
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE TURKİSH LANGUAGUE ADD:(((((
发售前说有中文,发售后无中文,先给一个差评
打了10个钟唯一的想法就是重新把潜行者2下回来。 优点是优秀的像素美术,氛围塑造很好,像素动画也很精致,少有的对枪械动画十分上心的俯视角射击游戏 然后就没了。后面全都是缺点 ①背包小,仓库小,耐力短,无快速移动,商人分散,这5点结合起来就导致物资管理体验非常非常非常非常非常非常非常之糟糕,有大量的时间浪费在卖东西的路上。0.7更新了仓库翻页,其他据点也加了工作台,在此之前只有新手村有工作台和仓库,这导致除了去出货之外攒制造材料还得跑回家才能清,更加加重了这点。至于仓库,下面说 ②0.7加了仓库升级和其他据点的仓库。但是!各个据点的仓库不!互!通!那你加这个干嘛?啊?你没有快速移动,我还得腿着过去放东西?有什么东西还得从家拿了背上腿着跑过去,没有任何减负效果!你要说为了沉浸感和氛围感故意不这么设计,那我只能说你是个游戏,沉浸感要为游戏体验让路,体验做这么糟糕氛围再好又怎么留的下人呢? ③难度曲线不合理,尤其是变异体。里面的野怪变异体个顶个的畜生,老鼠移动超快非常难瞄,单只还好毕竟血薄,碰到三只以上那你别想压战损,跟TM博尔特一样散开扑脸根本打不中。老鼠母体更是畜生中的畜生,血厚,无限拉小老鼠,前期就有很多刷新点,结合老鼠自身的超高机动性,前期超级难打,基本只能硬换血。吸食者也是个畜生,它的攻击逻辑是冲上来,半秒前摇接一发吐酸,吐完就跑绕屁股。挨上一发酸就不能翻滚不能跑,还有概率扑上来近战爪子挠人,血也厚的要死,8发喷子全中才能打死,加上超快移速和蛇皮走位导致前期一只就要打半天,碰到两只就要准备掏空医疗包,碰到三只或者其他怪物混合我直接双手离开键盘,打nm啊。比起上面的狗和熊都算眉清目秀了,狗也是高移速很难瞄,但至少没耗子一刷刷一堆,熊则是纯纯的血牛,喷子打了30发都没死,挨一下就进血皮加骨折,虽然好躲好打但容错极低。相比之下潜行者2的变异体也是各有各的难点但至少用脑子能应对,你这全都是满屏幕乱窜的狗比东西我拿头打?当这是aimlab来了?那你至少给我把这黏糊糊的手感给我改了啊? ④声望巨难攒,声望按商人个人来计算而不是全阵营通用,就导致你想要解锁好东西就必须去接每个商人自己的通马桶任务。而通马桶任务又要看任务内容,狙击手给步枪喷子是最好做的,强盗随便打打就有了,枪商只有大约3成是给枪的任务,2成是找信,这两种给的声望还稍微多一些,而那些去哪里杀谁的马桶任务刷的多,给的少,还TM散的满地到处都是。加上没有快速移动,去任务点跑图途中又会遇到各种突发情况,配合③一块看那这马桶通的那叫一个累人。跑图长,突发多,打怪难,地点散,最关键的给的奖励也少得可怜,枪商的杀怪任务给几十点声望,肉商就给个位数,真是给我看笑了,你这声望设置的除了折磨人还有什么用? ⑤前期装备也差,PM手枪都算是好用的了,狙近身抗压乏力、步枪搞不到、冲锋枪费子弹,基本就靠喷子打天下,而泵动喷抗压差、手搓喷容易卡壳,就这也好用不到哪去,打上面那几个畜生玩意儿也难受。但好装备怎么弄呢?蛤蛤,去通马桶刷声望吧,敌人掉的枪都红的打两下就卡壳,开箱子的枪也只有50左右的耐久需要一大堆材料去做修理包维修,到头来全靠默认手枪打天下。至于防具?我TM根本就没在乎这个东西,全都是烂的,哪怕是好的也没提供多少防御,还要花大价钱去修 ⑥人形敌人相较于野怪已经是观音菩萨一样慈眉善目了,手枪打得动、不会乱突脸,但读档就刷新的机制也很烦人,打大型据点那读一次的档就刷几个哨兵,子子孙孙无穷尽也。而且这帮家伙的枪法也不差,跟人形敌人对射战损非常难压 ⑦医疗资源紧缺。上面这一大串的东西可以看出医疗包需求非常大,战损根本压不住,但医疗包怎么做呢?首先你要去采药草,再用药草加1塑料合吗啡,再用1吗啡2金属2塑料合医疗包,这就要大量的塑料。但塑料又没办法大量生产,就NPC卖10个,三个卖废料的NPC分在三个营地,10个买满也就只能合3个出来,但一个医疗包也就给33血,一把遭遇战就用一个是家常便饭,这点产出完全不够看的。至于直接买?蛤蛤2400一个,你去买吧,三四把烂枪、十来只老鼠的战利品才能换一个医疗包。现在唯一的好处是地上长的药草可以读档存档无限刷,不过药草回的非常慢,也就是战后回复状态用,战时紧急的还是得打包 上面这些缺点就已经把我的耐心磨完了,中文机翻、字体乱蹦我都不计较了。搜刮拿不了(包不够),打人打不过(畜生怪太多),撤离撤不动(跑图太多),潜行者和塔科夫的优点全都没占——算了沉浸感算你学到了——反而缺点抓了个满怀,不打mod实在玩不下去,0.7还把仓库mod崩了,那还说啥了,直接一个卸载的走,等1.0出来再说吧您
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 514 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sure that this game will be excellent as time goes by and the developers polish the game and manage to produce more content.. however, as a starting point.. if you make a game that has a lot of different kinds of loot, plan already from the beginning how you're going to implement the storage, and if in the game's EA phase it's already meant to have this much different loot to collect, make sure that it's possible to acquire more storage space (that's not possible rn) – storing loot is possible but it is VERY limited atm and it causes me not to play the game much at this point and I don't recommend the game yet at this stage.
Oyunla ilgili birkaç kritik noktadan bahsetmek lazım. Birincisi, oyun ilk çıktığı hâlinin üzerine önemli değişiklikler içeren bir güncelleme aldı. Basit bir örnek vermek gerekirse; 350 can havuzuna sahip bir düşmanın özellikleri yeniden dengelenerek 200 cana düşürüldü. Eğer bir düşmanın canını neredeyse yarı yarıya azaltacak kadar oyuncu geri bildirimi aldıysan, burada oyunu zor yapmaktan ziyade dengeyi baştan yanlış kurmuşsun demektir. Aynı durum fare, köpek ve diğer birçok düşmancıl yaratık için de geçerli. En azından geliştiricilerin bu problemi hızlı fark etmiş olması olumlu diyelim. İkincisi, Erken Erişim fiyatının oyunun tam sürümündeki fiyatla aynı olacağı söyleniyor ve oyun şu anda 10,49 dolar. Zero Sievert gibi birkaç oyunu özellikle sevdiğim için bu parayı verdim. Ancak oyunda hâlâ ciddi eksiklikler bulunurken ve dil desteği de mevcut değilken, üstelik tam sürümde de fiyatın değişmeyeceği belirtiliyorken, bu tarz oyunlara özel bir ilginiz yoksa mevcut hâliyle fiyatını biraz pahalı buluyorum. Üçüncüsü ve bence en önemlisi, yapımcının oyunu ne ölçüde destekleyeceğini ve mevcut eksiklikleri ne kadar gidereceğini bilmiyoruz. Referans alabileceğimiz, daha önce yaptıkları ve nasıl bir destek süreci yürüttüklerini görebileceğimiz bir projeleri en azından Steam sayfasında yok. Dolayısıyla yarın öbür gün oyuna gerekli olan içerik ve güncellemeleri DLC olarak satmayacaklarının da bir garantisi yok. Ya da “yengeniz bekler, ben kaçar” deyip oyunu hâlâ eksikleri bulunan bir hâlde de bırakıp gitmeyeceklerinin de. Bu tarz durumların çok daha büyük bütçeli oyunlarda bile yaşandığını düşünürsek, yukarıda belirttiğim nedenlerden dolayı bu fiyatı vermek şu aşamada pek makul olmayabilir. Kısacası, oyunun potansiyeli var. Ancak şu an için hem eksikleri hem de denge problemleri nedeniyle biraz bekleyip oyunun nasıl bir yönde gelişeceğini görmek daha mantıklı olabilir. Özellikle bu tür oyunlara zaten özel bir ilginiz yoksa, tam sürümü beklemek bence daha iyi bir tercih olacak. Özel olarak ilgisi olanlaraysa; almasını tavsiye ederim. Her şeyin olumsuz gittiği senaryoda bile oynadığınız süre için en azından '' 10 dolara neşemi buldum şu kadar saat'' dersiniz.
世界観というかロシア感に合わせて脳筋すると難しめだけど本気でプレイするととんでもなくぬるい。 金も弾も回復も有り余るのに0.7でさらに経済緩和されてもうアイテム漁りする喜びがなくなってしまった。 武器や装備の耐久も言うほど減らないのがさらに減らなくなって無限。 消費先をくれ。あと紙すぎて裸と大差ないせいで存在価値のない防具はもうちょっとマシにしてくれ。 以下スポイラー 本気でやってるのに難しいと思ってる人はヘッドショット判定の存在とナガンの強さを学ぶといい。 それでも難しいならセーブロードでタゲ切れるグリッチがあるぞ。
lol getting killed by friendly npcs constantly trying to shoot mutants . i really wanted to enjoy this game but it needs time to cook.
うーんこれはきつい 操作も難しいし難易度も高い説明も足らない 敵の射撃はかなり正確でただ歩いてるだけだとあっという間にHPが減る(チュートリアルで速攻やられた) 昔のPCゲームって感じでちょっと今からやるのはきつい感じでした ただそういうのが好物って人には刺さるんじゃないかと思います あとグラフィックがしょぼいのでアイテムが何なのかわかり辛すぎる いちいちバック開いてアイテム確認する手間がかかるのでストレス
开局破局办法:起床出门往西走找到肉铺老哥,接他的支线任务,顺路完成之后找到两个莓田,没吃喝就来这儿,一次能收15+的果子,你在以后跑图过程中都可以来这儿找吃喝。 自爆哥在你接近后会蓄力自爆,这时通过翻滚可以无伤白捡各种材料,卖给肉铺哥美美换钱。 加油站每天会有6-7个箱子会刷新,修会有6个帐篷+三个柜子刷新,刚起来的泥镇也有不少箱柜都会刷新,初期就靠这个活,别买吃喝药,全靠开箱出,补给太多可以用来做任务,但不建议做那个老太婆的任务,一个黄油卖12000,要不是老东西在镇子里我得用7.62X39给她全身开眼。 一开始主线让你去北边找人,把他脚边的尸体点开,拿走军牌,然后去交任务,可以免费拿一把双筒喷,有比没有好。 卖枪的胖子老哥的任务应做尽做,尤其是拿信的任务,在外面存档,进去别管怪,直接拿了信就跑,死了回去收尸,升2之后4发泵动喷足以自保。 找到的灯泡,螺丝钉,插头这些东西留着,去加油站那边找女NPC,她那里每天都能接任务,升2级之后就能获得普通修理箱需要的道具,然后把箱子里开出来的莫辛纳干修好,配上镜子,你就可以去做杀土匪的任务了。 还有,加油厂南边林子里的长舌怪,引上来给加油厂的老哥乱枪打死,每天固定收舌头,4条舌头一次任务,加油站老大和肉铺老哥都会接。 材料收集多了,可以考虑做成修理工具,节约格子。 卖衣服的老娘们现在有BUG,你穿着她要的衣物能交任务,衣服还不会消息,开局直接做她的任务到三级,买一套好衣物就能随便打,别修土匪掉的衣服,要的材料死贵,属性和商店的差不多,真是给土匪哥唐完了。 最后,没事别接打变异怪的任务,有几率接到杀老鼠的任务,小老鼠贼拉拉的多,大老鼠血又厚,你用喷子的那真是喷的你自己难受,不如土匪哥,一个翻滚到他脸上两发霰子过去他就睡着了。 再补充一些,打出来的肉类材料(包括尾巴,皮,肉,牙)都是可以在肉铺哥和肉铺哥西边的旧镇子的变种人老哥那儿交任务的。 打出来的武器可以留着,泥镇的胖哥和东南边修院的莫辛哥都收武器,那些红耐久的武器可以换成钱与声望,胖哥升三之后就能喜提47,武器使用后一定要及时修理(枪油,通条),尽一切可能维持在95%以上,目前普通修理箱能修普通类武器,一次修15%(最好从箱子里开出武器,耐久会在50%以上,只需要两箱就能修到使用通条修理),而且箱子能开出各种满配件的圣诞树。 ps:帕拉丁那儿和旧镇子中间偏南有一个黑衣哥营地,点子很硬,但他的北边有一个缺口,胆子大进去捞一把就跑,如果追上来就把他们往帕拉丁那边带,NPC一天一刷,死得起(硬气。
Since they rushed this out and did not do any real testing and have some of the most basic QOL missing on day one and had to do a update just to simply put in basic QOL and missing so much more even for EA, they get a negative review for now. The game is just NOT fun, the idea/art work is great, Sadly all else fails badly and again for the time being, they need to COOk for a lot long. Loot and loot management is terrible. NPC missions are terribly designed, no real sense of direction just scattered BS all over Stash is just way to small personal carry capacity is terrible No sense you are getting stronger, skills/gear/backpack size like nothing feels good at all. Tarkov style weapons just really does not feel good in a game like this to be real, Tarkov anything really is just old. Overall they should have waited 6 more months and cooked, the fact there is a streamer/gamer as the head makes NO sense as to why the game is is lacking in basic things and was rushed out, EA this is not, its a alpha stage and far off from EA. Maybe I will be back but the act the game released like this is a turn off.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2K | 30 | 63% | $11.99 | |
| $2.5K | 11 | 73% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $136.3K | 424 | 64% | $18.99 | |
| $50.6K | 127 | 80% | $12.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $512.4K | 1.4K | 89% | $18.99 | |
| $512.7K | 1.2K | 91% | $14.99 | |
| $512.8K | 541 | 74% | $24.99 | |
| $511.7K | 1.8K | 96% | $9.99 | |
| $511.5K | 1.3K | 95% | $10.99 | |
| $513.5K | 1.2K | 84% | $12.99 |