
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bug 太多了,第五章 打青兰军团 打死后,我就卡住不能去下一个地点了,这什么鬼
Satori is a true bro
好玩,剧情9/10,可惜我手残玩不了这么高难度的动作游戏,非常简单难度过的也很艰难...
Not the worst game I've ever played or anything, but it was just kind of mediocre in general. Combat was already getting repetitive coming out of the intro mission, the storyline wasn't interesting enough to pull me in, and I just can't really imagine launching the game again to see more. The graphics are....interesting. On paper, the idea of an augmented reality world seems cool, but in reality it just made the game look kind of blurry and too busy. There was virtual junk everywhere, which sometimes made it hard to tell which areas of the map you were supposed to explore. Maybe that improves later, but I wasn't a fan.
Not a crazy game, but it's good enough to give the need to go deeper in it. There's some negative things I find in this game : - Fights are awfull in the beginning (You need to get some level to unlock what I feel like to be mandatory skills to have a smooth experience). - There is out of combat mechanism, but it's just poorly/badly designed (you do electric, you attack a generator on a door, door open). - Main characters are a bit off with their feelings (can't tell because there is spoilers), plus I don't like the personality of Kasane as a dandere combined with a kuudere. - DLCs are useless, mainly bad cosmetics, items that exist already in game, and recolors. - I don't know why but I don't like how the dialogues are, static windows with the character that is speaking basically. And then some positive things : - Combat feels smoother and better with levels. - Some strong mechanics that makes the whole process fun, it also adds the need to get levels and unlock more skillpoints for more fun. - I love the geometrical aspect in this game. - The story isn't bad, I feel like it's more deep than most anime game actually. I recommend, not full price though. 13/20.
Интересный лор , боевая система очень понравилась, игру стоит пройти за обеих персонажей для полного погружения
I liked playing this video game, I can tell because I played through it twice, but overall I feel like it has given me little in terms of... anything, really. The story isn't that convoluted for how many moving pieces are there, but there's so many places in which it feels overcomplicated and undercooked. The characters recognise that the countries they serve are corrupt and do many terrible things, but they still follow orders. Their plan for fixing things feel appropriate for a bunch of teenagers, which they are, but they are not good storytelling material. Also, it feels like a majority of the plot happens to this characters. They they don't have a lot of agency until the entire gang gets together and by then the game is almost over. Speaking of the gang, the real star of the writing are the character interactions. Although you are in control of only two characters, the whole cast feels like a group of friends, which is very nice. The combat feels great, is very varied and the kit you get is very good and gives you multiple solutions to many problems. But the basic actions you take to actually fight things don't feel satisfying in the same way. Enemies can interrupt you with ranged attacks from off screen while you are using a move with a wind up and there's nothing you can do about that. The dodge only has invincibility at the very start and if you get hit during it you fly backwards and combat slows down a lot. Many of the equippable upgrades you get feel like they should have been permanent upgrades in the skill tree instead (like improved dodge invincibility and immunity to knockback during dodges and attacks). I feel like the basic combat was made to be a slower and more methodical style of action games and then the powers you can borrow from your teammates just break it. The exploration elements of this game are... certainly there. Towns contain side quests, and most of them are incredibly annoying to complete. Levels have area data that you can trade for items, and enemies have their own drop tables, but the items you'll be using most of are still better purchased with normal money. Unless of course the items you want come from the simulator, in which case... The combat simulator is a way to get some powerful items, assuming you can survive it. Remember when I said I had trouble with the combat? Well, that was when the enemies were the same level as me. When you unlock the simulator, the enemies in there have double your level. This is clearly a NG+ thing that you are given access in a normal playthrough in case you are confident with the game. I think if you're gonna put level 40 enemies in the simulator, you should unlock the simulator when they don't kill me in two hits. This is not a terrible game. I had fun, although it took a lot to adjust to the style of gameplay this game wants you to have. But overall it's one of the weaker action games I've played.
I liked this game for the most part, but I had some problems with it's combat. Had some neat stuff though.
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Scarlet Nexus est une leçon de gestion de scope et de game design sur un budget limité. C'est une enfilade d'idées brillantes pour cacher les limitations d'un AA. Une direction artistique maîtrisées, sur un jeu certes techniquement à la ramasse mais rattrapé par un cel-shading qui navigue entre le très bon et le somptueux. Une narration haletante et des enjeux présentés sur un rythme parfaitement maîtrisé pour un jeu qui n'avait pas les moyens de s'étirer en suspens trop longs. Rien de superflu, droit à l'essentiel. Trop parfois, les interactions sont peut être expédiées à la va vite et semblent donc peu naturelles, mais c'est le prix à payer pour finir le jeu la première fois en 26h en ayant l'impression d'en avoir fait 10. Et sans une seule minute d'ennui. Pas les moyens de rendre jouable tous les personnages ? On lisse la progression du personnage principal sur toute l'aventure, et on intègre le reste de l'équipe intelligemment dans les combos. Alors oui il y a des défauts. Sur le gameplay c'est parfois un peu lourdingue, on se fait stopper par le manque de cancel dans le jeu, la majorité des donjons/zones sont franchement à chier contre et l'équipement ne sert presque à rien, mais ce jeu mérite d'être joué.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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