
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most audio/visual visual novels out there. Incredible presentation and a solid story. The ending does feel a touch too long, but otherwise, I thought it was a very well paced ~10 hour experience.
[h1] Highly recommended [/h1] One of the best games I've ever played. Everything from the music, art and story is completely perfect for me. I was so sad at the end of every chapter. Thanks to every members who created this game. From KWB with love.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
瑪莉,能和妳說話、能聽妳說話真是太好了,謝謝妳,我們在世界毀滅前的二十一奈秒見吧
This game made me cry each episode. Sobs and sniffles/10. (It's reallyyyy good).
女の子が電話相談をしていくビジュアルノベルゲーム。選択肢による分岐もなく、不正解によるペナルティ等もないのでADVというジャンルではなく完全に読み物に音楽や映像がくっついた系のノベルゲーだと解釈している。 そして肝心のお話なんだけど… とにかく中だるみするなぁ。という印象。開始時に見知らぬ部屋で目を覚ます、主人公は記憶喪失、世界が終わる寸前などのドデカい謎を用意しつつ、各キャラクターの相談エピソードをクリアすることでちょっとずつ情報が得られる仕組みなんだけど、これがうまくいっていない。 まず各エピソードは相談者の失われた記憶の中にある悲劇を突き止めていく展開になるんだけど、なんかすごいご都合主義的な展開に感じてしまった。「ここについて知りたい」と主人公が感じたらその情報を知っているやつが突然生えてくるし、当人の記憶の戻り方も唐突だったり。プレイヤー側が「これってどういうことなんだ…?」と考える暇もなくもう答えが用意されているというか。 そして大目標である世界の謎&主人公の過去の情報が小出しにされすぎ。1.2章を終えても想像の取っ掛かりすらない状態で、結局最終章でドバーッと一気に出されるのでここを推測していく楽しみはなかった。更に言うと最終章が始まってすぐあらかたの人は真相に気づけてしまうと思う。そして世界の謎や設定については作中では完全になげっぱなし。体験版をやってここに惹かれた人は手を出さないほうが良い。 演出についても最初の1章は「オリジナリティあるな」とプラスに思えるけど、後半あたりはもうくどすぎてお腹いっぱい。そもそも分岐もなく考えていく要素もないのに時間がやたらかかっているのは文章量が多いからではなくこの演出と過去回想がめちゃくちゃ長いから。インパクトのある画面効果はここぞというときのために取っておいて欲しかった。 総評として、絵や演出、音楽にはオリジナリティを見いだせるが、シナリオや構成に粗が目立つ。特にイラストは重要で、主人公のメアリにひたすら付き合っていくゲームなのでここのビジュアルにビビッとこないとかなりきつい。
丰富的演出效果和无聊的游戏流程形成了非常强烈的对比。
Masterpiece - 10/10
A real tearjerker. sometime dialogue repeat itself a little but the story itself is one of the best. also visual and soundtrack are crazy good especially soundtrack!
配乐与剧情在我看来是优质视觉小说最核心的两大要素,而薛定谔的电话都做得十分不错
无与伦比 ! 精妙绝伦 !扣人心弦 ! 惊世骇俗 ! 这是我玩过最具感染力的视觉小说 ,我会永远记得这部游戏的 百万分推荐给喜欢视觉小说的人 以上是当晚通关第一感受 ,个人也有几个希望传递给制作者改进的意见 第一 ,游戏最出色的莫过于音画结合带来的第一感官冲击 ,音乐是这款游戏最大的亮点 ,每个出场的角色都有其专属的BGM ,而且都文雅且动听 。但文本推进剧情的时候会把配乐十分生硬的给切割掉,这个是有些影响代入感和沉浸感的 其二 ,作为视觉小说 ,似乎有选项取舍已经是传统 ,但这里并没有决定剧情走向不同的分支选项 ,不管怎么选左右对话玩家只能被动的“从一而终” ,并且有的左右对话实际上是剧情中完整的一句对白 ,那我属于选了个寂寞 。(作用是防止玩家看文本睡着吧 ,hh) 制作者用了取巧的方案设计 ,给游戏带来一点小瑕疵 虽然长篇大论的提了几个缺点,但我确是出于爱之深,责之切的心情出发 ,我十分喜欢这款游戏将声乐画面结合的演出方式 ,也很喜欢里面的角色还有他们的BGM ,尤其是侦探马克思 。我更喜欢制作者用伤痛文学牵写出了一段救赎之旅 ,日本人确是写单元回后将伏笔回收的高手 。还请自勉 ,它日若有新作,吾将复来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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