
Infiltrate a city under total military lockdown as Detective Draven Vaughn. Search for your missing partner, scavenge for supplies, and customize your arsenal to survive the reanimating dead. In Helga City, every choice counts—and time is running out.
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About
The story begins with a desperate search for a missing partner in a city paralyzed by a sudden containment breach. As Detective Draven Vaughn, you must infiltrate the locked-down streets of Helga City after a mysterious bio-contaminant begins reanimating the dead. With the military sealing every exit, your first priority is reaching the police station, where Commissioner Frank Lawson is barricaded and holding on by a thread.
Survival in Helga City requires more than just a badge. You must scavenge for limited resources, manage your physical needs, and utilize a variety of weapons to stay alive. Customize your firearms with tactical attachments to gain the upper hand against an evolving threat. From abandoned high-rises to the depths of the underground sewers, every corner of the city holds a piece of the puzzle—and a new danger.
In Corpse Mansion, your choices carry weight. The decisions you make will ripple through the narrative, impacting the fate of the survivors you encounter. Will you reach the station in time to save Frank and find Avery, or will you succumb to the horrors of the apocalypse?
Stay alive in a harsh world with a dynamic survival system, managing hunger, thirst, and rest to avoid deadly consequences.
Manage your gear with a slot-based inventory system, where item limits force you to prioritize what's essential.
Engage in complex conversations with NPCs, where your choices have permanent effects and influence future interactions.
Choose from three difficulty modes:
Casual: A more relaxed experience with reduced enemy spawns, generous loot, and flexible saving options that allow you to save at any time outside of conversations.
Survival: A balanced challenge with moderate enemy spawns, adjusted loot, and saving restricted to safe houses.
Hardcore: A brutal experience with intense enemy spawns, scarce loot, and saving restricted to safe houses.
Explore a vast, fully interactable environment, using tools to overcome obstacles and uncover hidden items.
Discover lootable items in a massive city, spanning suburbs, slums, and downtown areas, each with its own secrets.
Master the art of gunsmithing, repairing and attaching gun parts to upgrade weapon traits such as, but not limited to, headshot chance, speed, capacity, damage, durability, knockback, stun, and more, allowing you to tailor your firearms to fit your playstyle.
Learn the corresponding blueprint to craft ammunition or remove gun parts from your weapons, unlocking new possibilities for customization and resource management.
Craft ammunition with gunpowder at a gunsmith workbench, managing your resources to keep your firearms supplied.
Shape the story with your decisions, influencing the flow of events and ultimately determining the ending.
Build lasting relationships with NPCs through thoughtful dialogue choices and actions, earning friendship points by doing missions for them and choosing dialogue options they prefer. As you raise an NPC's friendship level, unlock new missions, loot, and other benefits that reflect the growing bond between you and the characters.
Rescue citizens to gain access to new resources and track your progress on your portable data system.
Experience realistic shops, where owners have limited stock; items purchased from the player will remain in stock indefinitely, and new goods are added over time, reflecting the dynamic world around you.
Draven Vaughn (Detective)
A veteran detective whose survival in Helga City depends on instinct and adaptation. When Commissioner Frank Lawson calls with news of a containment breach and Avery’s disappearance, Draven is forced into a locked-down city to find her. He is cautious by nature, but his partner’s life is on the line, and the military is sealing the exits.

Avery Lawson (Detective)
Resourceful, determined, and missing. Avery was following a lead when the ProtoGen breach occurred, and she hasn't answered her phone since. As a skilled detective and the Commissioner’s daughter, she knows too much about the city's secrets—knowledge that has likely put a target on her back.

Frank Lawson (Police Commissioner)
As Police Commissioner, Frank Lawson is used to being in control. Now, he’s barricaded in his office while the dead reanimate in the hallways outside. Trapped and unable to reach his daughter, he has no choice but to rely on his most trusted detective, Draven, to reach the station and find Avery before the city is completely lost.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is definitely a gem in the making. Looking forward to seeing more updates!
This game is really good at first sight, the only problem is that it is impossible to exceed 40 minutes of play, bugs prevent the evolution of the story. So for the moment it looks more like a frustrating preview than a game. I would have liked to play it more. I started the game 3 times to see if I missed something, because I really liked it but unfortunately it seems impossible. Third gazoline is missing. The compass points to a direction where there is nothing ; 2F Harbour building. And the compass still points to the toilet door even after you took the second gazoline.
I really want to like this game as it really looks wonderful but I can't even run it properly. I have an i3 with 8gb of ram and there are severe framerate issues. This should definitely not be an issue for this particular type of game.
It's a survival horror game with a good mix of intense combat and puzzles. There are a lot of tools and weapons that let you choose your combat style and the game has a crafting system that lets you customize your weapons even further.
This game is very interesting and the puzzles are tough, i spent 30 min on one puzzle then realized it was backwards, i had a good laugh at that, I only got to chapter 3 and haven't started it yet, excited to see if there will be more updates and quest, Just a few issues, there still is some bugs in the game with you going through cars and the game freezes up, waiting to enter other building that say Coming Soon, along with unlocking achievements, hoping that will be fixed soon, but great job with this game
Pesimo juego , ni siquiera esta traducido , super mal optimizado , se ve super lento , se traba todo el tiempo
J'apprécie particulièrement les graphismes et animations des sprites. Cependant, il n'est pas possible de déplacer le personnage en diagonale, ce qui est vraiment déplaisant et augmente la difficulté de manière frustrante.
I like the art style and overall gameplay mechanics. Dev said he'll release a bigger update this year, so thumbs up for that. I will keep an eye on it. =)
nice game, makes me remember NOBITA'S BIOHAZARD, but it's totally an advanced version. btw, we need chinese XD
The game is a good game, but there are several problems 1. It is suggested that the control key can be modified. The control key cannot be the same as the prompt, for example, the X key cannot enter the menu, 2. Please disable the mouse operation, which sometimes affects the operation. 3. It is suggested that the backpack should have a sorting button to facilitate viewing the current backpack resources, such as guns, drugs, important items, bullets, synthetic materials, etc 4. It is suggested to change the shortcut key. For example, the weapon position is fist, and the shortcut key is gun. After pressing the shortcut key gun, the shortcut key is replaced with fist. In addition, why does the fist have a durable strip? 5. At the beginning of the scene, NPC is not afraid of zombies. Zombies don't attack them around. It's too funny. Adding some guardrails or obstacles can solve it, or the heroine follows the hero, or leaving a sentence waiting at the end, which will be more appropriate. 6. We need Chinese
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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