
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Come on devs, we're living in 2020's. Make bigger fonts and scalable UI already. The text on 1080p so tiny it's barely readable.
It feels so strange to have played this game for 12 years and have said nothing. Dungeonmans is greater than the sum of its parts and greater than any words I could use to describe it. The internet doesn't really know about this game, so it feels like every discovery you make in this world really IS yours. Besides these little secrets, it seems like every time I turn around, another brilliant addition to the game is made (and published in patches), like battle poultry, or new classes, or a daily challenge that lets you throw heroes into the void without making your graveyard any larger. I was there when they nerfed Mad Thirsty, I was on the dev stream offering to buy 5 copies for friends if they would nerf trigers (they wouldn't) and now, of all crazy fates, I check steamdb, I find that myself and a friend I bought the game for, are the last Dungeonmans. This game never got what it deserved, nor its devs.
Core gameplay seems fun and I like the meta-progression by building the academy. But the humor is just.. bruh.. a game not taking itself too seriously is fine in small doses, but here it's way over the top and just feels cringe to the point that it kills my motivation to keep playing.
I like this game, it has a lot of interesting things. Some sort of mix between traditional and roguelike games. Tons of content, humor and fun things. Negative part is clunky control. My last two death of high level characters were mostly due to those. By accident my range shot itself with special ability..quick and clean death. This happens due to some controls delay(in turn based game) that triggered ability is firing next turn. Second is clunk inventory system, it takes some time to find a potion of healing. And quick access toolbar doesn't help much. 10 slots with ability to scroll them but the scroll button is very small, hotkey is same as some system key. Pretty irritating.
Жопа тлеет от такой игрухи - наиграл немного из-за perma death , реиграбельность напрямую зависит от твоей менталки. Игра хорошо наказывает за беспечность и самонадеянность, делая мид гейм еще более интересным, боссов сложными. Минус в том что тратить время на до мид-гейма немного наскучивает.
Very fun traditional roguelike. Some roguelikes take themselves very seriously. This game does its best to make it very entertaining too with a whole lot of silliness without detracting from its quality. Here you can have your own battle poultry for example....that is something not even the KFC has.
This game makes me upset because I die in stupid ways. Great game.
Proof stremf, eat book, crush everything!
レビューのまえにとりあえず「面白そうだけど英語でよくわかんないよ~!」って人向けにざっくりとクリアまでに役立ちそうなガイドつくっておきました。 https://steamcommunity.com/sharedfiles/filedetails/?id=3641887312 さてゲームの内容ですがセール込みワンコインレベルで遊べる内容にしては十分過ぎるものです。 現状日本語化されてない壁はあるものの私も雰囲気で遊びながら適宜気になった時にちょろちょろ翻訳する程度でクリアまで問題有りません。 で、具体的なゲーム内容としては某世代交代していく皇帝RPGよろしくキャラが死にながらパーマネントアップグレードを次のキャラに少しずつ引き継いだりしていくんですけども……実はソフトコアモードがあるので死なないようにもできます。なのでそこまで身構えて高難易度に挑むっていうより何だかよく分からない初見殺しの変なモブや仕掛けやボスで死にながら一通り覚えればいいんじゃないでしょうか。 ゲームステージ的にはランダムダンジョンの攻略をしながらキャラを育てて固定ダンジョンの大ボスを倒す訳ですがそもそもキャラのLvは15で頭打ち、装備品のレアリティも基本的には★5が上位で(6以上もあるにはある)種類的にそんなに多くも複雑でも無く適正Lvのダンジョンで順次キャラと装備が整って段階的な持ち物検査を突破していく感じなのでそこまでがっつりとハクスラを遊ぶ感じでは無いかもですね。レジェンダリやセット装備なんかが出てくるLv10~12以降になると少しワクワク感が高まりますが極端に突出するビルドと育成をするよりは少し成長要素のある「不思議なダンジョン」系くらいのプレイフィールが近いかも。 とはいえ、キー設定すればオート探索もしてくれるし頼れるペット育成もあるしご覧の通り30時間以上しっかり遊んでるけどまだまだ試してないことも色々あるので全然面白いと思います。 惜しむらくはやはり色んな要素がとにかく分かりにくい、説明不足どころか断片すら情報がないものすらある。私が見落としただけという可能性もあるかも知れませんが特にヒントの無い強化要素とか結構あるので何でもとりあえず試してみるっきゃねえ!って状態なのが人を選ぶでしょうなあ。 追記:がっつりプレイしてアイアンマンモードもクリアしました。GG! 追記2:さらにやりこんでアカデミーが廃墟状態のRuinedAcademyモードもクリアしました。やったぜ。
The game is super super fun but it has an issue of bearly any variation when it comes to dungeons. So fighting and looting dungeons gets boring quick when you have seen the same 4 things over and over
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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