
A fantasy story-rich turn-based RPG with customizable characters and romantic interest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
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For something I went into with absolutely zero expectations, Ghosts of Hollow Creek is actually a pretty good game. Combat is surprisingly fun because the game requires you to customize each individual party members' classes in the beginning, allowing you to mix-match interesting party composition as you desire... or completely break the game with *cough* four gamblers *cough*. The variety of classes, while isn't exactly humongous, is quite decent. If I were to make a comparison, it's somewhat similar to Final Fantasy V's job system, only the classes you choose at the start seem to be permanent (at least as far as I am aware, except for one particular case where you are allowed to change one party member's class). The story is both linear and dynamic, in the sense that while the game really railroads you to follow the path it wants to the point of blocking off areas until you obtain the relevant quests to said areas, it also gives the player choices to tailor the story towards their own favored taste. For example, a NPC might tell you to kill another NPC for some personal grievances, and you can just do as the quest giver wants; however, if you talk to the quest target instead of killing them, you might learn that the hit on them is entirely unfair and decide to find another more peaceful solution instead. Ghosts of Hollow Creek is littered with these minor choices, like how you can change each party members' name and even portraits. While ultimately cosmetic in value, the option to do those things itself is quite valuable for me personally. It's not a perfect product though. The music is kinda meh, the art-style is basically non-existent because I'm pretty sure most of the art are either bought from the marketplace or free assets randomly found floating on the internet. If the developers can iron out the finer story points in order to make them flow better, then find dedicated artists to do the more visual and auditory aspects of the game and give it its own unique identity, I'm sure more people would be willing to give this game a try. Overall, pretty good time wasted.
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Instant refound Another big dissapointment. Yes the graphics are nice thanks to the RPGMaker sets the dev used. But it shows at every corner that this game is unfinished. There are locations that you can't enter (and reading in the discussions you can't enter them during the whole game). Early on you'll get an airplane and a ship...for what? You can't explore the world...because every new locations says...sorry can't enter. And back to the ship and airplane...the world is so small that you can reach every part of it without them. There are nice bridges you can use...but why shoud you your character can walk through water without problem. Story-rich???? Ha, ha, ha!!! The old PacMan has more story than this game....it is just do the next quest....and maybe one of the very few sidequests (I only found 3). Upgrading weapons is a laughing stock. Each of the few weapons can be upgraded 3 times....guess what..it took me mere minutes to fully upgrade all weapons. Customize your party? Only portrait and jobs....and later on every EVERY enemy cast Death Protection...that means even if you hit it for a million hitpoints it only dies after 3 rounds....and don't hope that grinding would help....even with agility over 1.000 and Magic 2.000 they can kill you with one hit (stats so high? in the 2nd Inn there is an option to buy stat potions).
I'm having a blast with this game. Old school RPG and with a turn based battle system I love. One of the best. I cant wait to keep playing it this weekend.
Gerçekten mükemmel bir oyun. Karakter yaratımı olağanüstü ve herhangi bir RPG'de gördüğüm en iyisi. Çok çeşitli karakterler vardır: insanlar, elfler, hayvanlar ve hatta melekler. Sınıf seçimi de oldukça çeşitlidir ve hem basit sınıfları hem de daha karmaşık olanları içeriyor.
Really excellent game. The character creation is phenomenal and the best I have seen in any RPG. There are a wide variety of characters: humans, elves, animal people, and even angels. Class selection is also quite varied and includes both straightforward classes and more complex ones. Progress through the story is straightforward, which I appreciate, and interesting ways to show character backstories, such as dreams, are used to good effect. As far as negatives, progress through the game is only one-way, you can never return to old dungeons. Animations when using connecting objects such as doors don't exist, and you just instantly teleport to the other side. This isn't a big deal for doorways, but in one dungeon I interacted with a ladder and suddenly teleported to the top of it, which was jarring. Additionally there is a part of the game where you can [spoiler] replace one character with another [/spoiler] and there's no explanation of what happens to them, the other character is just [spoiler] instantly gone [/spoiler]. Overall, this game provides things which are sorely lacking in the current RPG market: character party creation and an interesting, straightforward story. To me, this is an oasis in the desert and I am grateful to the creators that made it possible.
[h1] Análisis de Ghosts of Hollow Creek, la cuna del pecado [/h1] Desde los albores del tiempo, los seres humanos han codiciado ser más poderosos. No basta con tener una vida sencilla y sin alardes; hay que trascender, dejar huella en el mundo contemporáneo y, especialmente, en el venidero. En este sentido, con la redención de nuestros actos como eje vertebrador, Richard Holleman, como único desarrollador, nos ofrece una aventura con diversidad de motivos para seguir adelante en este Ghosts of Hollow Creek. Utilizando las bondades de los RPG, el presente título nos hace ser partícipes del crecimiento de unos personajes a quienes obligaron a madurar antes de tiempo. No obstante, nosotros también deberemos hacerlo, pues Ghosts of Hollow Creek es desafiante por momentos, atreviéndonos a decir que es necesaria cierta experiencia previa en esto de los RPG para no tirarse de los pelos. Con una sencilla historia de camaradería y amor, Ghosts of Hollow Creek es un viaje por nuestro origen y una reflexión de las decisiones que nos han hecho llegar hasta donde estamos y que han conformado nuestra personalidad e historia personal. Porque no hay que olvidar que todo acto lleva asociada una consecuencia que, a corto o largo plazo, se mostrará ante nosotros con todo su esplendor, sin importar si somos o no las mismas personas que eligieron un camino a todas luces equivocado. [url=https://www.ningunaparte.com/analisis-ghosts-of-hollow-creek/] Análisis completo aquí [/url]
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Игра Ghosts of Hollow Creek - это уютная и захватывающая смесь симулятора фермы и детективной истории с щепоткой сверхъестественного. Вы приезжаете в тихий городок Hollow Creek, чтобы унаследовать ферму от своей бабушки, и вскоре обнаруживаете, что место полно секретов и... призраков. Мне очень понравилась атмосфера игры. Графика простая, но очаровательная, а музыка создает идеальное настроение для исследования тайн городка. Геймплей представляет собой приятный баланс между уходом за фермой, выполнением заданий и разгадыванием загадок призраков. Персонажи хорошо прописаны, и со многими из них приятно взаимодействовать, особенно с дружелюбными (и не очень) привидениями. Изначально расследование смертей кажется довольно рутинным занятием, но постепенно находит свою изюминку. Возможно, геймплей немного однообразен, но основной сюжет, с множеством ответвлений в виде квестов, и общение с призраками с лихвой это компенсируют. Я рекомендую Ghosts of Hollow Creek всем, кто любит неспешные игры с интересным сюжетом и атмосферой таинственности. Это прекрасный способ расслабиться и погрузиться в мир, полный секретов и призрачных историй.
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