
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
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About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 72 reviews with recorded playtime.
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
グラフィックから少しでも気になった人なら期待を裏切らないので絶対買ってプレイしてほしい! グラフィック、BGM、シナリオの全てが嚙み合って1つの素晴らしい作品として昇華している。 アニメやドラマ、映画などでたくさんの物語が見れる世の中だけど、やっぱり自分はADVゲームが好きなんだな、と思わせてくれる、そんな作品でした。
没头没尾用感人故事氛围包装的轻小说
仅点评前三章,第四章可能我个人没有那么喜好。剧情玩一半就能猜到大概,但每一章又有那几个小反转骗一骗眼泪。适合能静下来慢慢玩的。
接下来有可能剧透 这个游戏流程很短,但是讲的东西很多 在救赎时,有一首bgm,人声吟唱一直在重复着模糊不清的呢喃,那声音,既像"Mary"又像"Ari",这种不确定的模糊,正是薛定谔的底色,是这个游戏的底色 不愿意面对真相,或者没办法见到真相,但是如果不知道是否死去,那么每当想起时,他都在不断地死去,这就是这个游戏对“叠加”赋予的浪漫意义 不管是自我厌恶抑或是嫉妒他人,其实都是在那种情景下会产生感受,只是如何看待,或者内心的倾向如何,是绝望的两面 在游玩第四章时,我以为我已经猜到了后续的剧情,主角却傻傻的还未发觉,我以为制作组的水平突然下降,结果正是这样的思维,让我在后续受到了成倍的震撼 最后,月亮坠入世界,她或许再次变成孤身一人,也可能与无数的人团聚,毕竟月亮已经坠入世界,想要什么样的真相,只管去相信就行,毕竟, 坚信就会心想事成
该作最出彩的是音乐和美术风格 剧情触人心弦的很大程度其实都是游戏演出带来的震撼 配乐和演出的光效起了很大作用 剧情的话个人认为中规中矩 确实很多地方很感人 但后段急转直下和开头相对比较圆满温馨的故事让我感觉有些割裂 最后的结局从拯救世界反转成自我救赎有点高开低走 但想到本作的核心其实是感同身受倒也还算能接受 以及玛丽可爱捏 最后打破第四面墙和玛丽的对话 让玛丽解决遗憾和自己和解也算是好结局了 片尾曲之后回到标题界面还是有种意犹未尽的感觉 比起游戏 个人感觉更像是文艺风的有声视觉小说
命は救えなくても、魂を救える物語 優しい人におすすめ
从demo到现在,分了几次打完了。 虽然没有一口气打全量,不过每章都是一口气打完的。 演出的氛围是真的到位, 虽然剧本有点老套,但是新瓶装旧酒永远是对的。 我们总要拯救一个叫玛丽的人。(鸣上悠表示赞同)
首发买的游戏,但是因为在大五实习所以才陆陆续续玩完了,我是精神科的一个学生,这个游戏有让我回想到想选择当一个心理医生的契机,因为我想像玛丽一样去倾听他人的痛苦,希望自己能帮到他们,从自己对他人命运造成的影响中找到属于自己存在的证据。但是我明白我将会和玛丽一样是个欺骗者,因为创伤事件已经发生,任何方法都不会改变既定事实,按这个逻辑来说,我没有任何能力治愈别人,但是正是因为穿着白大褂的所谓“欺骗”,让无数人看到希望,所以医生才有了能力治疗所谓的创伤。这个游戏完美呈现了这个过程,玛丽通过倾听建立和他人的信任,发觉别人有着和自己相似的痛苦,从而找到属于玛丽的救赎。没错,那些奇迹般的大团圆结局没有产生,但是那又如何呢,我想玛丽和我们都已经能够接纳自己了。
メタスコア90点のゲームか・・・?これが・・・? 前半はアルツハイマーの介護をしてるだけで後半面白くなるのかと期待してたけど後半も何十回も同じ話聞かされて頭おかしくなるのかと思った
傑作を超えた怪物と呼べる作品。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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