
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masterpiece - 10/10
Brawling my eyes out at 3AM and I have to wake up at 6AM. Thank you Mary.
A real tearjerker. sometime dialogue repeat itself a little but the story itself is one of the best. also visual and soundtrack are crazy good especially soundtrack!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スキップねぇ!オートもねぇ!やるこたクリック連打だけ! フローもねぇ!分岐もねぇ!ログはスクロールぐーるぐる!
I don't think i've ever been so emotional for a story. It took me a whole month to finish an 8hrs game because its so well written and broke me to tears. 9.5/10 game 10/10 visual 11/10 music 9/10 gameplay I commend you to at least give the demo a try and then decide whether to buy it and experience one of the best visual novel i've played.
This game made me cry each episode. Sobs and sniffles/10. (It's reallyyyy good).
女の子が電話相談をしていくビジュアルノベルゲーム。選択肢による分岐もなく、不正解によるペナルティ等もないのでADVというジャンルではなく完全に読み物に音楽や映像がくっついた系のノベルゲーだと解釈している。 そして肝心のお話なんだけど… とにかく中だるみするなぁ。という印象。開始時に見知らぬ部屋で目を覚ます、主人公は記憶喪失、世界が終わる寸前などのドデカい謎を用意しつつ、各キャラクターの相談エピソードをクリアすることでちょっとずつ情報が得られる仕組みなんだけど、これがうまくいっていない。 まず各エピソードは相談者の失われた記憶の中にある悲劇を突き止めていく展開になるんだけど、なんかすごいご都合主義的な展開に感じてしまった。「ここについて知りたい」と主人公が感じたらその情報を知っているやつが突然生えてくるし、当人の記憶の戻り方も唐突だったり。プレイヤー側が「これってどういうことなんだ…?」と考える暇もなくもう答えが用意されているというか。 そして大目標である世界の謎&主人公の過去の情報が小出しにされすぎ。1.2章を終えても想像の取っ掛かりすらない状態で、結局最終章でドバーッと一気に出されるのでここを推測していく楽しみはなかった。更に言うと最終章が始まってすぐあらかたの人は真相に気づけてしまうと思う。そして世界の謎や設定については作中では完全になげっぱなし。体験版をやってここに惹かれた人は手を出さないほうが良い。 演出についても最初の1章は「オリジナリティあるな」とプラスに思えるけど、後半あたりはもうくどすぎてお腹いっぱい。そもそも分岐もなく考えていく要素もないのに時間がやたらかかっているのは文章量が多いからではなくこの演出と過去回想がめちゃくちゃ長いから。インパクトのある画面効果はここぞというときのために取っておいて欲しかった。 総評として、絵や演出、音楽にはオリジナリティを見いだせるが、シナリオや構成に粗が目立つ。特にイラストは重要で、主人公のメアリにひたすら付き合っていくゲームなのでここのビジュアルにビビッとこないとかなりきつい。
关 爱 留 守 儿 童 美术音乐的顶级演出 [spoiler]让我突然联想到《世纪末之诗》游戏介绍里的那句话“再次向视觉小说表现力的极限发起挑战”[/spoiler] 略显花哨的画面带来的代价就是过多的画面营造氛围,过低的信息密度展示剧情,重复的点击操作撑起流程
在进行前三个故事的时候,心情是这样的: 第一个:哇,顶级视听!真·新视觉小说!!! 第二个:顶级视听。其他的,额,就还好。 第三个:顶级视听,但是故事实在是有点俗套了,不知道后续还值不值得期待。 第四个故事以及结局——从预感到真相开始,心脏猛猛被揪着,眼泪哗啦哗啦地流着。这个状态持续了几小时。 我想,认为故事俗套的评论,多半没玩到结局。 我知道一定有反转,也曾见过不少华丽反转和打破次元壁的故事。 但这个故事,只能说贫穷限制了我的想象力。当最后一切真相大白,才明白前几章无聊的煎熬全部都是精巧的铺垫。 我愿意推荐给任何人——能够接住她,耐心给玛丽打完那通电话的人。 我也感谢与你相遇,玛丽。
Im at a lost for words, not only is the Music and Artstyle just beautiful the way it practically compliments each other, its like nothing ive ever seen/heard before. Added in with a such well crafted story is nothing short of perfection. Very rarely has a story left an impact like this has and speak to my soul. Nothing short of a Masterpiece. Thank You, Mary
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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