
"Greedland” is a roguelike game mixed with survivor-like elements. It's reminiscent of Crimsonland and Vampire Survivors, and as the battle progresses your character will become a mobile arsenal of destruction!
Modeled estimate, not a reported figure. How we estimate →
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About
By using the unreal engine 5, your journey of conquest will be more than ordinary. You will fully experience and immerse yourself in the violent beauty of blood and fire.

Greedland 1.0 is officially LIVE! Unleash new Power Armor, fresh gear, and devastating weapons as you plunge into the uncharted Lava Area for an unparalleled killing spree! Plus, the all-new Mecha Mode empowers you to dominate the battlefield! Massive content awaits. What are you waiting for, warrior? Report to the Armory, claim your new Power Armor, and forge a path of blood and fire!

Hordes of monsters crash down on you, exploding into crimson mist with every shot. Missiles rain, cannons roar, and lasers paint the sky! Unleash extreme firepower to incinerate every enemy in your path. Millions of monstrosities across dozens of levels eye you hungrily. Retreat? Never! Blast right through them! Forge your throne of victory with blood and fire! Powered by Unreal Engine 5, the stunning visual fidelity delivers a symphony of gunfire and an unforgettable feast for your eyes.

Surrounded by monsters? Running low on ammo? Your Titan Mechas are always on standby, ready to deploy. With a brutal aesthetic and overwhelming firepower, they'll crush everything in their path. Bosses or elite foes? They're just minor speed bumps on your rampage. The collision of steel and flesh is always exhilarating! Auxiliary gear combined with mech upgrades transforms you into a mobile meat grinder, making the monsters remember the terror of humanity's wrath!

Welcome to the Armory, warrior! Here, your firepower will undergo radical evolution! Each Power Armor boasts unique upgrades—there's always one to suit your playstyle. A vast arsenal of chips will supercharge your combat, combining with over 300 upgrades to maximize the adrenaline rush of every encounter. Mix and match diverse auxiliary equipment to create unique experiences each run, and even synthesize ultimate gear to utterly dominate the battlefield!

Feeling lonely fighting bugs by yourself? "I'm here to help!" The online co-op system is officially live! Grab a buddy, it's bug-slaying time! Double the firepower, double the challenge, and more than double the satisfaction! What are you waiting for? Bring your best mercenary down! 【Currently supports 2-player online co-op, 4-player co-op is still in development!】

Greedland's achievements today are inseparable from every single supporter! We will continue to listen to our players, drawing inspiration from you and returning value to you. We'll strive for continuous updates, so stay tuned for more exciting content!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Portuguese - Portugal, Japanese, Korean, Traditional Chinese*, French, Polish, Portuguese - Brazil, German, Turkish, Russian +1 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I'm sat on the fence with this one - and let me tell you, the fence is uncomfortable, splinters everywhere, the lot - so I've written you a proper essay instead of just slapping a thumbs up like some caveman who's never had an opinion in his life. Decide for yourselves, you're adults. Allegedly. Here's the stuff I actually liked. There's loads of shiny tat, so if you're a completionist, one of those poor souls who can't sleep until every little icon is ticked off - congratulations, you've found your life's work, and you won't see your family for a fortnight. It's also dead generous with loot, chucking resources at you like a drunk uncle chucking fivers at a wedding, enough to buy and upgrade your gear, though for the really pricey stuff it expects you to grind a bit. Nothing's free, is it. Not even in a game about shooting things. They've taken everything UE5 has to offer and gone absolutely mental with it, and here's the thing: you can tell the devs loved this. What they were a bit short on in the animation and rigging department, they made up for with sheer, genuine affection. Bless them. And I loved Crimsonland, so finding out this is its genuine spiritual successor - even the banner looks like its long-lost cousin - got me a bit emotional, if I'm honest. Didn't expect that on a Tuesday. Now for the stuff that got on my wick. Unless you're one of the aforementioned completionist hostages, it starts getting boring around the ten-hour mark, because the whole thing boils down to Brotato or Soustone Survivor with a posh haircut. And look -I love this genre, I'd marry it - but I wanted better level design. I know level design is hard, alright, I'm not a monster, and you can SEE them trying to make the levels and enemies look different. But mechanically? Every level's just the same level wearing a different hat, and that's what kills it after ten-ish hours. Same dog, different jumper. So why am I recommending it, then? Because the devs poured their entire hearts and souls into this thing and you can feel every drop of it. It's a good game made by people who clearly loved making it, and if you like twin-stick shooters, you'll have a proper good time. Simple as. If I were changing anything, it'd be the levels, which are monotonous as a motorway, give them their own mechanics, something to actually wrestle with on top of the usual chaos. Never built a game in my life, so I might be asking for the moon, but: limit how long you can stand in the sun in the desert levels, make you slip about in the snowy ones. Something. Anything. Make the place matter, not just the wallpaper. And a little note to the devs, lovingly: when you make a game for everyone, you make a game for no one. Was talking about exactly this with my pal Johan the other day, and he's right, the man's a sage. I'd shave off most of the bells and whistles and trade them for harder levels and meatier mechanics - instead of a dozen-plus battle suits and guns, ship me a dozen genuinely different levels, each with its own feel and its own personality. But honestly, brilliant job getting a game like this out the door, genuine kudos to all of you, and your next one could be an absolute belter if you focus on simple mechanics and proper unique levels. Worth the money, especially on sale, for a solid 10–30 hours. It needs some quality-of-life love and a bit of tidying up on the progression, but there are no major bugs or crashes, which these days deserves a parade of its own. And one last thing: if you couldn't care less about the theme and just want a game in this genre, give it a swerve. For me the theme is half the reason I enjoyed it - it's the only reason I sank ten hours in before I started moaning. Take the theme away and you've just got me, sat back on that horrible splintery fence. And nobody wants that.
so many cry babies on the reviews. its a good game good graphics yeah its a grind but they all are grinds like this and i have seen much worse than what people are saying about this game with others. for the price its solid buy if not a crybaby buy the game and enjoy.
[h1]Negative Reviews Were Right[/h1] [i]This is one of those games where the negative reviews turned out to be completely accurate. [/i] [h3]Repetition[/h3] The biggest problem with Greedland is how repetitive it is. Almost everything feels the same from beginning to end. The enemies barely change, the environments all look alike, the objectives repeat over and over, and even the animations get old very quickly. The audio doesn't help either. There is basically no soundtrack. The entire game has only three ambient tracks: one for the main menu, one during gameplay, and one that plays when a boss appears. That's it. There is a progression system, and to be fair, it works. Unlocking upgrades gives you a sense of progress, but it doesn't solve the core issue. The game simply becomes boring because every run feels almost identical. No upgrade system can fix that. [h3]Performance[/h3] Another major downside is the Unreal Engine implementation. The game performs poorly on both Steam Deck and PC. During the later stages, performance drops significantly, with FPS often falling well below 30 regardless of the graphics settings. On Steam Deck, I also experienced some of the longest stutters I've ever seen in a game. I'm talking about freezes lasting two or even three seconds, and again, changing the graphics settings made no difference. [h3]UI[/h3] The interface also deserves criticism. It looks like it was taken straight from a mobile game. It isn't completely unusable, but it feels cheap, low-effort, and not very polished. Another annoying issue is that controller support is broken in many parts of the UI. At first I thought something was wrong with my controller, but I quickly realized it was actually the game's fault. [h3]I can't recommend wasting your time on this one.[/h3]
I kinda regret getting this game now. While I like the gameplay mostly, it overall is kinda boring with the lack of variety of enemies. Leveling takes way too long to the point that after only 5 missions I am having to repeat the 5th mission now (I think I have done it about 5 times in a row now) just to hit a random level so the game can give me more missions to play. Very poor game design there. The biggest problem I have is you can upgrade your weapons, abilities, and class but you get no control over what aspect you can upgrade. I should get to pick what I get to upgrade. Also, it seems the maximum amount of times I can upgrade something is 10? Pretty lame, and the designs of the weapons and classes are lazy. Looks very low effort and nothing about the different classes feel or play that differently. Even getting this on sale feels like a waste of money. It also doesn't help that whenever a bad review is submitted, the devs paste the same copy and paste answer which shows they do not care. That should have been the biggest red flag for me and anyone else to not buy a game when the devs don't really read the negative reviews and actually address the players issues with the game. It's a clear lack of respect. Game is below average. Fine to play when bored but leaves you with wanting more. A time killer at best.
割草爽游
肉鸽经典
很好玩,好久没有见过这么好玩的游戏了。
this is the kind of game you're going to play past the refund point before you start to have mixed feelings, just saying. the gameplay itself is good. the progression & menus are bland & the gating of maps feels arbitrary. like, you can't play map x until you complete a run w/the flamethrower or use this suit of armor. I know- roguelites do this, but here it feels uninspired and/or not well thought out, for ex. having mandatory mods that take up slots for basic functionality, like being able to move & shoot or have radar or see damage numbers. seriously? still fun & I'm giving it a thumbs up, but the menus & selection screens could *really* use an overhaul to make it more fun, imo.
This game is a perfect example of why Steam needs a "neutral" option. The game looks good and I personally found the early game pacing to be just fine. You have 3 advancement missions that you need to complete for account leveling which unlocks new features. You get new characters, new guns, new mods, new support systems, the ability to purchase increased mod capacity, etc. Plenty to work towards and making early game purchases felt fair. For MOST of my runs, I felt relatively comfortable. There is always a period of doubt, but then it feels like I roll something good or the first boss drop gives me something that hugely sways momentum. I wouldn't say it is too easy because you do have "challenges" which are modifiers for the mission. However, these are predefined and limited to 3. You can't select from a large list to choose how to make it more difficult, but fit to your playstyle/build. There are mechs and an endless mode. It took me 23 missions (9 hours on Steam) to unlock them. It took me 10 seconds of using the mechs to be disappointed. My first mission after unlock was an endless and I don't know what triggered the mechs. They lose health rapidly and the bosses you kill while piloting do not drop anything. My endless run ended at level 80 something and out of the blue. I was DELETING everything on the map and suddenly it said "Signal Lost" and the run was over. Speaking of ending runs. There is no way to see your stats at the end. You get a basic rundown of time survived, enemies killed, and currency gained, but there is no breakdown showing damage by equipment type. So was that orbital cannon working well for me? Or should I have invested more in multi-shot and bounce for my burst rifle? Who the hell knows. The mod system is kind of neat and on the face of it the game has a decent amount of depth, but once you begin unlocking things you realize there is less to it than initially thought. Like you unlock an "Air Support" section in your armory where you equip your power armor (character), weapon, etc. You cannot do anything other than view information about the air support. I thought you'd unlock this and be able to select which support packages you want for your mission or that you could upgrade them. Nope. You just level your account, unlock this section, and congrats, now you look at it. Overall I've enjoyed my 9ish hours and haven't encountered any major bugs or crashes. The one abrupt endless run was disappointing and I'm not sure if I got nuked from something that didn't appear or what happened, but I'm not going to write the game off from that. I'd say with some quality of life updates such as the end of run damage breakdown, run history, some cleaning up of the progression systems, etc that this could be a pretty good little game to sink 10-30 hours into. Oh. And some people have mentioned how the missions have fixed time limits. I agree that having to play 15-20 minutes because of the mission and not because you want to feels bad. You do unlock something that allows you to speed up time, but the game doesn't tell you how to do it. Once unlocked, you interact with your landing shuttle (whatever its called in game) and at the top left, above the perks you can purchase, you can pay to activate it for a certain amount of time. I've only done it once so I can't recall, but it was cheap and this will definitely help speed up runs. I'm currently sitting at 24% planet completion, have all mods I've unlocked purchased, most of them fully upgraded, and have a lot of my equipment upgraded. I still have several power armors, weapons, and equipment to unlock so I'll probably give it another 10 hours to see what's what. TLDR Worth the price, especially on sale, for 10-30 hours of gameplay. Needs QOL updates and some refinement of the progression systems. No major bugs, crashes, etc. Performance is OKAY, but once you get to the end of those 20 min missions or doing endless mode, you're gonna have to turn graphics down and it'll still struggle a bit. If you don't care for the theme and are looking for a game in this genre, I would pass. To me the theme is a strong part of what I enjoy and why I was willing to put 10 hours into the game in the first place.
割草很爽,但是太单调不耐玩,重复度高
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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