
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
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About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Incredibly fresh and retro at the same time -- Etrian Odyssey by way of Final Fantasy 1. A obvious visual throwback to OG Final Fantasy and other NES-era 8-bit RPGs while layering modern sensibilities of party-based dungeon crawlers like EO, including subclasses, save-anywhere, respec options, etc. Incredible value at any price.
Developed and published by Ephiam, Scarmonde is a retro-inspired role-playing game that captures the essence of classic dungeon crawlers while introducing enough depth and refinement to feel engaging for modern audiences. Built around party creation, turn-based battles, character specialization, and dangerous labyrinth exploration, the game draws clear inspiration from the formative years of the RPG genre. Rather than attempting to modernize every aspect of its design, it embraces many of the mechanics that made classic adventures memorable and builds a focused experience around them. The game's premise revolves around assembling a party of adventurers and embarking on a perilous journey in search of legendary treasures connected to the Dragon God. While the narrative is intentionally straightforward, it provides a suitable framework for exploration and progression. The emphasis is placed on the adventure itself rather than lengthy story sequences, allowing players to spend most of their time discovering new locations, battling powerful enemies, and strengthening their party. This approach mirrors the philosophy of many beloved classic RPGs where the player's experiences and accomplishments become the true story. Party creation is one of the most enjoyable elements of Scarmonde. The game offers a wide range of classes, each bringing distinct abilities and strategic value to the group. Choosing the right balance between frontline fighters, magical specialists, support characters, and hybrid roles becomes an important consideration from the very beginning. The flexibility of the class system encourages experimentation, and players quickly discover that different party compositions can dramatically alter how encounters are approached. This customization provides significant replay value and allows players to tailor the experience to their preferred playstyle. Combat follows a traditional turn-based format that rewards preparation and tactical decision-making. Battles are easy to understand but become increasingly challenging as stronger enemies begin to appear. Success depends on more than simply selecting attacks each turn. Resource management, skill usage, party synergy, and enemy prioritization all play important roles in determining victory. The combat system maintains a satisfying balance between accessibility and strategic depth, ensuring that encounters remain engaging throughout the adventure. Character progression is another area where the game performs exceptionally well. As adventurers gain experience, they become more capable through new abilities, improved statistics, and better equipment. Every level gained feels meaningful because it contributes directly to the party's effectiveness. The steady progression curve creates a strong sense of accomplishment and encourages players to continue pushing deeper into dangerous territory in search of greater rewards. Exploration serves as the heart of the experience. The dungeons are filled with branching paths, hidden secrets, valuable treasures, and increasingly dangerous foes. Discovering a new area often feels rewarding because exploration is consistently tied to meaningful progression. Rare equipment, powerful items, and useful discoveries frequently await those willing to investigate every corner of the map. This design encourages curiosity and reinforces the feeling of embarking on a genuine adventure. The loot system complements exploration beautifully. Equipment upgrades are not handed out freely but earned through persistence and risk-taking. Finding a powerful weapon or piece of armor often has a noticeable impact on combat performance, making treasure hunting feel worthwhile. The constant search for better gear becomes a major motivation throughout the game and helps maintain player engagement over long play sessions. One of Scarmonde's greatest strengths is the freedom it gives players to develop their party. Character growth is not overly restrictive, allowing for a degree of customization that encourages strategic planning. Players can refine their group according to personal preferences, creating specialized builds and experimenting with different combinations of abilities. This flexibility helps keep the gameplay fresh and allows multiple approaches to overcoming challenges. Visually, the game embraces a nostalgic pixel-art aesthetic that pays tribute to classic console RPGs. The environments, character sprites, and enemy designs all evoke memories of earlier gaming eras while remaining visually appealing in their own right. The art style successfully captures the charm of retro fantasy adventures without feeling like a mere imitation. The colorful presentation and clear visual design make exploration and combat easy to follow while contributing to the game's distinctive atmosphere. The soundtrack further enhances the nostalgic experience. Musical themes accompany exploration, combat, and important discoveries with compositions that feel appropriately adventurous and atmospheric. While the soundtrack may not be extravagant, it effectively supports the tone of the game and helps immerse players in its fantasy world. Another commendable aspect of Scarmonde is its respect for player intelligence. The game avoids excessive hand-holding and allows players to learn through experimentation. Discovering effective strategies, understanding class interactions, and uncovering hidden secrets are all part of the journey. This design philosophy creates a stronger sense of achievement because progress feels earned rather than guided. The game's primary limitation is that its old-school design may not appeal to everyone. Players accustomed to cinematic storytelling, extensive quest markers, or highly streamlined systems may find its approach somewhat demanding. The emphasis on exploration, party management, and traditional RPG mechanics caters specifically to fans of classic role-playing experiences. Fortunately, the game executes these elements with enough quality and confidence to satisfy its intended audience. Scarmonde succeeds because it remains focused on delivering a rewarding dungeon-crawling adventure built around strong fundamentals. Its engaging class system, satisfying progression, strategic combat, and rewarding exploration work together to create an experience that consistently captures the spirit of classic fantasy RPGs. Every new dungeon level, treasure discovery, and hard-fought victory contributes to a sense of adventure that remains compelling from beginning to end. For players who appreciate traditional role-playing games and the satisfaction of building a powerful party through careful planning and perseverance, Scarmonde offers a highly enjoyable experience. Its combination of retro charm, meaningful progression, challenging encounters, and exploration-driven gameplay makes it a standout example of how classic RPG design can still feel exciting and rewarding today. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A breezier, less commital version of Etrian Odyssey for the weekend
It reminds me of the first 2 Final Fantasy Legends with how the worlds are set up, and with just a little story dialogue but not boring you with too much. Beat after 40 hours. As someone who plays a lot of RPGs, this is of the best RPGs out there. Combat system (spells, equipment, classes) are very versatile, and they keep throwing different enemies out there and you have to adapt. Great challenge. It does get a bit grindy at times when you just want to search around the maze.
will write a fuller review later but for now, after playing enthusiastically through the main and post-game i thoroughly enjoyed the game and its constituent gameplay but find some of the storytelling choices perplexing. it's a rly good game tho
A very enjoyable classic dungeon crawler. Buffs, debuffs, and status effects are all useful. There's a good bit of class customization and not all equipment are strict upgrades. Good tunes too! I wish they were available somewhere!
Yes
Buen juego. Buena customización.
I love the pixel art, the music, the depths (no pun intended) of character dialogue, and even the 100 floor dungeon update. The classes, some are more useful than other's, such as Sage being a wonderful class for group magic damage, and it comes with a natural magic reflect chance I just found out about?? It feels very inspired by early Final Fantasy games, because I usually have no idea where I'm specifically supposed to go, but finding some place new most likely leads to something you need. The game itself moves you forward, but good luck feeling like you're on the right path. My only down sides, are that I can't record the game through Steam with any audio being picked up.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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