
Castle Xenon is a retro-themed, console-style RPG downloadable for Windows. A 30 hour adventure, take part in turn-based battles, solve puzzles, and explore detailed, handcrafted maps in your quest to save the world from destruction.
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About
Castle Xenon is a new, retro-themed, console-style RPG downloadable for Windows. Traverse a war-torn land on foot and fly over the highest mountains on the back of a friendly dragon, in your quest to save your friends and prevent an evil sorcerer from plunging the world into eternal darkness!
This game is recommended for those who have already completed the classic Final Fantasy and Breath of Fire games and are looking for an additional challenge.
30 - 40 hour epic adventure!
8 Party members and multiple classes
Change classes throughout the story - different classes, different strategies!
Random Encounters! Beware, enemies can attack at any time!
Hundreds of hidden items to find!
Optional bosses + side quests!
Charming, quasi 8-bit pixel art graphics and scenes!
Control with keyboard, mouse, or Xbox controller!
Higher difficulty - Recommended for people who have beaten the classic NES
RPGs and are looking for additional challenge!
Move/Select : DIRECTIONAL KEYS, LEFT MOUSE BUTTON
Talk/Confirm/Interact : Z, ENTER, SPACE, LEFT MOUSE BUTTON
Cancel/Menu : X, ESC, RIGHT MOUSE BUTTON
Full-screen mode toggle : F4
Toggle aspect ratio while full-screen : F3
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
[Anime/RPG] Totally retro-NES-like nostalgic JRPG experience in any means. Turn-based challenging combat, class change system, fascinating cutscenes, fun story. I understand very well that the specifications of this game are based on the author's deliberate respect for nostalgia, but the following points would have been better, in my opinion, if they could have been improved or adopted on/off. - The ability to save only in the field. I'm sure this specification was scattered at the time, certainly in some cases of hardware/software limitations, but it doesn't seem to fit the current gamer at least. - The fact that dashes of movement are only possible in partial locations. Ditto reason. - The speed of combat speed is constant and cannot be accelerated. Ditto. The above points would not detract from the underlying difficulty and experience of the game. [RPG] 色んな意味で古き良きJRPG体験が可能な一本。道中ときおり挟まれる女の子のカット絵がとても可愛い。FF系に近いプレイ感があり、会話もなかなかに面白く、楽しく進めることができるだろう。 ただ…このゲームの仕様は作者の意図的な懐古リスペクトによって成り立っていることは重々理解しているが、以下の点は改善もしくは採用のオン/オフが選択可能であれば、より良かったのかなと思う。 - フィールドでのみセーブ可能な点。当時は確かにこの仕様がハード/ソフトの制限のケースもあったりして散見された気もするが、少なくとも現ゲーマーにはフィットしてないように思える。 - 移動のダッシュが、部分的な場所でしか可能ではないという点。同上の理由。 - 戦闘速度のスピードが一定であり、加速することができない。同上の理由。 上記の点は、ゲームの根本的な難易度と体験を損なわないとは思うが、如何だろうか。 [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
First Impressions - No system options at all on the title screen. Not even sound volume options. - Graphics/mapping look lovely for a retro title - Nice music so far - Not able to dash in interior places but able to dash in exterior areas is...an odd design choice - Not able to save anywhere except on the world map/save points is definitely retro, but not in a good way. Saving anywhere benefits the player and is a QOL improvement this game needs. - Wasn't aware that this had a silent protagonist. Not a dealbreaker for me as I'm used to them from past retro titles, just wasn't expecting it. - Party wiped from the first two battles. Missing attacks irking me to no end. Trying to grind in the early going is way too tough already. Medium to high difficulty is stated on the Steam page, but the enemies hit too fast and too hard in the early game when you're trying to level grind. It feels more like artificial difficulty due to unbalanced battles than it does anything else, but that could just be me. - I think this game isn't for me. Overall first impressions are that this is definitely a very retro title that appears well put-together so far, though it's in need of some quality of life modern improvements like saving anywhere and system options (at least implement volume options). I also think it's way too difficult, especially in the very early game when trying to level grind. Even in difficult RPGs, there's a balancing curve to combat where in the beginning you start off relatively easy. Not so in this game. You're thrown into the difficulty right off the bat. I like games that are challenging, but not arbitrarily difficult for the sake of it. I also enjoy grinding, but when I'm not even given the chance to without using up my limited, available stockpile of items, then it feels unbalanced to me. This game is for those who enjoy high difficulty without some, I think, necessary quality-of-life improvements. This is a solid RPG so far without any bells and whistles of modern RPGs. I'll be refunding this one, but I do encourage others to give it a go. It looks like something solid with the presentation, but just not for me. So, despite my criticisms, I'll give this game a recommendation, but only because there's a lot here that's solid. I also think that, for the right person, it could be a lot of fun.
This game is challenging, difficulty is there. so far i am enjoying it. However, for the love of god please let us save whenever we want. i spent over an hour in a dungeon and died. when this happens i immediately want to quite the game bc i dont feel like doing it all over again. Letting us be able to save whenever we want will fix this issue. Another reason im not up for redoing the dungeon is bc the encounter rates are so high.....its too repetitive. Increasing the exp and gold earned per battle and reduce encounter rates please. I want to keep playing..but having to redo everything and risk dieing again makes me hessitant to pick the game up again.
It's one of those games you wish you had a ''neutral'' option instead of just a thumbs up or down... It's a good game but i thought it had way too many design choices that made it feel like a chore instead of fun. -A lot of grinding ! -Encounter rate is too high so it discourages exploration. -For most of the game your attacks miss nearly 25% of the time. -Many towns don't even have Inns forcing you to spend your money on healing items at the shop instead. -Level-ups are barely noticeable : At level 8 my hero was barely able to one-shot a starting area slime. -No save points during dungeons (rare exceptions) so you lose hours of play time if you party wipe (bosses). -In many places the dash button is inexplicably disabled so you move really slowly. Etc. I like old-school RPGs like FF1 or DQ1 so i'm not against some XP grinding or a certain difficulty/no hand-holding... but i thought this game was on a whole other level.
Early Impressions - It plays and feels like an old school Nintendo RPG. This is to say, it'll be challenging up front, but I fully expect as you gain access to gear/spells/etc you'll find the experience to ease up on the difficulty curve a bit. I'll circle back on this with more details later if this isn't the case. Get your full party together immediately before you start grinding. This will make your early combat experience far less painful as one of them increases your parties accuracy with a skill. Like the visual vibes and the music so far, I'm not expecting too much of the story - but I'm also pretty forgiving of titles emulating the old days. Looking forward to feeling some faux-nostalgia in this one.
I'm glad I waited until the very end to review this game, because my opinion constantly shifted as I played through it. I thought hard about whether to recommend this or not, and the final dungeon was the deciding factor (more on that later). A lot of care and effort went into this game, but unfortunately, I cannot recommend it to anyone but the MOST die-hard JRPG fans - not because it's difficult, but because its deliberate emphasis on reproducing old-school frustration and grind will probably exceed most peoples' patience. With better tuning of the mid to late game, this could have been great, but I ultimately just found it exhausting. First, the pros, which honestly count for a lot: + The rough-edged early 16-bit presentation is unique and appealing, and sets it clearly apart from the default RPG Maker look (though I recognized some stock assets) or the soft-shaded late SquareSoft style that is popular with indies. + Very stiff challenge. Honestly, this is the main selling point. Character advancement is very slow, but tangible, and clearing dungeons and killing bosses feels satisfying. I kept playing more than anything else because I craved overcoming the next challenge. + This is a pretty epic game with a lot of varied content. If you have the patience for it, you'll get your money's worth. And now, a long list of cons. Most of these are individually minor and forgiveable, but they add up to a lot of aggravation: - The biggest single issue I have is just that the second half of the game gets extremely grindy, and it wore me out. Every dungeon during this part of the game required me to take time out to grind multiple levels. The total runtime is probably 10+ hours too long from grinding alone. - Combat is on the slow side due to the RPG Maker MZ engine's sluggish turn resolution. - Some rather dated creep service (aren't these characters teenagers?), though not as frequently as the trailer suggests. However, there are also some very gross scenes of non-consent that are played for laughs. This all leaves an otherwise very charming game feeling a bit slimy. - High miss rate for much of the game. Accuracy only improves with certain class promotions and starts out on par with 1st-level D&D, if not worse. It's not uncommon for your party to miss as many as five attacks in a row. - Casters typically die in 2-3 hits. This would be fine, but there's no row or positioning mechanic to protect them, no meaningful equipment options to improve their defenses, and not even a Defend command. Thus, weaker characters need constant healing to keep them alive, and if targeted, can easily die before you can react. This is particularly aggravating earlier in the game, when raising a dead character is difficult. - Save points in dungeons start reducing your max HP permanently if you use too many over the entire game, which you are not warned about until it's too late to fix it. The cost is small, but it shouldn't be there at all. - Extremely high encounter rate - generally about every six to twelve steps. Using consumables to reduce or eliminate encounters in dungeons is practically required to conserve both your resources and your patience. In some areas of the game, enemies are so dangerous that fighting them at all is irrational. This creates a backwards incentive structure where you are encouraged to grind near rest points while skipping as many "intended" encounters as possible. At the same time, some areas cannot be revisited once you leave and may even trap you inside, so you can either burn through resources (and risk a wipe and loss of progress) fully exploring them, or you can make a beeline for the goal and miss out on some items permanently. - The cost of equipment skyrockets as the game continues, while gold dropped by enemies barely increases for most of the game. A single mid-game item can easily cost 100+ fights worth of gold, making it infeasible to grind for while it's still useful. This is not even considering the cost of consumables, of which you'll need many. I appreciate having to pick and choose which upgrades to prioritize, but they took it way too far. The fact that characters take their expensive equipment (even unique accessories!) with them when they suddenly and permanently leave the party doesn't help. Even at the very end of the game, there are some outrageously expensive accessories that you're expected to buy. The most expensive one looks tempting, but it's a trap to waste your money. You don't need it. You do need the others. - Very restrictive party management. Once you have party members on standby, it's a long walk back to be able to swap them out. Standby characters also don't earn XP, and they do NOT catch up once they fall behind, even many hours later. These mechanics, combined with the option to choose different classes for some characters, clash severely with the fact that the available characters vary throughout the game. There are multiple sections that forcibly replace or remove a specific party member, but do not allow you to return to the swap location to reconfigure. This can easily leave you stuck with an unbalanced or underpowered party. Elione and Myria in particular are repeatedly kidnapped or otherwise separated from the group, which was especially frustrating because they were generally my most useful party members. Zetzel even faces a mandatory solo boss fight in such a circumstance. I was cut off from his class promotion, meaning that he was capped at level 10 and unable to use his best equipment, making the fight far harder than it needed to be. During the last third or so of the game, you'll be down to four full-time members - so I hope you specced those four to synergize with each other. - Excessive final dungeon. Before you can even enter the dungeon, you'll need to fly around the world solving a series of sliding block puzzles to get the key. Once inside, there are two back-to-back bosses waiting for you at the halfway point. This is your last opportunity to save the game. Now you just need to stealth down to the final boss, ignore those four out-of-the-way treasure chests, and finish the game, right? Nope! Without the accessories contained in those chests, you have essentially no chance against the boss. You have to traverse the maze to each chest and defeat the pain-in-the-ass minibosses guarding them. That would actually be fine if you could at least save the game or leave the dungeon during this process, but you can't. You have to find all four accessories, defeat the minibosses (and additional fixed encounters), watch the LONG pre-final-boss cutscene, and then defeat the boss, all in one go, all while jumping back to the menu every minute or so to use another smoke item to keep the brutal random encounters out of your hair. Once I realized that this was what the game wanted from me, I decided I'd had enough. I wasn't going to do all of that only to die on the boss and have to do it over again. The game had honestly worn out its welcome well before then, but this marked the end of my patience. I may go back after a little while and finish it up, but seeing the ending won't change my opinion. I do not expect that I'll ever replay this game to try out the alternate class paths, simply because the sheer grind involved is more than I can endure a second time. I will also never see the true final boss, because I only found about 75 of the 100 scavenger hunt items required. The rest are either permanently lost or far too much hassle to comb back over the entire game to find. Besides, knowing this game, I would have to grind my party to its absolute limit to actually win.
If you grew up playing classic JRPGs like the early Breath of Fire and Final Fantasy games for the SNES, this will feel super nostalgic. It's challenging and is set in a classic fantasy world, with retro-style sprites and cut-scenes. I really like the battle sprites. The characters also often have funny dialogue and cute interactions. I'm only a few hours in, but there is obviously so much more to explore.
I am going to recommend this: but barely...and only to select type of RPGers. So read this review closely. Did you grow up playing Final Fantasy and Dragonquest? And I mean the originals on NES. Were those games easy to you? Did you play the Wonderswan of Final Fantasy as well? Were you ok with it? If so..this might be perfect for you. This game is not an easy RPG. At the beginning you will pretty much fight once, then go to rest, save, fight again, rest, save...over and over. You will die a lot at the beginning too. Also make sure to adventure to acquire your party. They are not far away, but I didn't have the last until my main guys were level 5 from insane grinding at the start. Remember, according to achievements, only a little over 20% of players have managed to get all 4 in the party. After that comes the brutal first puzzle/quest: getting a torch. I won't spoil it, but chances are you will be cursing at the screen based off the clue it gives you, and wonder why you can't find the shop that sells it. So after all that, I have to say the game plays very good. The sprint is a little weird, because you can only do it on city and dungeon maps, but not inside houses. Gaining exp is a super grind....so you have to be patient, while you get smacked left and right from everything. The amount of missing attacks doesn't bother me really....because I played through the Wonderswan Final Fantasy, where only like 25% of hits connected. But if you haven't experienced an RPG where you miss a lot...a whole lot....this will cause a lot of frusteration. So I am enjoying it. And I do recommend it...but that is now up to you if it sounds like it has too many negatives to enjoy. Don't feel bad if all of what I said turns you off to the game. I would understand. Even though I enjoy it...it was hard to decide the right way for my thumb. If you are unsure...then wait for a sale. But I grew up playing NES RPGs. I am used to this style. If I wasn't...I would walk away too.
First off, the game does more or less do what it says it does: its a retro styled difficulty rpg that tends to imitate the classics. If you think that's good or bad depends on if you really remember the classics and can compare (and this is probably going to be the main thing that determines if you are interested in completing the game or not, so I'm going to be pretty thorough, I did play the game for nearly a hundred hours after all trying a bunch of stuff) So, gameplay. First off, if you go to the forests right away you will get killed by hard encounters: Check. Then, you have to worry about a relatively high encounter rate: Check. And then you get dangerous encounters that can often wipe your party if you get unlucky right out the gate. Check. However, you also get the ability to save in the overworld anywhere, and you get a few items that can reduce the encounter rate (or a few rarer ones, at least till endgame, that turn off encounters completely for awhile), so you can actually route your way around. So, while the encounter rate is high and some random encounters are deadly, you can manage your way around with either a little bit of grinding or routing, so theres at least a bit of strategy there. The bosses, for the most part, are typically only moderately difficult with only a few exceptions (notably one thats due to a certain status effect later, which you can grind for an accessory to circumvent). Theres one part where you have to do a mandatory solo fight against a "hero" with a newly acquired character, and I did it twice to test: one with a character that hadn't been upgraded (max level of first class) and then an upgraded class with a few extra levels and best equipment at that point in the game- It was doable both times, with just barely eeking out a victory the first time, and a normalish challenge the second. A second optional solo fight later in the game however, that was brutal and it required some class changes and strategy to do. And the final optional boss was very brutal/rng heavy, but the last boss not so much with some proper prep. So with the encounters and difficulty there is actually some potential strategy on how you build your party as well: most of your characters get an option to class change to either a physical branch or magical branch of development, and you can potentially make a very unbalanced party or a pretty good one (and you get more picks of class change later for some as well). I picked all the "weird" picks whenever I could and did ok, when I went back to previous classes at the end of the game to compare I could see where certain parts of the game might have been easier with those choices, but I think you can probably beat it with any combination, at least with enough grinding or proper strategy. At the very end of the game you can also do class abandonment/swaps if you really want to try a different path and grind up. The one complaint I have on these is some of these classes active abilities don't seem to work very well, and there was one issue with a capstone ability (drain) being sort of broken that might get a patch later, but other than that they seem all mostly workable. However speaking of party makeup... the game also does the classic retro "party member leaves and takes all their stuff" several times throughout the game, so you can be set back by that several times, but you don't lose anything truly important that way that you would miss out other than an accessory since characters usually don't share gear. Last thing to note about the gameplay is the actual grinding and dungeons themselves. In reality, theres only a few really "good" places to grind in this game, and the game also really suffers from not having a great place to grind money late in the game too (theres a ye olde golden slime midway thru the game but its rare enough and in a place that doesn't give much experience so its better to just grind normally late in the game). Dungeons where you might need to grind a bit do have a restore fountain so you aren't constantly making trips back to town, which is certainly an upgrade from some old school classics. There is one huge complaint here though: theres a "save point" at the end of many of these before bosses that restore mp as well... but if you use them too much they PERMANENTLY REMOVE MAX HP. Yep, you can actually accidentally lose several precious hitpoints if you aren't paying attention. This is really my biggest complaint with the game right here. The good news is a few hitpoint loss won't hurt too bad unless you do it right at the beginning of the game, but after I realized that was happening I started just smoking thru the dungeons and scouting everything out first, and then reloading the save and coming in prepared. Actual dungeon designs themselves other than this however: theres a little bit of variety and they seem decently constructed for the most part. A handful of puzzles to break up the monotony here and there. With gameplay down, lets go to the story: Overall, its an okish, very anime adjacent story. And I do mean that - you have a serious story with occasional comic relief and, well, fanservice. Thats probably the best way to actually describe it. I did at least somewhat enjoy it. Some areas have side stories that advance as the game goes on, which can lead to quests later in the game, which is nice. A few minor options on how you complete some quests. Audio: some decent track choices and effects, no major complaints here. UI and Controls: RPGMaker standards mostly, with one caveat being you cannot run everywhere, which is somewhat... odd. It makes it a bit weird not knowing if you are going to be able to run or not in different places. Cursor memory controls make some of the later grinding more tolerable. Replayability: Minor - you can try some different class choices and maybe hunt down starpieces earlier in the game you may have missed. However, without a new game plus and xp bonus options it seems hardly worth it to go thru the grinding again unless you just mod your save file. So, overall: You more or less have to be a fan of old retro games to enjoy this one, and I would recommend it for those people specifically. However, I do think the game would have been better with a few changes: 1: Rebalanced xp curves and encounter exp - theres only a few decent grinding spots and certain levels, especially immediately after first class upgrade, seem overly long. Throw in a better gold grinding spot late in the game in this one too. It could use additional xp grind items later as well after the game opens up a bit / you get the last party member / you use the class abandonment feature. 2: About a 15-20% encounter reduction overall: I still think just having slightly less encounters overall would make it play better, since in the end I was just grinding to buy Smokes and skipping all the encounters in a dungeon. As a caveat, some areas could actually get their own, higher encounter rates as a special challenge instead. 3: Ability fixes - steal doesn't seem really worthwhile (other than maybe 2 items) and could use a big rebalance, some class abilities seem a bit weird, some odd spells don't really work well and you end up just relying on some classic damage abilities. 4: There really needs to be something akin to what the Dragon Quest games got with treasure hunting to find hints on items left in an area (sniffing out treasure): hunting down all the star pieces got very tedious (and I only got to high 80s before I decided to just mod the rest in to check out the optional boss for completion sake, since I was afraid I might have permanently missed the rest in areas you cannot go back to) I will say I did enjoy the class options and how each were drawn differently and had their own style. I kind of wish that part was leaned into more, would have loved to swap between classes more easily somewhat similar to DQ.
Classic Sega Genesis styled game complete with similar sounding music. Overall the game was fun and well worth the price of purchase. I spent over 40 hours beating the game and still didn't find all of the secrets. The game is challenging at times and requires careful thought in order to survive some situations. PROS: - Good music - Graphics look great - Old feel challenge - All the classic JRPG tropes CONS: - Balancing issues, especially with experience curve - Hit%, this will frustrate you for awhile - Vague story, had to get lucky to figure out some story triggers Overall this game is well worth the price. Expect deaths and expect some frustration, but overall it was very satisfying.
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