
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you Mary.
除了日式avg一贯的生怕玩家看不懂记不住的重要对话重复以外,真的很有意思啊!
Believe it into reality
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
演出、音楽、物語。全てが大事な役割を持って一つの芸術作品を作っているように思える素晴らしいゲームです。演出と音楽が主人公メアリや彼女の通話相手の登場人物たちの心情をうまく表現してくれているおかげで、シュレーディンガーズ・コールの世界観への没入感がとてつもなく高くて、どこでゲームを切り上げてどこからプレイを再開してもすぐ感情移入できました。シーンの切り替えに伴うBGMの変化があまりにもシームレスで自然すぎて、まるで映画を見ているかのようでした。電話の音が音楽と一体化したところがまさに天才で感動しました。ゲームをクリアしたあと、しばらく椅子から立ち上げられず、ただただ泣きながら誰もいなくなったタイトル画面へ拍手を送っていました。本当に唯一無二で素晴らしい体験でした。ありがとうございました。
とにかく世界観、演出、音楽が素晴らしい。 読破後は心にぽっかり穴があいたような気持になり、心地よい虚無感に襲われました。 メアリ;;
序章结束:世界已然末日,唯有羁绊永存
Jogo muito bom, eu como nao falante do ingles tive um pouco de dificuldade, mas deu pra sentir o jogasso. Recomendo
Thank you Mary
I've only covered the first chapter so far. And I adore the visuals and the mystery so far. The music can be a bit overwhelming sometimes and I'm not a big fan of the jaunty music (like when talking to certain characters) because it kinda knocks me out of the mood. But overall, recommended so far.
So here's the thing: I technically didn't play the game, because I watched a streamer play through all of it instead. I just saw the credits roll not even an hour ago, and I just had to buy it anyway and leave a review, because yes, this game really is THAT good. I'm a sensitive kinda guy, I love a good heartache story and all, but for some reason I've never been able to actually cry from being moved by one. I don't really think about it, some things just aren't meant to be and I was ready to appreciate the story all the same just like any other tearjerker I've liked before. Well I'll tell you what, this game actually pulled it off. The combination of the emotional depth it delves into as you unfold these people's lives, and the incredible soundtrack that elevates it all completely swept me off my feet. In fact, I have one of the tracks on loop in my ears as I'm writing this. Which brings me here now. I just couldn't step away from these streams without properly thanking the devs for making me "believe my tears into reality" haha. And now that I've gone and bought it, I suppose I might as well try to make my mom play it too, hopefully when a French translation eventually comes out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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