
Scoregasm is an incredible, variety rich shooter with a non-linear, branching paths style galaxy to explore. It's pretty, accessible, fun and really rather good! Blast your way through the galaxy's many varied levels and use your skills to change your route, find new levels, new enemies, unlock bonus challenge stages and fight the bosses...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not working with PS3 controller, Steam controller, or mouse/keyboard on Windows 10 for me.
⠄⠄⠄⢰⣧⣼⣯⠄⣸⣠⣶⣶⣦⣾⠄⠄⠄⠄⡀⠄⢀⣿⣿⠄⠄⠄⢸⡇⠄⠄ ⠄⠄⠄⣾⣿⠿⠿⠶⠿⢿⣿⣿⣿⣿⣦⣤⣄⢀⡅⢠⣾⣛⡉⠄⠄⠄⠸⢀⣿⠄ ⠄⠄⢀⡋⣡⣴⣶⣶⡀⠄⠄⠙⢿⣿⣿⣿⣿⣿⣴⣿⣿⣿⢃⣤⣄⣀⣥⣿⣿⠄ ⠄⠄⢸⣇⠻⣿⣿⣿⣧⣀⢀⣠⡌⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⠄ ⠄⢀⢸⣿⣷⣤⣤⣤⣬⣙⣛⢿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡍⠄⠄⢀⣤⣄⠉⠋⣰ ⠄⣼⣖⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⢇⣿⣿⡷⠶⠶⢿⣿⣿⠇⢀⣤ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣷⣶⣥⣴⣿⡗ ⢀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄ ⢸⣿⣦⣌⣛⣻⣿⣿⣧⠙⠛⠛⡭⠅⠒⠦⠭⣭⡻⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠄⠹⠈⢋⣽⣿⣿⣿⣿⣵⣾⠃⠄ ⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⠄⣴⣿⣶⣄⠄⣴⣶⠄⢀⣾⣿⣿⣿⣿⣿⣿⠃⠄⠄ ⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⠄⣿⣿⡀⣾⣿⣿⣿⣿⣛⠛⠁⠄⠄⠄ ⠄⠄⠄⠄⠈⠛⢿⣿⣿⣿⠁⠞⢿⣿⣿⡄⢿⣿⡇⣸⣿⣿⠿⠛⠁⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠉⠻⣿⣿⣾⣦⡙⠻⣷⣾⣿⠃⠿⠋⠁⠄⠄⠄⠄⠄⢀⣠⣴ ⣿⣿⣿⣶⣶⣮⣥⣒⠲⢮⣝⡿⣿⣿⡆⣿⡿⠃⠄⠄⠄⠄⠄⠄⠄⣠⣴⣿⣿⣿
[u] GAMEPLAY [/u] Thanks in no small part to the seminal 1980s classics like Robotron and Asteroids, we now have more twin-stick shooters than we can swing a twin-stick at. The principle is the same as it's always been: kill tons of enemies and avoid bazillions of missiles. Screens are confined by boundaries so the action is tight and restricted and incredibly intense. Its main gimmick, like Waves, is a slightly overpowered special attack which kills anything within a small radius around your ship. Each level lasts about 40-60 seconds. Most enemies have one hit-point but with power-ups aplenty the usual sight is to see a monumental stream of bullets issuing forth from your ship and swarms of enemies exploding into smithereens. [u] PRESENTATION & DESIGN [/u] The start-screen doubles as the level-select screen so moving your ship to the right scrolls through and uncovers the map of levels. Be warned though, it's a badly designed mess with no explanation or description given as to how navigating through the game actually works. Sound is a mixed bag as well; pumping, trance-like tunes get you into the zone but while in the menus the peculiar soundtrack coughs and splutters like a badly distorted fart. Graphics are fine, comparing similarly to the game's closest competitor, Mutant Storm Reloaded. The progression system in Scoregasm is disorientating to say the least. You get a score at the end but this gets lost to a broken online connection. However the high-score, best combo score and rank (S, A, B, C, D, E and F) for each individual level, if beaten, are stored and can be viewed on the stats page afterwards. [u] CONCLUSION [/u] Scoregasm still remains one of the most intense Asteroids-inspired / twin-stick shoot ‘em ups of all time. Clearing tricky levels by a split second through skill and dexterity is always greeted with satisfying relief. Although it may not have the polish and class of a Geometry Wars it gets a lot more things right than other games of this ilk such as Bullet Candy, Gran Vitreous or Death Ray Manta. On the other hand it would benefit from giving the player the option to play individual levels (like in Mutant Storm Reloaded). The alternative Challenge levels are also too ridiculously tough for casual players. Still, the sheer enjoyment gained from the main part of the game is immense and largely makes up for these minor quibbles. 3/5 For the full review of this and other games please check out or follow my curator page at: [url=http://store.steampowered.com/curator/26108770-Parsons%27-Garden/]Parsons' Garden[/url]
iyi güzel kör falan oluyoz
"Dude this rocks" cake with a helping of awesome sauce on the side.
Simples, mas viciante!
弹幕游戏,还行。打发时间用还不错。玩一会就无聊了。
Backlog review, trying to get into this in 2018 is an instant NOPE, running at 4k, game will get to the menus, then sound gets all wild, nothing will play, looks like crap as well, gonna have to pass, next!
🟊🟊☆ - Everytime I come back to Scoregasm, I like it a little bit more. That might be because the twin-stick arcade is an easy genre to mess up; only one in five really do it for me, and Scoregasm arouses deep sensual vibes within me. ((Ok. That's enough of that.)) Basically, Scoregasm knows what it's here to do and achieves it competently. That's not a ringing endorsement, but once in a while, you just want to shoot [stuff] up with some brainless fireworks and tawdry, raunchy sound effects. What you see is what you get. The courses are limited, but well sculpted. If you're on the fence, you should get it. I'm ready to bet you'll get more than your five bucks worth. Only thing I'd like to see added is a random/marathon mode.
It’s nice to see a developer so comfortable in their own skin that they’re happy to just make a totally bog-standard game in a decades-old genre and release it. I’m being 100% sincere - on a Steam storefront divided three ways between eastern European one-man development teams publishing purchased Unity assets as actual games so they can scam you into buying trading cards, massive corporations publishing multi-million dollar products at the detriment of their thousands of soon-to-be-laid-off employees so they can scam you into buying weapon skins, and the handful of independent creators actually trying to do something interesting, it’s good to see the occasional good old-fashioned lazy game. [i]Scoregasm[/i]’s gimmick is that its structure branches out, allowing you to play its collection of very similar levels in just about any order you choose. The problem with this is that it’s missed the point of branching pathways in video games in the first place. RPGs did it to give you a stake in the story. [i]Super Mario Bros.[/i] did it to reward you for finding hidden areas. [i]Scoregasm[/i] just does it because, deep inside, the developers probably knew that they had to do [i]something[/i] different. It doesn’t make the game more fun or more interesting, it just makes it less likely that I’m going to try to decipher the mess of a user interface and more likely that I’m just going to uninstall it and never play it again. That said, it’s fun in the same ways most twin-stick shooters are, which is in the ‘not at all’ way. There are a lot of bright colours, so if you’re into that, check it out! Otherwise, it’s the same droning, monotonous gameplay where you could almost fall asleep whilst circle-strafing around different-coloured spaceships. In a way, though, that’s the most transcendent thing I’ve played in a long time, because you can relive the experience of the developer falling asleep whilst working on it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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