
Destroy enemies and harvest blood, bones, and marrow to grow stronger, unlock forbidden skills, and wipe out the Ignoble tyrants who dare threaten your master.
Modeled estimate, not a reported figure. How we estimate →
About

Unlock powerful abilities and reap the rewards from devastating combos
Harvest resources and unlock devastating abilities from an ever expanding skill tree
Equip powerful ability cards, create your deck and make the perfect build to punish the IGNOBLE
Awaken rare and forbidden powers in service of your master.
Race against the clock to harvest everything before time runs out.
Features:
Enemies exist to be harvested for blood and bones
Upgrade devastating attacks and adapt to relentless Ignoble threats
Farm marrow to unlock forbidden powers and brutal combos
Push the timer, maximize the haul, survive what comes next
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我玩过的增量游戏不是很多,也就去年实习的时候挂饼干点点乐和梅尔沃放置挂了几个月,直到看到这个游戏前我对增量游戏的认知还停留在“偶尔点一下,升级到一定程度后就是游戏自己玩自己,跟玩家没啥关系了”。所以当我看到这个游戏的增量标签时我真的很困惑,但更多的是好奇。 玩了一阵子,当我在怪堆里刮痧然后被一斧子砸出来的时候,其实我也想过要不要给这个游戏打差评。但我还是觉得不能这样一刀劈死这个游戏(steam真该给个中评选项),这个游戏确实有一些可圈可点的表现,还是应该鼓励的。 —————————————————————————————————————————————————————— 先说优点吧,这游戏的美术很不错,就我自己来说我觉得可以给一个精致的评价,人物的动作也很丝滑。游戏内针对敌人的打击感不错,很喜欢对着怪堆重拳出击的感觉。 局外成长部分也能看出一些制作组的小巧思,如果卡牌种类足够多,可以预见卡组搭配这一块会有很多花样,可惜卡牌种类很少;还有资源转化系统,如果能够调整一下稍显吝啬兑换比例,玩家前中期的体验应该会好很多。 —————————————————————————————————————————————————————— 然后就是需要优化的部分,首先最大的问题就是游戏的引导不足。举个简单的例子,当玩家第一次击败boss后,进度条变长了,这意味着玩家需要在局内坚持更久才能得到原先可以轻易获得的奖励。在没有任何文字说明的情况下,这只会让不明情况的玩家感到疑惑:为什么我什么都没做就得到了惩罚? 其次是卡牌奇妙的数值设定,当玩家的伤害只有几十几百的时候,装备一张对boss伤害增加零点零几的卡的意味是?卡槽的解锁也没有任何说明,以至于我最开始以为那些白色绿色的点是什么需要局内获得的资源。 最后就是很多差评诟病的数值问题了,对于这点我觉得分人,我自己玩过一些首发数值崩坏,玩家操控的角色在前期相比敌人十分残疾的游戏(比如丝之歌),所以总的来说我还是能够忍受的。但既然你打着增量游戏、越打越爽的名号去宣传,吸引来的玩家就不可能带着“可能屡屡遭受挫折”的预期来玩,差评是在所难免的。 总的来说,我觉得这个游戏在修改过一些显著的问题后,还是值得一玩的,希望制作组再接再厉吧
This is one of my favorite incrementals of 2026. Word of caution... Make sure you have a solid 2-3 hours available for the first time you play it - you will have a very hard time stopping. It's phenomenal. https://youtu.be/qSlHqWHp0F8
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai*languages with full audio support
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上了大当了,头一回见增量游戏越打越恶心,没有天赋的时候血泡在恶心我天赋点满了血泡还在恶心我??我点天赋有个蛋用? 而且通关一次会导致奖励变差,本来一关就能三选一 通一关之后变成破烂白牌了 你什么设计思路?????
Fun and addicting game loop. Awesome pixel art. I really like the game so far.
作者更新很频繁,早期的评论里的问题基本都解决了,好评率也从多半好评变成了特别好评,当时也看评论指出很多问题但demo给我留下了比较好的印象就打算等修复后买。比如说最早关卡越推进越难但是资源反而更少,改成了每次都从第一关打起,而越往后的关卡敌人掉落的血液数量的倍率就越高,也有每过一关就回复血和蓝的升级。 目前玩下来比较不喜欢的是: 1.能对策会飞的天使的升级如:空中也能攻击、能放出把敌人拉过来触手这几个升级解锁得比较晚,在这几个之前我只能依靠冲刺躲避天使的俯冲,只有刚好躲开让他武器卡在地上才能攻击到他,冲早了他会在半空中停下,而盯紧他又导致我有时没空去躲地面敌人的攻击,感觉那几个能对策他的升级该移到技能树的更靠前的位置,在刚解锁天使时就能看到并加点会更舒服。因为敌人解锁后就会出现在所有关卡,刚解锁天使的时候有点痛苦了,反例是飞斧哥,虽然作为远程敌人很强大,但是在解锁他的之后加点几个技能就能解锁反弹飞斧的升级,基本上他和对策他的技能解锁是同一时期就能很快爽起来,虽然反弹的飞斧杀伤力聊胜于无,刚看到相关升级的时候还以为会让飞斧哥变成增量游戏里常见的内鬼怪害死一群敌人,但并不是,不过飞斧哥不能近战,反弹了斧子他就只是一个血薄爆的血液还多的资源包还是很爽的。 2.骨头掉落稍微有点少了,感觉需要增加,我击败最终boss后还刷了几把主要就是缺骨头,几个终极强力升级要花好几千的骨头,一把可能六百左右相对于其他资源获取更少,虽然可以资源互转,但是要等5到10分钟有点久,还有另一个转化法就是花费血液抽卡,越高级的卡分解后的掉落数量和种类都会越多,虽然比资源互转转化率低,还吃进度和运气,但是不用花时间等。 3.指引或者说是翻译的问题,比如撕裂敌人的技能和相关升级,什么可以撕裂卡住的敌人,我摸索出来其实是站在倒地敌人身上时可以按对应键处决(虽然靠近就会显示对应按键,但我在站在敌人身上时才能按键处决),貌似敌人会沉默主角的部分技能,但好像翻译成了静音技能加对应技能图标(不太好辨识,谁记技能图标啊),我都只是发现有时候不能跳才猜测出可能是沉默的意思。 这个游戏目前还在更新,还会开放更高难度,感觉把剩下的一些不太舒服的点进行优化更好,也希望更高难度敌人掉落多倍资源,而不是仅仅只是变难,这样更有意思,比如三倍资源之类的,因为血容量升到满有一万多,但是大后期一把只有三千多,血瓶装满会更爽。(三千多也不少了,加点完我都可以抽卡分解获得骨头,虽然这是因为骨头少了些光是血不能加点需要需要骨头的技能就是了)
out of 14 minutes "played", I've spent half watching the respawn animation. This is NOT an idle incremental as the store page says, you have to move to the enemies that slowly try to move away from the screen, because if you are not hitting anyone you lose like 5-10% health per second without any grace period but also enemies always 2shot you and you get 1 blood per enemy killed, so if you are lucky you will [i] maybe [/i] get 3 points of blood while any upgrade after first costs 4-9, so you spend most of the time restarting the game and watching a long spawn animation. In the time played I've upgraded health 3 times and now enemies deal 49% of my max hp instead of 53%, with consstant health drain it will always be 2shot death. quickest refund I ever made.
А я прям кайфанул от игрушки (хотя ожидал очередной мусор, который дропну через пару минут) Тупо, но весело) На прохождение около 7-8 часов нужно.
The game is... fine. It starts with an actually engaging, fast-paced gameplay where your reaction time actually matters into a boring and slow running around the map looking for just a little more of purple shards (not the main currency). Your main goal is to collect as much blood from your enemies as possible while also progressing the stages. It work perefectly at the beginning where you are really trying to max out each run. Additionaly there is a mechanic where if you dont stand very, very close to your enemies you are losing health. So no place for cheesing or delaying run. Pure dopamine It all goes downhill after the 3rd boss, then we are introduced to something called 'blood blisters' which I came to name "the thing that have so much health for no good reason". I want to kill enemies, not stay near each of them for 5 seconds. ALSO YOUR DAMAGE UPGRADES DON'T COUNT WHEN HITTING THEM. So there is not moment, after their intrudoction, that they are easier to kill and by easier I mean less tedious to kill. If you don't destroy them (and you most likely won't destroy all of them, they require too many hits in short time) the game will spawn tougher opontents... and by tougher I mean more tedious to kill. Maybe they do have more damage, but it doesn't even matter in lategame. Why, you ask? Because at some point your upgrades give you such a big defense that you don't get hit, and even if you do get hit, it doesn't damage you at all. And on top of that those upgrades give you more stagger for enemies so they just stand there with giant health pool waiting to be killed. Why giant healt pool? Because you couldn't destroy all the blisters... Funnily enough, at the very end of the game your only enemy becomes the first mechanic - not standing near enemies hurt you. And oh boy the last boss does use that. That boss CONSTANTLY spawns blisters and destroying them also damages boss the most out of all the enemies. AND THE BLISTERS DON'T COUNT AS ENEMIES! So you will lose health when trying to destroy them. Better way was to attack the normal enemies to hurt the boss, but guess what - THEY HAVE BIG HEALTH POOL BECAUSE YOU DIDN'T DESTROY THE BLISTERS! So we are just stuck in a loop of a slow paced gameplay, maybe more upgrades could fix that - dunno, I managed to finish the game way before unlocking all of them. Ending is typical for those types of games so no good/bad suprise there. All in all, the early and mid gameplay is top tier, 10/10, good ♥♥♥♥. Lategame is just annoying.
这是可玩性很高的肉鸽佳作,build流派丰富,战斗节奏爽快,不知不觉就能玩儿几个小时,达到全成就门槛也不高,肉鸽游戏爱好者值得一试。
Idle & Incremental Lovers recommends IGNOBLE: [i] Starts a bit slow, but gets insanely addictive after a few runs. Fast-paced gameplay and one of the best skill trees I've ever seen, introducing so many new mechanics, weapons and synergies. Dope! [/i] + Gameplay is fast and exciting due to awesome game design. You really want to kill lots of enemies really fast, cause your health drains when you're not close to them, and mass killing is rewarded in so many different ways! + Skill tree is filled with a lot creative ideas: many many new ways to kill your enemies, protect yourself, move more efficiently, retaliate... + The power creep is really satisfying. + Balance between the various kinds of currency is excellent, and you can always choose upgrades allowing you to collect more of the specific kind you need (or even trade in the "farm" menu). +/- The card mechanic is a cool way to customize your build, but the slots could unlock faster and the cards could be more creative (rather than raw number upgrades). - Ending is meh (had to check the achievement to be sure I beat the game). *Certainly man is of kin to the beasts by his body; and if he be not kin to God by his spirit, he is a base and ignoble creature. (Francis Bacon)* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental game recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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