
Plan, build, and unwind in medieval China. Lead villagers, fine-tune production, and craft iconic Chinese landmarks brick by brick. Roam passes, deserts, and river valleys; farm, cook, and decorate. Master new crafts, earn imperial favor, and turn smart design into lasting legacy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Plan, build, and unwind in a first-person city-builder set in medieval China. Start as a humble craftsman and, step by step, plan, produce, and raise monumental structures. Manage villagers, set up production chains, and fine-tune logistics so your village flourishes—at your own pace, without pressure, with the satisfaction of a well-designed system.

Explore three distinct regions—mountain passes, desert flats, and fertile river valleys—each with unique resources, challenges, and views that beg to be screenshotted. The landscape isn’t just a backdrop; it shapes your strategy and what you can achieve. Unearth the secrets of ancient techniques, master your craft, and build traditional chinese landmarks.

From cutting stone and shaping timber to firing bricks and smelting metals—every structure comes together through clear, logical stages. Raise defense towers, desert forts, and the legendary Jiankou Sky Stairs. Your projects also power the settlement’s infrastructure: workshops, kilns, forges, and ornament workshops.

You are both manager and craftsman. Cultivate fields, raise livestock, cook traditional dishes, and care for your villagers’ well-being. Customize buildings, place decorations, and watch a bustling town emerge—perfect for calm, evening sessions.

As your reputation rises, earn the emperor’s attention, unlock new techniques, master your craft, and carve your name in history as a master builder. Follow the story of master Jun and his granddaughter Mei through a journey of skill, tradition, and ambition.

Deep building and optimization — clear production chains, sensible logistics, and hands-on NPC management.
Relaxing, not rushed — slow gaming at your own pace, with the joy of bringing projects to completion.
Authentic culture — architecture, craftsmanship, and cuisine inspired by dynastic China.
A guiding narrative — a master-artisan storyline that adds goals and context to your decisions.

Realistic, step-by-step building mechanics (first-person) and hands-on crafting.
Manage workers, gather resources, and optimize production flows within your settlement.
Three large regions with their own resources, hazards, and building techniques.
A blend of building, crafting, farming, exploration, and decorating.
Authentic Chinese themes—from construction to cuisine and interior design.
A story-driven campaign with quests that lead you toward building one of the world’s greatest wonders.

Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely loved this game up to a point. As soon as you get the city, the lag is atrocious, even with the all of the settings on low. As soon as this is fixed, I will be right back to play it through, but it is just not playable past a certain point in it's current state.
Unfortunately bugged and unable to complete a quest after getting 10 hours in. I'll recommend this game if they fix it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Polish, French, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a nice, chill game about building your own Chinese village, but it has a lot of bugs, some nitpicky, some big. Game keeps freezing when I try to mass-produce Planned Planks. Doing it to fill up a caravan so I can go help repair the Great Wall, but the game does no tell you how to get to the area where the Great Wall is, so I'm just... stuck? Not sure if it's a bug or not. The game also is soft-locking me on a quest for Jun where you have to automate wood production in your village. The quest is waiting for "Villagers to collect some wood". They've collected thousands of wood, but the quest refuses to complete. Not sure what else I can do. Wait for the game to get some more fixes before you buy.
The game is not bad, however there is a game braking bug that does not let you advance in the game currently, it's been there over 2 months. Devs mentioned something once on their Discord about preparing a big update containing also fixes... they said that 2 weeks ago. The fact of the matter is, they don't seem bothered by the fact that many people can't progress in their broken game for over two months now. Until this is fixed, which is a mystery if it will or not, stay away.
The game itself is great. the building mechanics are interesting and engaging. However, there are several game breaking quest completion bugs, even just 4 hours in, that aren't addressed by devs in the community hub, but are well known/reported in the steam forums by the player base. While there are updates and hot fixes, some of these quest bugs have been around for months without a mention when they prevent you from progressing.
Quite a fun little game, if a bit buggy. The only real complaint i have is that i want more monuments to build, they really don't need to be related to the Great Wall like how it is currently. I'd easily pay $5 or $10 for a Forbidden City dlc, but let us build the entire thing and not just the centerpiece.
I really like this game. It is very relaxing and I like watching buildings come together slowly. However, in its current state I cannot recommend this. As many other reviews say, it is buggy. When I first started the game I had zero bugs, zero screen tears, nothing out of the ordinary. However, once you advance to other parts of the world, about a few hours in, the game immediately breaks with long freezes and audio cutting out. I really wanted to unlock more things and stay in the first non-bug zone and build away, but you have to complete quests in areas that break the game so therefore I cannot even stay in the one part of the map. Unfortunate, and I will change my review once more fixes/updates come about.
The game is buggy in places, but I still enjoyed it. TL;DR up top: I'm torn between a negative in the hopes that the feedback is taken more seriously, and a positive to encourage development, because I'd love to see a more polished sequel. I'll opt for the latter for now - I really hope they expand on this game and take into account feedback. [b] The Good [/b] Lets start off with the good. The reason I bought the game in the first place was for a relaxed, solo building game, which is what it does. I like the automation. I like that the schematics are fixed - it keeps the designing minimal, it keeps things thematic and simple. After you're finished you can genuinely stand back and feel some virtual pride in building a village or bell tower. Its not really about expressing your creativity, but it's satisfying nonetheless. Also the environments are pretty. [b] The Bad [/b] Separating this out by intentionality, around all the building there is a frustrating amount of bloat. If feels like under what is promised there is very generic bloat, which is a shame because I believe that could've been used to lean into the core game. [list] [*]The fetch quests just feel like pointless busy work - I don't want to explore the desert or market or whatever, I want to build. [*]Worse still, is that they are for some reason MORE rewarding than the main quest. Once I unlocked all the recipes/seeds/vistas, I didn't do anymore because that was already frustrating enough because... [*]The character level rewards seem arbitary, and the benefits felt marginal. I stopped harvesting as soon as I could. The building boons were okay, but most of the time I could get the pile in the build site, so placing 5 vs 2 per 2 second trip was a convenience at best. The movement buffs was the biggest benefit. The rest were just ways to diminish my next gripe. [*]The cooking and survival aspects are contributing nothing for me when the obstacles are sourcing ingredients. No more open world survival elements. It's finished. We don't need that in every game. I've had enough breathing in the wild, I'm here literally creating civilisation, which is arguably the exact opposite. It's all been done. No more. I made the first set of purple tier food, and made my village make like 100 and that's all I ate the entire game. I just saw that it refilled hunger and thirst completely and that's all I used. [*]Some of the build materials you can just steal from areas and no one around cares? On the one hand, I felt dumb for automating the production of 100s of bricks and tiles, but it did come in handy later. Would it have been faster to just steal them from the zone instead of creating them myself? unsure... [spoiler] probably :( [/spoiler] [*]I don't know why the foundry isn't automatable? Feels like that was an afterthought, since you don't need it for much, but why should I shovel coal when I have a dozen mooks sitting on their hands around me... [/list] I wish all those sides elements played more in sync with what your actual purpose is - to build, instead of playing errand boy. I'm loathed to be back seat game designer in a review, so all I'll say is I found myself wanting more and bigger build sites (industries, villages, etc), or even maybe company management instead of the existing bloat. To that end, I wish you could hire labourers to help you ON site. My village ended up with 41 workers, but I never needed more than about 10 at a time. I should mention to those that it matters to, the story is forgettable and there is no combat. Some may consider this a deal breaker, but I think it's better for it. China will grow larger. I was initially frustrated when I discovered there was a second round of builds at every location after you finally finish your "apprenticeship". I was ready to put the game down at that point, but then it felt like a victory lap (or keystone if you will) so I thought I might as well. I quickly realised THIS was what I wanted the entire time - just to be pointed at a big project, with a list of materials needed. It brought me back on board, and I felt more motivated to just lay bricks and sand for 3 hours to be able to sit back and think "damn, that's a nice wall". [b] The Ugly [/b] Finally, the parts that are unintentionally bringing it down for me. There are bugs, as has been complained about, including new ones introduced post release. Here's a few that I personally experienced: [list] [*]uncompleteable quest: "wait for worker to return with wood". The community solution to rollback the game version to when it was completeable wasn't worth the effort imo. [*]main quest line in the fortress doesn't provide you with the required materials. [b] You can resolve this by talking to the NPC again, and they will offer to "reset your materials"[/b] [*]general frame drops and stutter. For me it was thankfully only annoying, and not game breaking like it is for some. Collisions are odd, so that might be related. [*]the compass orientation was off by 90 degrees at the fort and bridge (and it seems to scroll the wrong way relative to objective markers, which is confusing) [*]respawned with death menu still open. Had to save/reload. [*]there were points where I was immune to thirst and hunger depletion but not stamina. This seemed to happen after completing a main quest build, but it wasn't clear if that was intented or not, which is fine. However bottoming out stamina also seemed to prevent it from regenerating. Resolved when changing zones, but still annoying when side/regional quests involve a lot of running around. [/list] The devs have mentioned the reception was less than they hoped for and due to this resources are stretched, which sure sounds like corpo babble for abandonware. However, I will give them the benefit of doubt since my time was mostly positive in the end, and ultimately knowing this in advance, I would still likely purchase it for the $15 or so (as part of a bundle).
Was soll ich nur sagen. Ich liebe dieses Spiel eigentlich. Aber ich habe jetzt das 6. Mal angefangen und es ist alles verbuggt ab der Wüste. In der Erstversion sind in der Wüste wenigstens die NPCs da, aber mittlerweile lassen die sich für die Quests nicht mehr ansprechen. In der 2.0 Version fehlen sie gänzlich, so dass man beim Brunnenbau nicht weiter kommt. Die Story bleibt unerforschlich. Schade eigentlich. Das letzte Update zu diesem Spiel gab es zuletzt im Dezember. Die Story würde super sein. Es ist ein gemütliches Aufbauspiel. Ich habe es tatsächlich jetzt aufgegeben und warte bis ein Patch oder Update kommt. Kann ich es empfehlen? Jein, derzeit nein. Wer weiß was noch so kommt.
Fun very buggy eurojank. It's a pure building simulator in old China, no Open World Survival Crafting or village manager. Very novel concept. Be warned though, the game is very buggy to the point of breaking main quests.
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Players by region
Where this game's players are, estimated from review languages.
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