
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
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About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyed Highly customizable party
godazo
A great throwback to the Final Fantasy 1 era JRPG. The classes, items, and dungeon design is thoughtful. The variety of classes and customization should provide a lot of replay value. The gameplay is essentially dungeon exploration and random enemy encounters, so you have to like those two things to enjoy the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy recommendation here for fans of old school Final Fantasy and similar RPGs, though I'd argue it surpasses many of those games.
I love this game. So many options, and replayability.
The game is bigger than you'd expect. There's a lot of viable combinations with a lot of different classes, but you can't change out of your main classes once you start. The story is a bit of a downer once you figure out what's going on, the game starts to hit you over the head with its own plot and it's a bit unrelenting. Skill Orb system very good and interesting.
https://youtu.be/Wi_vR0jhxvQ Crunchy is the most apt description of this numbers heavy grind focused throwback 8-bit RPG that hits all the notes well despite some systems being a bit imprecise in balance.
I was recommended this game because I liked Crescent Tower (and if you like this game consider checking out Crescent Tower). I love me a job/class system, and 12 options was pretty fun. I enjoyed the game from beginning until the final boss... but the postgame is kinda tedious, I might not even finish the postgame because it feels kinda like it's dragging on, but I enjoyed the base game enough to recommend it based on that alone. There are some things I wish would be changed though. 1. Sometimes enemies bypass what should be a 0% chance to be inflicted with a status ailment (the final boss does this intentionally and is balanced around it, but I feel like other bosses and enemies aren't working as intended, but I could be wrong, it's very annoying intended or not though) 2. The battles are very slow, even with a 4x speed modifier it's too slow, 4x feels like it should be the base speed, and it should have options 2x, 3x, or 4x that. 3. As someone who likes to track their runtime... the game's clock runs way too fast, like 3-4 times faster than actual time.
I haven't finished the game yet, but I definitely plan to, everything about it perfectly scratched that retro itch!
Very addicting rpg, challenging in places too. Reused assets got old 60% through the main campaign, but their usage is it's understandable. Music was really good, but a few tracks felt a little out of place (Shaman's ascent one) Post game drags a little bit but the bosses are fair even if you don't grind. Overall fun and rewarding experience!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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