
Ride out into the Old West as a U.S. marshal in the biggest interactive novel ever made! Confront outlaws, find romance, defy the elements, and craft an enduring legend as you uncover a conspiracy whose deadly web stretches from San Francisco to New York City.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reviewing (mostly) every game (or DLC) in my library, part 549: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) Well, g*ddamn. Usually I have an idea of how my review will go as I play a game, but for [i]Tin Star,[/i] I was just enthralled. I had literally no thoughts, head empty, because I was so focused on finishing the game. I’ve read at least 30 Interactive Fiction games, but[i] Tin Star[/i] has shot up to the best of the best. You are strong-armed (long story) into being a newly-appointed U.S. marshal of Lander County, a wild place of land around Nevada. For ten incredible chapters, you act as the law. The unique, thorough mechanics system is happily married to detailed, historically-accurate writing. I haven’t even mentioned the two incredible female ROs, and the “conspiracy whose deadly web stretches from San Francisco to New York City.” I didn’t give the blurb much thought—it’s just trying to build hype—but ... you know how in[i] Ace Attorney[/i] you have random plot threads that all coalesce at the end? And how the theme song kicks in, you look back at the evidence, and everything makes sense all of a sudden? Yeah. That’s how[i] Tin Sta[/i]r ends. I’m surprised the Steam page says it’s the first hosted game published; it sets the bar so high, even almost 10 years later. [b][h2]Pros:[/h2][/b] ✅[b] I have to praise choices that matter.[/b] There is reactivity to every choice you make—which big or small, can help or hinder you later in the game. I was incredibly pleased with the character creation first. There’s no basic hair or eye color or height. Instead, you can be male, female, or nonbinary. Incredibly, you can choose to be white, Indian, or Chinese. Other characters will actually react, negatively or positively to your choices. For example, I was a Chinese woman. Many people were incredibly confused at how I rose to my position of power. I was called a “celestial woman” with a tin star. But other Chinese immigrants asked for my advice, praising both my gender and race. Other bigots expressed their disbelief at me. The actual text responded to my race, as well: I could pipe up about Chinese foods, locations, and language. I even chose to be a doctor AND a lawyer, and folks commented on that too! This reactivity didn’t go away—it stayed throughout the game until the very end. ✅ [b]RPG system.[/b][i] Tin Star[/i] isn’t a linear simple visual novel—I would argue it’s practically an RPG. During and after each chapter, you have an interlude. You have little “side missions” and lore conversations. You can literally walk up the town’s blacksmith and ask for his story. (You can skip these, but they're useful for improving your stats and opinions). You can build your own house, fix up your office, play chess with an RO, grow wealthy, and have brawls or gun fights. There’s a surprising amount of strategy for bigger conflicts, like group fights or diplomacy or flanking the enemy. ➡️ [b]Freedom and player agency.[/b] Let me give you an example. (Minor story spoilers here, but it’s no big mystery.) [spoiler]When travelling, you encounter a cowboy and a prospector engaged in a shootout. You first choose how you want to arrive at the scene and how to engage with both characters. You can go in guns blazing, shoot before asking questions, or lend an ear to the men and find out what’s really going on. This is your first chance to act as a marshall. Listen to both sides of the story. Choose who’s in the wrong or right and even decide who pays reparations. I repeat: you can kill both these men.[/spoiler] Oh, these are not some random NPCs. These are two major characters, one being an RO. There’s also another (female) RO you can [spoiler]kill[/spoiler] because she’s breaking the law. Again, the player agency is unmatched. You almost always have the option to say “♥♥♥♥ it,” pull your pistol out, and start shooting. ✅ [b]Writing.[/b] The writing in [i]Tin Star[/i] is doing an insane amount of historical heavy lifting. There’s so much real knowledge baked in—about the Gold Rush, railroads, bandits, Mormon settlements, Native tribes, Chinese railroad workers, early banking, guns—you name it. But it never turns into a textbook. All of that context shows up exactly where it matters: in conversations, investigations, or why people are angry or desperate or dangerous. The game is not black or white; it's a lot of grey, as well. ✅ [b]Stat system. [/b]Usually I don’t like so many stats, and Tin Star has 12 main skills. However, the game gives you so many opportunities to improve them over time. There’s also a whopping 9 relationship bars with many minor characters. Order, Law, and Honor are also tracked. My favorite thing was how flavor text of stats changes as you advance a skill. So my gunfighting skill went from “Pull the trigger to make a lot of noise" to "There may be one person who can equal your lightning fast hands, and you haven’t met them yet." It makes you feel like you're actually progressing and building on a character. I checked the stat page many times—for fun. ✅[b] Epilogue.[/b] [i]Tin Star [/i]has one of the best epilogues ever due to its length. Usually, most IFs shy away from looking at the future. But [i]Tin Star[/i] says “♥♥♥♥ that” and includes a Legend system. Basically, all the noteworthy events you do are tracked and listed in the epilogue. So I have the fact that I never took a bribe; that I had books written about me; that I used a bear skin hide as a rug; that I saved the town from flooding, etc. I had four pages of summary! Oh, but of course Gies, the mad lad didn’t stop there. Bro had futures for major and minor characters—at least 16, in total. Even places I encountered had endings. For fun, I adopted a mouse as a pet. You betcha, my mouse had a happy ending with kids who somehow remembered me. What the hell, dude? I could go on, but this review is already too long. Just play this game. [b][h2]Cons:[/h2][/b] 🟥 [b]More save spots.[/b] I love that [i]Tin Star [/i]has a checkpoint save system at the beginning/end of a chapter. However, I got killed by a bear multiple times (long story) and ended up having to replay 15 minutes of a chapter. The chapters get longer, as well. 🟥 [b]Couple noticeable typos and odd paragraph breaks.[/b] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
A Western Interactive novel that has good pace with good and bad choices to make. Either become a law man of balance, or one that is a tyrant. Romance along the way or ignore it altogether. I've read and played Fallen Hero: Rebirth from the same company and it was also a great read. For the price that is costs, it is well worth it. Hours of reading that can get you caught up in the details and forget the time of when you started.
Solid 9/10. It's a text based cowboy game. I got to live out my childhood fantasy of being a US Marshall in the West. That alone makes it awesome. Some spelling errors here and there but nothing that was game breaking. Highly suggest throwing on some western ambient music on in the background and the stage is basically set.
Good thing you get plenty of legend points and can redo scenes since "Tin Star" is filled with situations where many of the options, no matter your skills, end in failure. My story was cut short many times despite playing to my character’s strengths. As such, I did not have a good time, to the point that this is probably the first game like it that I just couldn’t bring myself to finish. Needless to say, I did not enjoy it, not at all. The humor, competent writing, and interesting setting meant very little after hitting a sixth or so dead end by chapter four. (1/10)
pretty cool, this and the infinity trilogy definitely the best games they've made
My first CYOA and damn is it good it has over 1m words so textgasm or shi like that. Story is amazing replayability too and damn i wish there was a sequel to this its that damn good.
感觉是写的最好的西部模拟。背景还原的挺好,角色可定制高,文笔不错,剧情也很完善。我很喜欢每个chapter过后都会在现代的背景下写出主角的成就和影响力
史诗般的游戏,文字冒险版的荒野大镖客 优点: 1 历史细节刻画出色,虽然我对西部历史了解有限,但依然很有代入感 2 有华人移民的视角,有单独特殊的对话 3 完成度高,支线选择多,自由度在同类型游戏中,也是高的 4 目前仍在更新 5 存档和成就系统很贴心,从后人和历史学家的视角,叙述主角的所作所为,代入感出色 不足: 1 相比之下,感情线有些薄弱,提了两嘴就过去了,有点遗憾 2 每一章中间有自由活动部分,让你赚钱加点串门之类的,其中有些选项有点诡异,看不出有啥影响。操作有些繁琐了。 语言水平: 两方面吧,历史背景很明确,看懂剧情应该不难。但有些俚语和口语会有些费劲,一些西部梗可能反应不过来。
总结:非常好玩,像是文字版荒野大镖客。 好评:1.开头编辑姓名的时候有华裔选择,会有姓和名是不是颠倒了的剧情 2.剧情跌宕起伏,而且伏笔衔接得很好,很适合喜欢透过文字想象画面的人 3.根据选择的不同,剧情会有所变化并且还会给出此段剧情对后世的改变影响[spoiler] 会有我是世界的大英雄的感觉哈哈哈哈 [/spoiler] 4.结局不仅有本人的回顾,甚至会给出所有人物的回顾和后续结局 最后是维护秩序努力让小镇发展铁面无私的警长退隐江湖带着老婆回老婆家乡一起甜甜蜜蜜过退休幸福生活♥
This was my first choose-your-own-adventure game in digital format. And though it sparked my interest for many more, and several years have gone by, it is still one of my favorites. It is a very good (and long) Wild West story, and importantly for this format, your choices really feel like they matters - i.e. it is reflected in the writing later.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Junkyard Builder | $92.4K | 246 | 74% | $9.74 |
| After the Collapse | $92.5K | 211 | 78% | $14.99 |
| Creepy Tale 2 | $92.3K | 1.6K | 87% | $4.99 |
| Don't open the doors! | $92.5K | 333 | 86% | $10.99 |
| Warhammer 40,000: Space Marine - Master Crafted Edition | $92.3K | 388 | 53% | $9.99 |
| Rocket Science | $92.3K | 175 | 81% | $19.99 |