
In this exhilarating roguelike action game, the main character, Rustil, acquires abilities from the souls of various heroes in a huge and mysterious labyrinth castle, and aims to reach the top floor while strengthening the main character. All monsters can be captured, raised, and summoned!
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About
Exhilarating roguelike action with monsters and swords at your command
A world where a huge castle suddenly appears.
The protagonist, Rustil, who has no memory of his past, is drawn to the labyrinthine castle.
Choose your favorite ability from the souls of the heroes lying in the labyrinthine castle and acquire it.
Enjoy a variety of combat styles with one-handed swords, magic staves, gunblades, and more!
A mysterious labyrinthine castle that changes every time you enter!
Explore its ever-shifting corridors to collect powerful equipment and recruit monsters to join your team!
Choose Your Play Style:
Safe Mode
A casual exploration mode perfect for relaxed adventuring.
Even if your exploration ends in failure, you’ll keep all the items you found.
Challenge Mode
A high-stakes mode for those seeking thrill and reward.
If you're defeated and fail to return, you'll lose all the items you were carrying.
However, the risks come with greater rewards—rare equipment drops more frequently, and it's easier to capture high-stat monsters.
Note: Even if you lose equipment, you may be able to buy it back from the merchant at home.

All monsters in the game can be captured.
You can not only improve their abilities, but also decide their personalities in detail!

You can enjoy a variety of actions such as one-handed sword, magic staff, and bayonet!
Collect rare items and capture the labyrinth castle!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun if all you want to do is repeatedly fight mobs and incrementally get stronger. Also many things are not explained or just broken? I used the "Delivery" service by dropping two items on the floor and I received nothing. Those were key items I didn't want to lost in case of dying, turns out the game mock me by being prudent because they are lsot forever. And they made this whole thing about capturing mobs as familiar... except they never tell you how to summon them? Also the capture mechanic is really flawed because the later stages, mobs comes in large groups. It's very hard to isolate a mob and not kill it accidentally. Was kinda fun for like 30 mins or so, then it's just repeat. I honestly not sure what most people see in this game.
Hits seems to have very little impact. Combat is fast but not dynamic. And when I see something like this, it's really wrong: "Stunlock Mitigation: When taking damage equal to 1/3 of your max HP within a certain time, you are granted 2 seconds of invincibility and the ability to pass through enemies, preventing unreasonable continuous damage."
超越者の~まで到達しての感想。 構成にもよるがシールドとって控えを揃えてればHPが削られることはまずないので死ぬ事はない。 ただ、ここまでくると敵とのレベル差は10倍近くあるので倒すのに時間がかかる。 ぶっちゃけ取れる英雄の必殺技みたいのは事実上一択。それがないと戦闘が非常にだるい。 レベルを上げて物理で殴りたい自分としてはもっとこちら側の強化度合いを上げて欲しいと思う。 レベル上限(現在の階層によって上限引き上げ)や、持ち込める(現地調達ではなく)ファミリアの数(こちらも階層によって増やせるとか)、武器防具の限界突破上限を。 ついでに能力の上限も30ではなく全部とれるようにして欲しい。 途中から99999でカンストして敵を倒す意味を見いだせなくなる。 SPも取れるスキルはもうないのにただただたまる一方。 新たなスキル追加なりレベル+1を取得上限なくするなり出来ると有り難い。 そして個人的な一番の問題は失敗回数の表示。 自分こういうの非常に気になる質で、初プレイのデータ(500階台まで到達)の失敗回数を見てデータ消去して最初からやり直した程。 んで、今回の超越者までのは失敗0で抑える事が出来てるけど、失敗が怖くてサバイバルの方には挑戦できずじまい(ファミリアの持ち込みもダメになったっぽいし) 総括としては無限?に潜れるってコンセプトは凄くいいけど、途中でこっちの強化が頭打ちになって潜る意味がなくなるから、そこら辺が改善されたらなお良いと思う。 ドロップ率は1000層超えても、なんか少しレアが増えた?程度の変化だし、ファミリア強化はある程度まで潜ると誤差の範囲でぶっちゃけガチャ運次第では現在の階層より大分前の方が強いってのは割とよくある。 最後に…栄光の~って説明は特にないけど2個装備しても1個分しかステ上がらないのは仕様ですか?
jank
思ったほど面白くなかった 紅蓮童子が強すぎて進めません 自分が下手といえば終わりですが昭和のファミコン並みの理不尽さがあり非常にストレスにはなる ジャスト回避の恩恵ぐらい何かあってもいいんじゃない? 素人がいうのもあれだがゲームを知らん人が作ったようなゲームなので何から何まで雑 買ってくれたプレイヤーを楽しませようっていうのが何にもないんですよねこれ 「少人数で作りましたから」はたんなる言い訳ですよ
[h1]良くも悪くもローグライク[/h1] 初めてダンジョンから帰還し、続けてもう1度潜った際の出来事です。 ダンジョンに入ってすぐの部屋を抜けた先がモンスターハウスでした。 しかも変換の罠という、上に乗ったモンスターがランダムに変化するオマケつきです。 どんな光景に出くわしたかというと、Fate/stay nightのバーサーカーみたいなやつと、パズドラのたまドラを金色に塗りたくったようなやつが現れました。 するとどうでしょう、画面が炎で覆われた挙げ句に壁に叩きつけられ、数秒で荼毘に付しました。 他にも、ドラクエのきめんどうしみたいなやつ、シャアが乗ってそうなモビルスーツ、雪女みたいなモンスターもいた気がしますが、そいつらがこちらへ近づく前に既にボコボコにされ終わった後でした。 トルネコの大冒険のような、真のローグライクを楽しめる方にとっては最適なゲームなのかもしれません。 私はバーサーカーにトラウマを植え付けられたので、聖杯戦争から棄権することにしました。 初めてダンジョンに潜った際に、自分をセイバーだと思い込んでる全身黄金ガイコツのアサシンを召喚(捕獲)できましたが、そばでカタカタうるさく歩き回ってるだけで令呪に従ってくれませんでしたし、そもそも私にはマスターの素養が無かったみたいです。 間桐家に帰ります。
Fun game, combat feels like a D3 Publisher/Simple Series game but the good kind. Stuff like skill & shield canceling and coming up with combos & builds is what makes it amusing. Story is short but it's more of a warmup for Endless Mode, which is where the real meat is since you can go build your desired character & see how far it takes you! You can even refashion in this game, what a bonus! Never experienced a crash on my end during my playtime.
Flawed, yet amazing. Review after beating story: From the cover it seems like a game about girls, nope, it is a game about gameplay. Hack&slash loot&level stage clearing game, featuring enjoyable combat. I dislike "choose one of 3 powers" in games. However, it fits well here, frequency of it allows you to pursue your desired skills easily, you cannot get "rng screwed". Apart from that, the game itself is something people don't make enough, a "fast paced diablo 1/din's curse in third-person". TECHNICAL People mention crashes, I had none, playing on the latest version 1.1. GPU heated up during one unoptimized dialogue at the begining of the game, all cool ever since. Overall, It feels like a game made by people who like videogames.
Im sorry but its a no. I enjoyed the time I played so far tbh, but the game doesnt feel finished. It had potential, a lot, its a good concept and the combat and hunting is really fun. But theres not much. Its a very cheap roguelike with an interesting concept than could have been awesome but got rushed or something, idk. What a played feels like a beta of half developed game than need literally the other half. The map is literally empty even though its HUGE, and the last three orbs arent even well done, what do you mean u cant level up in the forest or bring ur pets but have to fight a lvl 50 boss to get it. I could get it, but it wasnt even fun, it was just a chore and feels ure not even doing what ure suppused to do, its not well leveled there. And even so its fun. But cant give it a good review when I have been played in my face like that. If it was yet an early access they would got me there, but not now.
立绘与画风好看,游戏性尚可,看得出来融合了很多元素。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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