
Impossible Creatures is a 3D RTS game that pits the player against an evil villain. Using Earth’s most formidable animals as building blocks, the player must create an army of genetically-altered mutant monsters in a titanic struggle to protect an unsuspecting world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mixed a mammoth with a lobster.......................... Get this game right now!
Might be the most unique and creative game I have ever played. Nothing beats the erly 2000's gaming era. One of my few childhood games I play year after year when nostalgia hits.
Impossible Creatures is impossibly creative. Before playing, get Tellerian/Dino Dawn/All Stars mods on Steam workshop. The campaign is a solid story if at times rather cartoonishly goofy, which in my opinion makes it great. The only issue I have is the population cap is 75 per player, however the regular Tellerian mod allows for 300 at the cost of not playing Dino Dawn. You can just launch the All Stars mod which has 250 population cap too.. If they did a remaster where they allowed the community mods from here in it with a population cap of 300-500 per player, I'd buy it at full price, it is that great. I played the vanilla version as a kid on my father's Windows 98 & have loved it since I first played it. My daughter & I repeat this cycle together & choose our combinations. 10/10 game. Anyone who says something negative is someone who does not like strategy games or animal hybrids.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish they make a modern remake for this game. Amazing implementation of army building features and one of the most unique RTS games ever made! It is a bit basic in some of its RTS elements though.
Throwback to when I actually was excited to play new games.
impossible creatures
OLD BUT GOLD
[h1]What If You Put a Shark on a Praying Mantis?[/h1] There are games I remember because they were great. Then there are games I remember because there was absolutely nothing else like them. Impossible Creatures is the second kind. [hr][/hr] [h2]The Best Part Was Making Monsters[/h2] The entire premise was wonderfully ridiculous. Take two animals. Combine them. Create something that nature absolutely never intended to exist. Want a lion with the body of a scorpion? Go for it. Want a praying mantis with shark parts? Why not? The creature customization was the heart of the game, and as a kid, I could spend an absurd amount of time just experimenting with combinations and seeing what I could create. It wasn't just a strategy mechanic. It was a playground. [hr][/hr] [h2]A Strategy Game With Personality[/h2] Underneath all the crazy creatures was a surprisingly solid RTS. You still had to gather resources, build your base, manage your army, and figure out how to use your creations effectively. But unlike most strategy games, your army wasn't made up of tanks, soldiers, or generic fantasy units. It was whatever monstrosities you decided to create. That gave the game an identity that I've never forgotten. [hr][/hr] [h2]Nostalgia Hits Hard[/h2] Could I go back today and say Impossible Creatures is the deepest RTS ever made? Probably not. But that's not why I remember it. I remember sitting there wondering what would happen if I combined two completely unrelated animals. I remember discovering new combinations. I remember laughing at the ridiculous creatures I had created. And I remember thinking that this was one of the coolest ideas a game could possibly have. And honestly, if I ever win the lottery, I am absolutely funding a full remaster of this game. No hesitation. [hr][/hr] [h2]Final Thoughts[/h2] Impossible Creatures is a game from a different era. But even today, I can look at the premise and immediately understand why it stuck with me. There are plenty of strategy games where you command armies. Very few let you build an army of [b]shark praying mantises.[/b] And honestly, that's a legacy worth remembering.
Played the hell out of this as a kid at my babysitters house
All around great classic game.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $512.8K | 541 | 74% | $24.99 |