
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
素晴らしい
誰かに寄り添う大切さを思い出せた
고객님들이 기억이 안 난다며 본인 푸념만 5시간씩 늘어놓고 있어요 저 상담원 때려칠래요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
life changing. you will cry a million times
[h1] 《薛定谔的电话》:回响 [/h1] 两个悲哀的灵魂在错误的巧合下演奏出的只能是错位的乐谱。想看清盒中的猫,想捞起水中的月,当思绪沉入水底,我的死亡,会是浪漫的,对吧? 我无法对你说出“做自己就好”这等冠冕堂皇的话,玛丽,但是,我想,正是你的善良,照破了过去的虚妄,拯救你的,是你所拯救的世界。
It's a good game. Thank you Mary. Thank you Chirimenjako. But you really need to smoothen the gameplay process more, a lot of button clicks feels unnecessary and actually ruined some of the reading immersion for the novel.
type ♥♥♥♥
遊戲最後很值得思考 風格也很棒 我很喜歡
優秀的美術跟音樂,想多跟瑪麗聊天阿~~
比都市传说的那个要好得多,表现手法没得说。 剧情的话,可以有很多个理解这个比较自由
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $25.4K | 67 | 100% | $34.99 | |
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| $3.3M | 7.3K | 95% | $9.99 | |
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| $81.6K | 254 | 97% | $16.99 | |
| $38.1K | 82 | 87% | $39.99 |
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| $343.2K | 729 | 71% | $14.99 | |
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| $342.9K | 2K | 96% | $14.99 | |
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| $343.4K | 724 | 49% | $29.99 | |
| $342.6K | 410 | 77% | $19.99 |