it quite a bit. Would definitely recommend to people who enjoy this kind of game
가격에 비해 볼륨이 너무작음
норм
In 3Std durchgespielt. Funktioniert gut. Pibs hängen ab und zu bei engen koridoren aneinander, dann muss man sie kurz in den Kampfmodus schicken und woanders hin befehlen dann ist es wieder ok.
this game is fun. how ever the bugs make it super annoying. the game works fine for the most part but is very agitating when your little people take so long to take resources to the trade ships, most of the time it will take so long that it leaves and they bug out constantly. it will be a great game with future updates but the issues need to be fixed
A very enjoyable game. No bugs yet, still in Early Access. I can only imaging it will get better. Very much like a 3-D Riimworld. There's task priorities, sleep/work schedules trading, and the occasional pirate raid to deal with. Plant, harvest, salvage, craft to survive. Worth it now, it will be even better when players make suggestions to the devs, and they implement them.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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