
A unique action-puzzle platform game that will give you a whole new gaming experience.
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Languages: English, Japanese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Miracle Fly [/b] is a simple arcade game. You play one of three witches flying through the levels trying to reach the exit. While doing so you can collect coins, stars and shoot enemies. The different levels can be accessed through the world map. In total there are 8 worlds each with 9 normal levels, 3 bonus levels and one boss battle. So there is a lot of content. I admit I was and am still a little bit on the fence for [b] Miracle Fly [/b]. The "wow, interesting, fun" aspect which is the reason for most of my reviews is somehow different here. But I just can't find any reason why I should NOT recommand the game. From a pure objective perspective the game is really good. While the overall gameplay between the witches is the same and the changes are rather small, they are important and noticeable. For example is the range, style and strength of the broom attack different for each of them which can make a change on how hard a level is to complete. Also while there are 8 worlds they all feel different enough to be justified. Every 4 level a new gimmick is introduced which keeps the game fresh and interesting (bouncing walls, giant enemies, different fluids to swim trough, reduced gravity, ....). The world and level design is really strong and show the creativity of the developer. Mixed to this are some puzzles (mostly needed for getting the three stars in each level) which do challenge your head. Additionally there are a lot of secrets and shortcuts. And the game still has a lot of content. So what is that keeps bugging me? I think most of my concerns come from being an achievement hunter. In order to unlock all achievements you need to play through the game at least two times and play each level multiple times. You need to collect all stars, need to win the time challenge (which also shows the creativity since the shortcuts are important now) and replay the whole game in New Game+ (IMPORTANT NOTE: You need to beat the game with each witch having completed the same amount of levels to unlock NG+) with three new characters. So all in all I probably replayed some levels far too often for them to be still enjoyable. Added with the high skill level needed to beat some of them, there is a lot of frustration potential and I probably cursed more then recommanded for my health. Also most achievements are connected to the boss challenges where you have harder versions of the normal bosses. Like really hard. On the other hand again the developer was (during the time I played the game) very active in the forum, helped with a lot of questions, gave away tips and secrets and even changed minor parts of the game to make it more accessible. This deserves some praise in my eyes and is one of the reasons why I recommand the game now. So if you are looking for a creative game which can give a lot of challenge - if you are searching for it - and can take away a lot of your time I don't think you can do much wrong with [b] Miracle Fly[/b]. PS: If you have any questions just comment on the review and I'll try to come back to them as soon as possible.
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Hours played at review time, across 40 reviews with recorded playtime.
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Платформер про ведьмочек, летающих на метле. Всего три ведьмочки, разнящиеся в основном дизайном персонажей и выхлопа из метлы, с минимальным различием в возможностях. При помощи выхлопа из метлы ведьма летает, им же убивает врагов и разрушает препятствия. Так что, разворачиваться к врагу задом вам придётся, несмотря на нелепость этого действия. В принципе, совершенно стандартное соответствие жанру платформера изделие. Уровни, ловушки, мобы, толстые неповоротливые босы, только не прыгать надо, а летать, что делает игру несколько легче прыжковых аналогов. Да, на пол1т и стрельбу тратится мана, так что парить "аки птица небесная" не выйдет. Графика сносная, музыка тоже, да и геймплей вполне средний. Палец вверх заслуживает, но по-сути, совершенно проходная игрушка. На раз-другой. [i]Обзор был написан куратором группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Если хотите посмотреть остальные обзоры, то жмите [url=http://store.steampowered.com/curator/28776273/]Сюда[/url].[/i]
这是一个讲述三位马猴烧酒,骑着她们的喷气式魔杖【应该是魔杖的叭...啊不管了】飞过一个又一个终点的故事.. 建议大家用手柄来飞哟,会有一根红色的引导线,飞得会比鼠标更加的精准.. 咱只想说,不要忽略了一些独立的小游戏,因为这一类游戏呢,她们舍弃了奢华的外表,却往往在这个游戏是否因崔思婷方面做足了功课..而这个米拉库露fly,无疑又是小游戏中的一个精品..小清新,可爱而又萌动的风格,非常非常的讨人喜欢,咱对这方面总是没有任何抵抗力,是属于看一眼就会爱上的那一类..并且,不管你是消遣还是忙里偷闲,这个游戏都是一个不错的选择..其实除了需要精准的方向操控技巧之外呢,她还是个解密游戏,不然有些空间可是飞不进去的@x@..有一关咱甚至还需要玩一个简化的华容道才能拿到第三个钻石.所以咱认为,如何用最短的路线最短的时间达成全收集,是这游戏需要反复尝试的一个大课题呢w 其实一开始咱玩得轻松愉快,直到...咱遇到了蓝钻第三关qwq卧槽这一关就是用来报复社会的好嘛...在失败了20多次以后,,我选择了...换一关玩...谁要是能很轻松的通过这一关,请收下咱未来三天的膝盖
[h1] Might be ok if you like simple arcade games. Not the worst but generally %^&&*^&* so you know what to do. [/h1]
Miracle Fly is a fun little indie platformer that avoids many of the pitfalls that indie platformers tend to have. To me, its biggest strength is you never feel like you're getting locked out of content. Most platformers are level based, and more levels are unlocked as you complete currently available ones. Though no matter how skilled I am, there's a good chance at some point there will be a level I simply will not be able to beat, and as a result, I miss out on experiencing anything from a few levels to an entire chunk of a game. Miracle Fly avoids that by having multiple paths on level selection screen, so odds are you will usually have more than one level to choose from in order to unlock more levels. Additionally, stars can act as a cushion for when you get into a difficult situation. These stars are collected by getting all the gems in a level, collecting a certain coin in a level, or defeating a world's boss. For a certain amount of stars, you can revive yourself at the location of your death in a level and receive a few seconds of invincibility. There will always be a limited amount of stars available and within a level the cost of revival doubles with each use, so it isn't feasible to abuse the feature to make the game a cakewalk. The game is also flexible in its requirements to complete a level. Reaching the exit portal with time to spare is the only task required. You’re welcome to collect all the gems, get every coin, or defeat every enemy, but ultimately such objectives are optional. However there is incentive complete them, given that the aforementioned revive mechanic is tied to gem collection and the occasional coin. This allows for an overall flexible approach that can be rewarding without feeling punishing. The levels have a gradual increase in difficulty as the game goes on, but never feels insurmountable like I’ve encountered in other games. Levels become longer and more complex, puzzles are more demanding, enemies increase in quantity and get harder to kill, gems become tougher to collect, bosses increase in difficulty, and health powerups become basically nonexistent. I only take issue with the last change; if anything, health powerups should’ve become more common as the game went on, when the player is more likely to actually need them. In the game's defense however, two of the three playable characters are able to regain health under circumstances, but depending on the level at hand, they might not have the abilities best suited for success. Another strength of Miracle Fly is that it never gets stale. Many platformers are mechanically sparse, and end up becoming repetitive or poorly ramping up the difficultly to make up for the lack of mechanics. Miracle Fly is always introducing new blocks, buttons, and enemies. Additionally, the three characters you can choose from differ in their abilities, strengths, and weaknesses, so even if you prefer one, you’ll likely use all of them at some point in the game. Some gameplay aspects introduced are more obtuse to figure out than others, but I never felt like Miracle Fly was getting old as I played it. Besides the previously mentioned issues of limited health powerups and occasionally hard to understand mechanics, I’d say another problem is it’s easy to become dependent on the revive feature to complete a level. Odds are, you’ll have a surplus of stars to blow by the time you start reaching levels you need to revive in, and may become careless as to how often you use them. Then, as stars become more difficult to amass as the game goes on, you might find yourself suddenly stuck on a boss level with 0 stars, meaning you’re expected to traverse the level and beat the boss while taking no more than few hits, sometimes that’s doable, sometimes it isn’t. When it isn’t, then you’ll retreat across the level selection screen to find any levels where you didn’t get all the gems or maybe missed the coin so you can scrounge up enough stars to at least get a 2nd chance. While I don’t think the revive mechanic needed to be drastically different, maybe limiting revivals to 1 per level would’ve satisfactorily given the player a safety cushion while encouraging them to get better at the game and not waste their stars. I purchased the game for $1.99, and with over 20 hours in it so far, it was most certainly worth the money. Even at $7.99, considering the girth of content you get, and it being a relatively pain-free experience, I would say it’s worth it. Between the gameplay, level design, and art, you can tell a lot of effort was put into this game, and a fun experience awaits you if you give it a try.
Worst control EVER. Nice game art, nice and friendly sound, adorable characters, but horrible controls. I dont understand is the same developer of Magic Cat, a really good and fun game, but this one, have a really weird controls, and for this reason is boring, not fun, a lot of anger just trying to move your character, so I dont recomend. O jogo teria tudo para ser maravilhoso, é do mesmo criador do Magic Cat, é lindo, bem desenhado, trilha sonora boa, um mapa bem trabalhado e lembra o jogo do Super Mario. O problema mesmo fica no controle mais esquisito que ja vi em um jogo,, ao atirar vc se movimenta para o lado oposto. Realmente confuso e que tira toda a graça do jogo. É bizarro e cansativo, e não vale o esforço de aprender algo que no fundo não tem sentido. Por isso é um NÃO nesses jogo, infelizmente.
Cute art and simple idea for game. It is fun and there is little challenge because of weird controls. Works good and there is no bugs. It is very relaxing to put hours in this game.
[h1]꧁ NA PROMOCJI JESZCZE UJDZIE꧂ [/h1] ale za fulla za dużo [h1]Fabuła[/h1] ... [h1]GRAFIKA[/h1] jak widac [h1]Muzyka[/h1] nie ma zbytnio [h1]Rozgrywka[/h1] klikasz i latasz na miotle i przhcodiz poziomie [h1]Podsumuwjąć[/h1] takie klikadło no może kogoś zadowli dla mnie tkaie meh ale dobra ludizel ubai takie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
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A solid little puzzle platformer that gets absolutely brutal towards the end.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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