
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 9/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 89% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人家复古是旧瓶装新酒,你复古就是82年出土的雪碧
冷知识,看见弱智剧情不用绷住,直接差评伺候
I wanted to love it. I played for more than 20 hours waiting for something interesting to happen, but unfortunately this game is boring, mainly because of writing, which is simply weak.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]楽しさとストレスでギリギリ楽しさが勝ったゲーム[/h1] 戦闘のパズル性やドット絵の美しさといったプレイフィールに関する完成度は高いが、成長の気持ちよさや移動・探索のインセンティブ設計などに不満あり。 終盤は「早く終わらねーかな」という気持ちが勝り、リタイアこそしなかったものの秘宝(公式チート)で難易度を下げまくってクリア。 値段を考えるとギリギリオススメできるかな、、、という感じ。 ■良かった点 [b]戦闘のマンネリ回避[/b]: 単なるコマンドバトルではなく、技ごとにアクション要素(タイミング入力)が求められたり、敵のスキル妨害のためにこちらの技やキャラを調整したりする工夫が面白い。「強い技を覚えたからそれをブッパしていれば進める」というJRPGあるあるを上手く回避している。 [b]グラフィックと物語[/b]: 非常に綺麗なドット絵。ストーリーも王道で「古き良きJRPG」の雰囲気をしっかり味わえる。 [b]適切な難易度のパズル[/b]: ダンジョンのパズル要素はほどよい難易度(やや簡単め)で、おまけ要素で詰まって進行が止まるストレスは無かった。 [b]ミニゲーム[/b]: 息抜き要素としてのミニゲーム(ホイールズなど)も地味に面白い。 ■不満点 [b]移動がひたすら面倒(一番の不満点)[/b]: 収集物や寄り道などで過去のマップにも通うことになるが、敵は基本的に回避不可な配置。さらに場所によっては、クリア済みのギミックを再度解き直して進む必要がありストレスが多い。世界各地にある収集物の提出先NPCがダンジョンを1つ超えた先にいることもあり、後半は収集物を見つけても持っていかずに溜め込んだままクリアした。 [b]隠し宝箱の配置[/b]: 優秀なゲームは「宝箱は見えているが、どうやって行くか分からない」という設計なのに対し、本作は宝箱の数が多い上に「そもそもどこにあるか分からない(死角に隠されている)」というものがチラホラある。結果、町中の死角をすべて身体でなぞって移動する羽目になった。おまけに宝箱の中身がしょぼい…。 [b]育成の幅が無い[/b]: レベルアップ時のステ振りは後半につれて選択肢が絞られ、最終的なステータスは画一化される。武器種も少ない。 [b]スキルのバリエーション不足[/b]: 使用スキルは1人3つと少ない。コンボ技は一見豊富だが、敵のロック(ブロック破壊)に使う属性が固定されているため、結局使用率に極端な偏りが出る。
Sea of Stars is an amazing game. A true masterpiece with wonderful music and a lovely artstyle. Or it could have been. In so many areas, Sea of Stars is fantastic. The music and visuals are absolutely great and the combat is an interesting spin on the usual formula. But the problem is that Sea of Stars just wastes all the potential it has. The combat becomes repetitive and frustrating because there aren't enough moves and the 'lock' system is far too random or character specific. The game punishes you massively for not being able to do the impossible at times. The combat has problems, sure, but that alone isn't reason enough for a negative review. Not in my opinion. But the writing, oh god the writing. It is beyond bad. Some of the worst i have ever seen, and i have played some games with awful writing. The characters are either dull, cringe-inducing, straight up stupid, or perfect-never-can-do-wrong types. The story has so many holes that i could not list them all even if i tried to do so here. Sea of Stars is an amazing disappointment, a game that looks so good but feels so bad that i have been unable to stop thinking about it since the day i first played it. That's the greatest praise i could ever give this game.
首发买的,忘记打差评了,游戏没特色
Playing through this game’s story is like watching samwise gamgee cuck you and having everyone watch with mirth
Started out nicely. Then I came along some enemies which had a duplicate option. The problem is... they can duplicate infinitely. So if they spam the ability before you could get your AOE off... it's game over. Died once... fine. Beat the foe. Then i came across the same type of foe again and they duplicated like hell before i got a proper move off. Never played the game after this. Such a ♥♥♥♥♥♥♥ huge design flaw.
### 本来说是玩点精品 结果这个游戏甚至加重了我的电子ED
This game took me a year to finish because there's so many moments I had to just put the game down and just walk away. I really wanted to like it because I like all the games it's clearly inspired by but I just can't. The story is not very well written, there's so many deus ex machina and Garl is like the DM PC who you just have to love and has all the answers and solves everything yay! There's so many characters that just show up once or twice and then just leave for the rest of the game, or they show up to solve a random 'issue' before leaving like what. The art and music is amazing but everything else about this is just bad. Oh, if you're going to do super mario rpg style combat please please please give us more mechanics than just the three or so that characters share. Combat was such a slog towards the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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