
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compelling little pick-up-and-play RPG. Takes a lot of the best qualities of the handheld FF and Dragon Warrior games from across the years and condenses them in to something that makes me want to jump back in for a few more minutes throughout my day. Very suited to the Steam Deck. I'm really impressed and I'm going to have to keep an eye on the dev in the future.
Looks like a game I'd enjoy a lot. But Insufferable text lag for every single text box. Great job. Edit: Menu lag. Could we please improve or throw away RPG maker, every single game suffers from the exact same problems. After playing a bit more I feel i nerd to add a bit more. This game is a double edged sword, it's fun but also suffers from ancient problems even some super Nintendo games had solved back in the day. The good: - Fantastic music. Nearly every track is just awesome for what it needs to do. Chilling town theme, sad dungeon theme, energetic boss battle. Maybe it could've used one more random battle song even though it rocks hard you'll be hearing it a lot. - lots of classes and equipment, leaving many of ways to customise your team. (except physical) - smooth battles with an option to speed up. - good progression, exploration and rewards. (I need, more, ORBS!) The bad: - RPG maker so lag everywhere, including menus and sometimes even in the overworld. This is inexcusable as I've played Look outside and that game is buttery smooth in its menus. If you're in a shop menu, trying to scroll down will have the game lag at every item. But don't worry, you can press L or R to skip a page! ... No, both left and right and L and R will switch characters, not skip a page. You're stuck lagging per item, and the lists get bigger. Great job. Speaking of, - The menu/ui Not everything fits in the item description box. This is painfully apparent when important stats are just simply left out. One way to find out is to constantly switch over to the stats screen and see what a happened, if you can remember everything. There are many stats, lots of equipment slots and piles of equipment. This sucks hard. This could've been fixed by allowing an extra screen to show exactly what this item does, or exactly how it affects all stats. Even some games 30 years ago had this option. Sadly, in this game if you like to make sure how your characters are affected, you'll be switching between the equipment screen and stat screen a LOT and probably roll your eyes when there's a new batch of equipment in the shops, that you can scroll through with delicious lag. You might think it's not too bad is it? Well for example I found a piece of armor with high defence and HP. Great for a tank yes? No, it completely destroys your aggro, and this is mentioned nowhere. You'll find out in battle when suddenly everyone except for your tank gets whooped. Stuff like this is just weak, and once again could be fixed easily. - Class balance may be a bit off. Paladin is extremely powerful, and if you want anything physical, you will need a knight, no questions asked. This also feels a bit lame with having 12 classes but only one with all the physical skills. There's warrior but he only has 3 weapon specific multi hit skills and that's it. Paladin, thief, hunter, monk, none of them have even a single physical skill. Just seems like a very strange decision as everyone and their mother has magic. Speaking of magic, why is steal magic? My thief is silenced and now I can't steal anymore. Same for the few physical skills. Sorry but no. This is a fun game held back by archaic limitations that in my opinion should not be a problem in games in the current day. If it's an rpg maker problem, upgrade it or use something else. If this was early release it could slightly understandable. But this game has been out for a while and it doesn't like there's any interest in fixing it. Terrible pity. Conclusion: Fun game, bad design, blame it on RPG maker, fix nothing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable classic dungeon crawler. Buffs, debuffs, and status effects are all useful. There's a good bit of class customization and not all equipment are strict upgrades. Good tunes too! I wish they were available somewhere!
I love the pixel art, the music, the depths (no pun intended) of character dialogue, and even the 100 floor dungeon update. The classes, some are more useful than other's, such as Sage being a wonderful class for group magic damage, and it comes with a natural magic reflect chance I just found out about?? It feels very inspired by early Final Fantasy games, because I usually have no idea where I'm specifically supposed to go, but finding some place new most likely leads to something you need. The game itself moves you forward, but good luck feeling like you're on the right path. My only down sides, are that I can't record the game through Steam with any audio being picked up.
Enjoyed Highly customizable party
Easy recommendation here for fans of old school Final Fantasy and similar RPGs, though I'd argue it surpasses many of those games.
godazo
A breezier, less commital version of Etrian Odyssey for the weekend
Neat little game with fun battle mechanics. NES FF era aesthetics. Nice spell effects and animations. If you like thinking about party comps and builds and like the 8-bit presentation, this game is for you. The only 'weak' element of this game is the story, which is a by-the-books excuse plot. There's also a randomly generated dungeon you can play instead of the main game, and there's post game content too.
Buen juego. Buena customización.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 17 | 76% | $3.49 | |
| — | 0 | — | — | |
| $0 | 10 | 90% | Free | |
| — | 0 | — | — | |
| $276.9K | 1.2K | 96% | $6.99 | |
| $12.1K | 39 | 90% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.9K | 107 | 99% | $13.99 | |
| $86.9K | 213 | 80% | $14.99 | |
| $86.9K | 385 | 74% | $9.99 | |
| $86.9K | 305 | 95% | $11.99 | |
| $86.8K | 344 | 83% | $6.99 | |
| $86.8K | 523 | 87% | $6.99 |