
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从demo到现在,分了几次打完了。 虽然没有一口气打全量,不过每章都是一口气打完的。 演出的氛围是真的到位, 虽然剧本有点老套,但是新瓶装旧酒永远是对的。 我们总要拯救一个叫玛丽的人。(鸣上悠表示赞同)
……还没想好要写什么样的长评。只是打了序章就感觉胃里翻江倒海的,从文本上来说其实没有太多冗长的句子来刻意丰富内容,感情渲染依托着绝佳的画面演出和音乐。简单且直白的陈述在谜语人情节里也很好的过度掉了迟迟无法迎来真相的烦躁感。序章的梗概其实并不算新颖,但是同样的故事里它也十分出彩,没有因为其实依托猜测就能得知故事结局的空洞,我还挺喜欢这一点,让我即使在很困的情况下也能专注的阅读下去。啊…画风真的好像第二自我,这个世界上真的没有人记得艾丝小姐吗。剩下的我要等彻底玩完了再写。
私心以为在中国这样的社会主义国家长大并且还能够顺利登录Steam购买游戏的人应该是不会玛丽共情的吧????除了美术表现一无是处,从第一章剧情那种流露出的荒诞不经气质就能够感觉作者缺乏足够了逻辑思维支撑写完一个能够令人信服的故事,而后面的情节也越发证明一件事情:所有的前奏不过都是玛丽的饺子醋,好家伙我点十五个饺子作者就要逼迫我喝一瓶老陈醋,最后一章又臭又长素材复用毫无新意,光跟菲利普的未完通话重复了多少回作者自己数数真的懒得喷。反正就是体验一个免费demo就足以,美术形式也没有更多的突破,后面的剧情也是越来越可笑。不推荐买朋友们。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gj
在那瞬間,月亮朝世界墜了下去,世界就此毀滅了,在那世界終結前的21奈秒,作為世界最後的傾聽者,接起電話,拯救那些遺憾未了的靈魂吧。 劇情 (9/10) 雖然前期會有對話一直重複,進展不快的拖戲感,但是隨著劇情推進漸入佳境,每一章都有初見時的猜想,得到線索的推測,逐漸拼湊的反轉,慢節奏的步調也讓情感得以積蓄,最終綻放成一個絢爛的煙花。 推理 (8/10) 本作的選擇性本身不算難,該選的選項系統都很明顯的提示給你,有認真看劇情都不太會卡住,也沒有血量之類的限制,除了正確答案之外也可以選一些其他選項,有些分支劇情還滿有趣的。 音樂 (10/10) 作為主基調的BGM沉穩,決戰時的BGM激昂,在各種場景都出色的完成烘托氣氛的職責。 美術 (10/10) 作為一款視覺小說,本作的美術相當頂尖,優異的手繪繪本風格跟主題十分融合,精緻的筆記本插圖,漂亮的排版設計,遊玩過程非常的舒服,打完結局記得再回去翻一次筆記本。 開頭電話的謎語框架,獲得線索後的劇情推測,精采絕倫的結局反轉,特別是劇情上的反轉貫穿了整個遊戲,過結局的時候我甚至在前、中、後期都對劇情有著不一樣的猜測解讀,但當一切收束的時候,出乎意料之外,又合乎情理之中,只要你能成功代入,那份情感的衝擊力是無比強力的。 總分(9/10) 本作難度易,可以先打個第一章試試電波,如果合乎喜好,那恭喜你,找到了一款絕對不會失望的寶藏遊戲,每個章節大約2~3小時,第四章之後推薦直接打到結局,約4~5小時,推薦在有足夠空閒的時間遊玩,讓每個章節留有足夠的時間一口氣打完,使情緒的連接不會斷掉,從而獲得最佳的遊戲體驗,去享受那末日之前,任何人都希望擁有的,了卻遺憾的「薛丁格的來電」。
终于与你相遇了,幸好我选择了相信
美术风格和音乐特别特别棒,它的演出效果让我很好地沉浸下来观看这个故事,在每篇故事的高潮点中都会被带动气氛流下眼泪。 剧情的风格像黑暗童话,不过要是能多打磨一下能更好。整体篇幅也比较短,要是能再加两章就好了
First of all, I need to thank the Steam algorithm for recommending Schrödinger's Call to me, during the Kyoto Open Game Fest promotion. Being a local, it caught my attention and SC was at the top of the game selection, probably due to the fact that Steam knows that I am not allergic to visual novels. The graphic design first caught my attention: most games make do with a generic anime art style, but I could feel that there was something more to it. Since there was a demo, there was no risk in giving it a try, right? I played the first chapter (it's the demo content), and I was sold... and so was the game, the very same day! As the game started, when the first sound broke the demo's gentle lullaby and gave way to the first musical theme, it was clear that we had something special there, a genuine piece of art that honors the medium, transcending the boundaries of "gaming", in a sensory way that recalls the shock of playing Journey the first time around. Sure, some say that after a while you get a feel for where it's going. As I also write for a living, I felt it as well, but does it really matter? To me, the question was "how will they stick the landing?", but the Chirimenjako being Acrobatic, they land it in a very satisfying way, rest assured. So, we have a perfectly formed work of art, visuals, music, sound design and narration all complementing one another, with no weak point here, but something has stuck with me since I played SC. How come a game made by youngsters (アクロバティックチリメンジャコは若者ですね?) can tackle such topics that resonate with people way past the first half of their lives (I am there, indeed)? A few reviewers say that there is a horror dimension, but to me, it's all about life: we all have our own burdens to some extent, and we just have to cope. That could be horror to some, but all in all, it's just part of life, and we have to get by and make amends. Had I played this in my younger years, it wouldn't have hit so hard, I'm sure. So, congrats, my dear Chirimenjako: you are not small fry, that's for sure, and I look forward to what comes from you next, whatever the medium. Et pour les francophones : essayez la démo ! Si l'anglais ne vous rebute pas dès le premier chapitre, vous pourrez aller jusqu'au bout. Sincèrement, ce serait dommage de passer à côté de cette perle.
that cat better reimburse me for what he did to my screen.
El juego empieza desde el principio con una premisa bastante llamativa. Te envuelve en misterio desde el principio, acompañado siempre de un tono melancólico y profundo. La mecánica del juego, aunque sencilla, es bastante peculiar y original, ya que tu objetivo es descubrir la verdad mientras realizas llamadas telefónicas. Cada historia termina llegando a lo profundo de tu corazón, te lo puedo asegurar El arte, la OST, la historia... Todo ello crea una historia completa que no eres capaz de descifrar hasta el final. 100% recomendado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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