
"Greedland” is a roguelike game mixed with survivor-like elements. It's reminiscent of Crimsonland and Vampire Survivors, and as the battle progresses your character will become a mobile arsenal of destruction!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 26 → 0.86/day in the week after.
About
By using the unreal engine 5, your journey of conquest will be more than ordinary. You will fully experience and immerse yourself in the violent beauty of blood and fire.

Greedland 1.0 is officially LIVE! Unleash new Power Armor, fresh gear, and devastating weapons as you plunge into the uncharted Lava Area for an unparalleled killing spree! Plus, the all-new Mecha Mode empowers you to dominate the battlefield! Massive content awaits. What are you waiting for, warrior? Report to the Armory, claim your new Power Armor, and forge a path of blood and fire!

Hordes of monsters crash down on you, exploding into crimson mist with every shot. Missiles rain, cannons roar, and lasers paint the sky! Unleash extreme firepower to incinerate every enemy in your path. Millions of monstrosities across dozens of levels eye you hungrily. Retreat? Never! Blast right through them! Forge your throne of victory with blood and fire! Powered by Unreal Engine 5, the stunning visual fidelity delivers a symphony of gunfire and an unforgettable feast for your eyes.

Surrounded by monsters? Running low on ammo? Your Titan Mechas are always on standby, ready to deploy. With a brutal aesthetic and overwhelming firepower, they'll crush everything in their path. Bosses or elite foes? They're just minor speed bumps on your rampage. The collision of steel and flesh is always exhilarating! Auxiliary gear combined with mech upgrades transforms you into a mobile meat grinder, making the monsters remember the terror of humanity's wrath!

Welcome to the Armory, warrior! Here, your firepower will undergo radical evolution! Each Power Armor boasts unique upgrades—there's always one to suit your playstyle. A vast arsenal of chips will supercharge your combat, combining with over 300 upgrades to maximize the adrenaline rush of every encounter. Mix and match diverse auxiliary equipment to create unique experiences each run, and even synthesize ultimate gear to utterly dominate the battlefield!

Feeling lonely fighting bugs by yourself? "I'm here to help!" The online co-op system is officially live! Grab a buddy, it's bug-slaying time! Double the firepower, double the challenge, and more than double the satisfaction! What are you waiting for? Bring your best mercenary down! 【Currently supports 2-player online co-op, 4-player co-op is still in development!】

Greedland's achievements today are inseparable from every single supporter! We will continue to listen to our players, drawing inspiration from you and returning value to you. We'll strive for continuous updates, so stay tuned for more exciting content!

Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 3.4Kreviews | 83% | — | $803.1K |
| $12.99 | 374ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I'm sat on the fence with this one - and let me tell you, the fence is uncomfortable, splinters everywhere, the lot - so I've written you a proper essay instead of just slapping a thumbs up like some caveman who's never had an opinion in his life. Decide for yourselves, you're adults. Allegedly. Here's the stuff I actually liked. There's loads of shiny tat, so if you're a completionist, one of those poor souls who can't sleep until every little icon is ticked off - congratulations, you've found your life's work, and you won't see your family for a fortnight. It's also dead generous with loot, chucking resources at you like a drunk uncle chucking fivers at a wedding, enough to buy and upgrade your gear, though for the really pricey stuff it expects you to grind a bit. Nothing's free, is it. Not even in a game about shooting things. They've taken everything UE5 has to offer and gone absolutely mental with it, and here's the thing: you can tell the devs loved this. What they were a bit short on in the animation and rigging department, they made up for with sheer, genuine affection. Bless them. And I loved Crimsonland, so finding out this is its genuine spiritual successor - even the banner looks like its long-lost cousin - got me a bit emotional, if I'm honest. Didn't expect that on a Tuesday. Now for the stuff that got on my wick. Unless you're one of the aforementioned completionist hostages, it starts getting boring around the ten-hour mark, because the whole thing boils down to Brotato or Soustone Survivor with a posh haircut. And look -I love this genre, I'd marry it - but I wanted better level design. I know level design is hard, alright, I'm not a monster, and you can SEE them trying to make the levels and enemies look different. But mechanically? Every level's just the same level wearing a different hat, and that's what kills it after ten-ish hours. Same dog, different jumper. So why am I recommending it, then? Because the devs poured their entire hearts and souls into this thing and you can feel every drop of it. It's a good game made by people who clearly loved making it, and if you like twin-stick shooters, you'll have a proper good time. Simple as. If I were changing anything, it'd be the levels, which are monotonous as a motorway, give them their own mechanics, something to actually wrestle with on top of the usual chaos. Never built a game in my life, so I might be asking for the moon, but: limit how long you can stand in the sun in the desert levels, make you slip about in the snowy ones. Something. Anything. Make the place matter, not just the wallpaper. And a little note to the devs, lovingly: when you make a game for everyone, you make a game for no one. Was talking about exactly this with my pal Johan the other day, and he's right, the man's a sage. I'd shave off most of the bells and whistles and trade them for harder levels and meatier mechanics - instead of a dozen-plus battle suits and guns, ship me a dozen genuinely different levels, each with its own feel and its own personality. But honestly, brilliant job getting a game like this out the door, genuine kudos to all of you, and your next one could be an absolute belter if you focus on simple mechanics and proper unique levels. Worth the money, especially on sale, for a solid 10–30 hours. It needs some quality-of-life love and a bit of tidying up on the progression, but there are no major bugs or crashes, which these days deserves a parade of its own. And one last thing: if you couldn't care less about the theme and just want a game in this genre, give it a swerve. For me the theme is half the reason I enjoyed it - it's the only reason I sank ten hours in before I started moaning. Take the theme away and you've just got me, sat back on that horrible splintery fence. And nobody wants that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Portuguese - Portugal, Japanese, Korean, Traditional Chinese*, French, Polish, Portuguese - Brazil, German, Turkish, Russian +1 more
| $12.99 |
| 172ratings |
| 48% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the more lifeless bullet heaven games. Once missions become 20+ minutes long, you really start to feel them drag on because the moment-to-moment gameplay doesn't change much from minute 10 to minute 20. The equipment, aka abilities/spells, that you get during a run feel boring and not as reliable as just upgrading your weapon. Character visual designs are too similar to each other and are boring. The meta progression has some good ideas, and you get new stuff to try after every run, but it doesn't really save the rest of the game.
1.7/10 kill endless hoard form inside tiny circle of all the games of this type ive played this is the worst. ive played at least 20+ of them
I have invested a significant amount of time into Greedland before deciding to write this review, and my conclusion is as straightforward as the gameplay itself. The core experience is incredibly monotonous. The gameplay loop lacks memorable moments, relying entirely on a rinse-and-repeat structure across expanding circular arenas. You simply kite swarms of generic, reskinned enemies while collecting the exact same power-ups. The primary objective is merely to survive for a minimum of thirty minutes until extraction. From a narrative standpoint, this design contradicts the stated goal of the game. If the objective is planetary conquest, a timed survival extraction without actually eliminating the enemy threat makes very little sense. While the game boasts a wide array of unlockable weapons, specialized suits, and tactical utilities, the majority of this arsenal feels entirely superfluous. Because the game never challenges you to adapt or change your strategy, you can easily clear every map using the exact same loadout. It feels as though the developers implemented a variety of random equipment just to pad out the progression system, without applying any thoughtful game design to ensure these tools have distinct, situational utility. The in-game missions suffer from the same lack of depth. These are secondary tasks you are meant to complete while surviving, but they are limited to roughly five repetitive variations: destroying alien eggs, scanning a designated perimeter, retrieving lost equipment, collecting flora, and mining ore. While some are instantaneous, others awkwardly force you to remain stationary in a small zone for several minutes while fending off enemies. The biggest issue is the complete lack of stakes or urgency. If combat becomes too intense, you can simply walk away from a mining drill and return later. The alien eggs will never hatch if ignored, and there are absolutely no penalties for completely bypassing the scanning objectives. Ultimately, Greedland is a sleep-inducing grind that fails to capitalize on its own mechanics. Given the lack of strategic depth and the repetitive nature of the content, you are better off investing your time and money into a free-to-play alternative.
爽游,无脑的爽游,极致的数值膨胀,再打一把我就睡觉,再打一把,,,,天亮了
so many cry babies on the reviews. its a good game good graphics yeah its a grind but they all are grinds like this and i have seen much worse than what people are saying about this game with others. for the price its solid buy if not a crybaby buy the game and enjoy.
The music is very monotonous, the missions are repetitive and some of the skills and buffs are pointless or redundant. That being said, if you want a game where you get to kills thousands and thousands of enemies, go for it.
The game is a good take on an autoshooter, and there's a lot of content. It's let down by one issue, which is why the review is negative: It is EXTREMELY easy, and therefore extremely boring. I'm yet to play a mission where I'm not just sat there watching enemies die before they even get on screen, and the only thing I have to do is click to choose upgrades every now and then! I'm half way through the final zone, but I can't take any more! EDIT: Thanks for the reply John, appreciate you taking the time. I have tried Endless. The baseline difficulty is tuned so low that the game never really gets a chance to shine. Enemies evaporate before they matter, upgrades come in too frequently, and the overall pacing removes any sense of pressure or survival. To give a clear example: I can literally stand still from start to finish and blind‑pick any upgrade. It doesn’t matter what I choose — enemies die before they can even reach me. Because of that, the upgrade system, weapon variety, and movement all lose their purpose, since there’s no pressure or threat to respond to. There’s a genuinely great foundation here, but I think the main game would benefit a lot from a full difficulty pass — enemy health, spawn pressure, upgrade frequency, mod amount, and overall power and scaling on everything. Right now the campaign feels more like an idle experience than an autoshooter, even deep into the later zones. I’m only leaving this feedback because the game has real potential, and I’d love to see it reach that level.
[h1]Negative Reviews Were Right[/h1] [i]This is one of those games where the negative reviews turned out to be completely accurate. [/i] [h3]Repetition[/h3] The biggest problem with Greedland is how repetitive it is. Almost everything feels the same from beginning to end. The enemies barely change, the environments all look alike, the objectives repeat over and over, and even the animations get old very quickly. The audio doesn't help either. There is basically no soundtrack. The entire game has only three ambient tracks: one for the main menu, one during gameplay, and one that plays when a boss appears. That's it. There is a progression system, and to be fair, it works. Unlocking upgrades gives you a sense of progress, but it doesn't solve the core issue. The game simply becomes boring because every run feels almost identical. No upgrade system can fix that. [h3]Performance[/h3] Another major downside is the Unreal Engine implementation. The game performs poorly on both Steam Deck and PC. During the later stages, performance drops significantly, with FPS often falling well below 30 regardless of the graphics settings. On Steam Deck, I also experienced some of the longest stutters I've ever seen in a game. I'm talking about freezes lasting two or even three seconds, and again, changing the graphics settings made no difference. [h3]UI[/h3] The interface also deserves criticism. It looks like it was taken straight from a mobile game. It isn't completely unusable, but it feels cheap, low-effort, and not very polished. Another annoying issue is that controller support is broken in many parts of the UI. At first I thought something was wrong with my controller, but I quickly realized it was actually the game's fault. [h3]I can't recommend wasting your time on this one.[/h3]
quality addition to the bullet hell genre but the difficulty doesn't scale with the upgrades and without any semblance of a challenge greedland becomes too easy/boring/repetitive. definitely could do with more difficulty modifiers! worth playing/supporting the dev regardless if you like the bullet hell genre
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803.1K | 2.1K | 88% | $19.99 | |
| $803K | 1.3K | 59% | $29.99 | |
| $803.4K | 356 | 71% | $49.99 | |
| $802.1K | 1.1K | 58% | $19.99 | |
| $804.2K | 2.5K | 94% | $17.99 | |
| $801.6K | 2K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $159.9K | 327 | 86% | $14.99 | |
| $120.9K | 273 | 92% | $7.49 | |
| $21K | 68 | 85% | $12.99 | |
| $3.9K | 14 | 86% | $9.99 | |
| $476 | 7 | 100% | $2.99 | |
| $619.2K | 1.5K | 90% | $19.99 |