
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a lot to like in Scarmonde, with just a few complaints that barely tarnished my experience. The standout feature was the deep class system and character customization, be it through skill acquisition, gear that can profoundly impact a character's playstyle or the sub-class system. It was also nice to see a JRPG implementing a functional aggro system, allowing tank-style builds to shine in ways that many JRPGs don't. Enemies mostly play by the same rules as you do, too, with debuffs and status effects being an extremely valid (and in my playthrough, downright essential) piece of a party's kit. That said, I did have three issues throughout: 1) the more labyrinthine dungeons and layouts do not work that well in a random encounter game when there is no map to guide you inside them; 2) enemy variety is a little deceptive -- there's plenty of it, but beyond the first part of the game you will mostly be dealing with whatever enemy you fight in whatever way you generally manage encounters with party (there's very little of tactical countering, for the most part); 3) the gear and item system has plenty of variety, but the rate at which you get gear is simply too high. Consolidating a few of the accessories and tuning drop rates so you're not drowning in dozens of pieces of new gear after each dungeon and more consumables than you could hope to use would have been better. The narrative had its twists and was pleasant, despite being a bit too subdued for my taste. I think some more reactivity from the bosses you fight (i.e. why they're fighting you, in-combat lines, etc.) could have gone a long way to better establishing the world without becoming exhaustively dense. All in all, very easy to recommend -- and it has a randomized mode, though I've yet to try it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. So many options, and replayability.
I would consider Scarmonde to be a really "bread and butter" 2020s 8 bit dungeon crawler: Pacing is good and there seems to be a lot of variety on how to build your team. One of the more enjoyable aspects is to figure out how to make your team/one character as broken as possible. For me, I half accidently built one character way too good around the halfway of the FULL playthrough and while I enjoyed watching that character do 90% of the work, the game did end up being qutie repetitive. It would be ok if it wasn´t so hard to escape random encounters as it is in this game, which is by far the biggest downside of the game. The other part is that when you do have that broken character(s) in your team, even the final boss is quite easy. Still, I enjoyed it and this is a good game for this genre that has a lot going for it. It was much longer than I expected!
Neat little game with fun battle mechanics. NES FF era aesthetics. Nice spell effects and animations. If you like thinking about party comps and builds and like the 8-bit presentation, this game is for you. The only 'weak' element of this game is the story, which is a by-the-books excuse plot. There's also a randomly generated dungeon you can play instead of the main game, and there's post game content too.
I was recommended this game because I liked Crescent Tower (and if you like this game consider checking out Crescent Tower). I love me a job/class system, and 12 options was pretty fun. I enjoyed the game from beginning until the final boss... but the postgame is kinda tedious, I might not even finish the postgame because it feels kinda like it's dragging on, but I enjoyed the base game enough to recommend it based on that alone. There are some things I wish would be changed though. 1. Sometimes enemies bypass what should be a 0% chance to be inflicted with a status ailment (the final boss does this intentionally and is balanced around it, but I feel like other bosses and enemies aren't working as intended, but I could be wrong, it's very annoying intended or not though) 2. The battles are very slow, even with a 4x speed modifier it's too slow, 4x feels like it should be the base speed, and it should have options 2x, 3x, or 4x that. 3. As someone who likes to track their runtime... the game's clock runs way too fast, like 3-4 times faster than actual time.
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Players by region
Where this game's players are, estimated from review languages.
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