
Scoregasm is an incredible, variety rich shooter with a non-linear, branching paths style galaxy to explore. It's pretty, accessible, fun and really rather good! Blast your way through the galaxy's many varied levels and use your skills to change your route, find new levels, new enemies, unlock bonus challenge stages and fight the bosses...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun twin-stick shooter, amongst the best I've played. The goal is to survive long enough, all while trying to get the best score, hence the name. If you've gotten enough points, you can enter some Frenzy mode, where enemies go all out and further increase your score. Depending on your performance, you unlock paths to new levels, categorized by difficulties. The big twist in the controls is the Close Range Pulse Attack, an explosion that destroys enemy ships and bullets, which uses your energy bar that can only be replenished by letting it recharge or blasting away enough bullets, absorbing their energy. This explosive attack is of utmost importance in your success, as it can get really tense when enemies start cornering you as you desperately try to manage your energy, and there's an heavy risk/reward factor, which helps boosting your score further. It's a very fun mechanic. There are 43 levels, all of which are set on 3 lanes, ranging from easy, normal, and hard. Each of them has a Combo Medal to get and a Challenge with a specific objective, like leading an enemy mouse through a maze for cheese. You can also unlock Expert Mode, where enemies leave an explosion of bullets upon death, making things much harder. The game keeps your best scores for each levels, so part of the fun is trying to do even better in each one of those. There's a massive amount of replay value. An issue though is that the online leaderboards doesn't work anymore, and there's little sign that it'll ever come back, but I honestly paid little to no mind to it, and Holy Christ Challenge 2B is one of my worst experiences in my gaming life. The presentation is stellar. The use of bright colors, reflective surfaces, intricate patterns of flashy bullets (such as big waves-like motions), and a varied array of strange enemies like DNAs and happy faces, gives the game a great art style and an unique identity, it's fun to just look at the action going onscreen. The electronic soundtrack also is fantastic, sporting a variety of styles; the main menu has this ominous feeling to it, and "Tower Of One" feels like ♥♥♥♥'s about to go down, but then "The Revenge Theme" has this much more upbeat vibe. I'm very glad I got the chance to try this game out, it even made me interested in Charlie's Games' other works. It's very fun in short sessions, give it a go.
🟊🟊☆ - Everytime I come back to Scoregasm, I like it a little bit more. That might be because the twin-stick arcade is an easy genre to mess up; only one in five really do it for me, and Scoregasm arouses deep sensual vibes within me. ((Ok. That's enough of that.)) Basically, Scoregasm knows what it's here to do and achieves it competently. That's not a ringing endorsement, but once in a while, you just want to shoot [stuff] up with some brainless fireworks and tawdry, raunchy sound effects. What you see is what you get. The courses are limited, but well sculpted. If you're on the fence, you should get it. I'm ready to bet you'll get more than your five bucks worth. Only thing I'd like to see added is a random/marathon mode.
Adictivo como el geometry wars
不怎麼好玩
A twin stick shooter that really encourages you to keep the combo going. Nothing groundbreaking here, but it's done well enough. Bullet hell type games don't tend to be entertaining for very long, and unfortunately Scoregasm doesn't break that mold. Good enough if you want to kill some time and you have nothing better to do, though I'd still recommend waiting for a sale.
Got it in a bundle and it's really not my type of game, but it is fairly well executed.
this game made me scoregasm, 10/10
[i]Scoregasm[/i] is twin stick space shooter. A score attack-style combo system is combined with standard space arcade twin stick shooting to deliver a pretty fine indie arcade game. With plenty of levels to grind for secret exits and unique Challenge stages, this short game packs some solid replay value. Though the experience may be a bit too simplistic for hardcore players and there's some broken online support and graphics settings to deal with, this is altogether a decent casual arcade shooter. [i]Scoregasm[/i] has about as minimal of a plot as you can get: aliens in ships with lasers and bullets menace Earth; you, lone hero, are the only one who can stop them. Engage enemies in your ship outfitted with a standard gun and a short-range AoE burst to defeat waves of enemies across over eighty levels. Kill enemies in quick succession to earn temporary bonus abilities, and maintain your combo until the end of the level to unlock alternate, harder stages to continue through the campaign. Or tackle each of the 40+ base stages to unlock their respective Challenge modes, some of which really mix up the experience! This game isn't trying to reinvent the wheel when it comes to the twin stick space shooter genre. [i]Geometry Wars[/i] will stand out as particular inspiration for this title in both level design and attack patterns. Regardless, the fundamentals are solid: the ship controls responsively and enemy types and attacks are varied enough to keep the player engaged. While the campaign can be speedrun in as little as twenty minutes with a minimum length of fifteen levels, players will doubtlessly be drawn in for more as the mix of score attack gameplay and increased voluntary level difficulty will pose setbacks and encourage repeat play. Hardcore veterans of the genre may want to avoid this title, as the combat system is fairly easy to exploit thanks to the AoE attack. While the attack is somewhat balanced by having a limited number of rechargeable uses, it is still potent enough to nullify most immediate threats that most levels will pose. Therefore the bare minimum of surviving each level is very straightforward; meeting and maintaining the score quota to unlock harder levels is where the game's standard challenge is at. Admittedly, there is a tactical element to this conceit lying beneath the surface: kill a level's finite spawn of enemies too quickly and you'll find combos harder to maintain, since enemies spawn unpredictably and bullets dissipated in the AoE count toward combos as well. But in terms of core gameplay, [i]Scoregasm[/i] is built for casual play. There are also some technical issues to note. The game has an online leaderboard function that has been defunct for nearly a decade now. There are also some issues with the resolution scaling. The game runs in a default 800x600 window, though it can be maxed out at 1920x1080 and fullscreened. Still, increasing resolution seems to zoom in the level display, to the point where only 40% of the screen is visible at max resolution. While this would normally be a critical error, it doesn't affect the experience as much for this title: [i]Scoregasm[/i] is a lo-fi game that fits well into a small window. While the lack of the online leaderboard (which the developer promised to fix years ago...) is too bad, a decent core experience still remains. [i]Scoregasm[/i] is a smooth, catchy little indie space shooter. With a relatively low price tag and a whole bunch of levels to unlock and dig through, this is ideally built for short, casual play sessions. You can largely ignore the innuendo in the title, as it doesn't apply to the gameplay or the story aside from weird...sounds that play to signify high combos. Some technical faults could impair your ability to play this with the best graphics, though fortunately it's not really a game where that matters much. Come for the space shootin', stay for the naughtiness (or the level hunting). [i]Scoregasm[/i] gets a B-.
Nette Idee, mangelhafte umsetzung in meinen Augen. Gespielt auf diesem Laptop System: https://valid.x86.fr/0u9wfj Verfasst am 19. September.
This is a fun game all around. If you liked Twin Stick shooters, you should like this one! It is better than 'Son of Scoregasm'.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lilac 0 | $23.9K | 83 | 94% | $11.49 |
| Book of Fei | $23.9K | 345 | 94% | $2.99 |
| Sweet Shine | $23.9K | 403 | 94% | $4.99 |
| Heroes of the Three Kingdoms 5 | $23.9K | 252 | 84% | $3.99 |
| Inkwellers | $23.9K | 125 | 88% | $9.99 |
| Corona Blossom Vol.3 Journey to the Stars | $23.9K | 151 | 97% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |