
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
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About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Highly recommended [/h1] One of the best games I've ever played. Everything from the music, art and story is completely perfect for me. I was so sad at the end of every chapter. Thanks to every members who created this game. From KWB with love.
One of the most audio/visual visual novels out there. Incredible presentation and a solid story. The ending does feel a touch too long, but otherwise, I thought it was a very well paced ~10 hour experience.
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Was a really great game, art style is top notch, the music hits HARRRD when it needs to at the right moments. I do think the ending parts maybe stretched on a little too long but the overall experience was still fantastic so well recommended
8/10 感觉这制作组是 抛弃无用文字 all in音画演出 一本道单结局。要说推理真的也没什么推理,都非常简单,而且还有提示和笔记自动高亮。但不知道是作者觉得玩家会想不起来看笔记本还是怎样,关键内容会在对话里像复读机一样重复好多遍,真的是生怕选错了……但因为几乎全部的互动选择都只是为演出服务,并没有繁多的选择肢分歧对话,所以哪怕选错了也只会被硬拐回来而且没有任何惩罚内容,根本不存在卡关这么一说。所以说实话真不知道为什么还要究极复读这些关键内容,显得对话文本非常重复而且拖进度。 从故事上来讲,整个游戏的故事是有相当的意识流童话色彩的。尽管是端出了世界末日 月球坠落 月之子之类的设定 但其实这些设定发力并不多,感觉都算不上什么科幻。整个故事最主要的重心还是玛丽探索自身,自身的纠结、自我认同和救赎。第一个故事是引子,没什么太多添加比较能自圆其说,但是后面几个故事更多是为终章做铺垫,因此玩到半路就莫名感到很多设定没有展开讲,前期的没用上后期的突然加设定。其实剧情里是没有明说,但是怎么看怎么觉得前面的每个人每个故事都是玛丽自身的映射…感动是感动,但是仔细一想前面的人物绝大部分都是玛丽孤零零一个人时候的幻想产物,还是太惨了……孩子真是什么也没干就纯遭殃…换个角度来说,这故事里的父母也真都不太行…… 从制作上来讲,确实是相当强的音画演出,视觉小说少有的级别。可以说是制作力全点这上面了也不为过。音乐做的很有氛围感。画面更是从开篇到结局没有一个纯静态,不论角色、背景还是插绘,全都画面都动态特效拉满。除了文字高亮之外,连名字也配合画面的离子特效做了特效 而且还汉化了…确实用心。你们就卷这个演出吧…反正剧情差点意思也不要紧,用无敌的画面演出和催泪BGM把氛围全拉满就是了,是吧_(:з)∠)_
依旧集英社保证的顶级配乐和视觉效果呈现,但是依旧有《都市怪谈解体中心》的毛病:玩法非常单一、重复率高,为了最后一碟醋包了盘饺子。醋确实是好醋,甚至还有meta元素,但是至于要不要如此大费周章就看个人选择了(此游戏前期催眠程度堪比电子褪黑素)。
名不副实,剧情无聊,演出效果一般 [spoiler] 没有惊喜感的META也是很少见了 [/spoiler]
心に爪痕残していくすごい作品(上手く言語化できなくてごめんなさい)
I love the art style, Mary is also cute. The cat too!
画面演出7分,情绪渲染8分,但可惜剧情6分,篇幅过短,不够严谨顺畅,在流程中后部分重复情节太多,拖慢了游戏整体节奏,但在同类型中对节奏的把控还算比较不错的。我仍然认为这是个值得体验的好游戏,玛丽的故事如同我们自己一样,充满了暗面,情绪恶意和自我怀疑,但仍然有值得我们继续下去的那份理由,仅仅属于我们自己的,理由。 [spoiler]孤身一人也要活下去,自我厌恶的感受,为了别人的幸福,最让我出乎意料的就是我能在一个小体量文游里得到这样的共鸣。我和玛丽一样, 甚至经历也很像,电话那头父亲的冷漠让我恐惧,就好像我不应该存在,我的话语和情绪都是多余的需求,我只是想说说话,我只是想有人看得见我,听得见我,只是想有人能够陪着我,我希望有人告诉我,我应该作为我自己活下去,我想要被肯定,但得到的总是忽视,冷漠,否定,这不仅让我怀疑自己,也萌生了很多不应该存在的想法。我会和玛丽一样,想要成为一个有用的人,将不属于自己的责任捆绑在自己身上,强迫自己成为一个“能够被他人需要的人”,只是这样就有了存在的理由,只要我做一个“好孩子”,一个懂事乖巧善良的人,足够有作用的人,就能够被爱被认可。甚至直到长大后也还是被小时候这些事影响着,在亲密关系里迷失自我,怀疑是我太过在意,是我偏执病态,是我不够乖巧不够懂事。最后的结果也和玛丽一样,是一次次在电话后流泪都不敢说出来,是确认没有人爱着自己,是理所应当的认为自己的性格不会被任何人认可。 我也和玛丽一样,会固执的认为自己可以帮助别人,自己是那个厉害的人,有能力的人,我能够拯救所有人,只要是我想帮助的人就应当被我改变,这就是我值得被爱的证据,但事实不是这样的,世界上本来就不该存在救世主,没有人应该抹消自己的情绪和意义,一味的奉献他人。这更不是被爱的理由,顶多只能称作利用价值,并不是爱,爱应该是独特的,不存在付出和回报。 所以当我看到玛丽眼眶有泪,握着话筒的时候,是那样的不知所措,就好像小时候的我自己,我甚至已经想到了当时控制不住颤抖的感觉。我很想穿过屏幕摸摸玛丽的头,我想抱抱瘦小的她,我想告诉她“你只需要做你自己,会有人爱你认可你的,不要强迫自己去改变,甚至迷失自我,不要怀疑自己是否应该被爱,你应当作为你自己好好活下去,只是你自己而已。” 希望我和玛丽都能够怀揣着爱,守护好自己心里的那份善良和真诚好好活下去,我知道这并不容易,但总要固执一点,总要对抗的,笨笨的也没关系。[/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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