
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good and if you have a problem with combat system that's your skill issue
great game fun to play on extra hard if you want a little bit of a challange not as hard as dark souls though
ストーリー自体はまあ良い。キャラの性格は発言は若干おかしいがそれもまあ良い。 戦闘が良くない。 イベント戦闘じみたものが多くて一つ一つがしつこい。最初はエフェクトが派手で面白いと思ったがボス戦以外でも毎度毎度手間のかかる条件やQTC要求してくるのはさすがに面倒くさい。サブクエですら条件付き戦闘でひとつこなすのに手間がかかることがある。それでいて難易度ノーマルでも敵の攻撃が痛いうえ回避のシステムも良くないのですぐ死ぬ。アクセサリで死ななくなるものがあったがそれがなかったらと思うと面倒すぎてぞっとする。サブクエ消化まではする気がなくなってくる。
if you like anime it should be a solid game. i have few issues with it. sometimes others will glitch out but seems to fix its self after they start moving again. another thing i noticed is during fights i will send cars at a enemy and it will through them and still not cause damage bc this enemy has a dodge effect he used every single time, there were some ways around it.
Good story, good characters, good combat. Although, the last couple chapters had many repeats of the same annoying enemies and had me very frustrated. Overall, still reflect on this game positively.
好中二,不过战斗确实爽
Muito repetitivo
The game is fun and simple, the combat mechanics are satisfying and the action is fluid and fast-paced. The story isn't perfect but actually really cool, and the characters are good (a bit stereotypical at times but that's a classic of the genre). I'd recommend it to anyone looking to have fun with a cool hack-and-slash enjoying the feeling of playing, reading, and watching a playable manga/anime (animations are beautiful imho). The only downside might be the constant back-and-forth between gameplay and cutscenes, but if you're looking for a straightforward experience it's perfect.
只能说不愧是万代出品,这游戏完全跟破晓传说一样的臭毛病,先搞出一个有意思的战斗系统,然后用一坨稀烂的数值把战斗体验毁的一塌糊涂,怪物全是超雄霸体木桩,前期教了这么多连击技巧什么轻击接念力,念力接追击斩,闪避反击,还有技能树里点出来的蓄力斩,空中连击之类的技能,你实战用一下试试保证被揍的满头包的。角色攻击后摇长度堪比怪猎盾斧拆盾挨打,而且因为闪避无法取消后摇,唯一能取消攻击后摇的方法只有念力后撤步,而后撤步又没无敌还不算闪避,所以近战闪避反击流打法跟鸡肋差不多 教学里还一直引导玩家战斗穿插近战连击和念力,但是实际上近战连击除了叠念力值以外毫无用处,想打输出只能用念力砸,想要打出可观的输出更是只能用场地里一次性的机制物砸,什么塌陷天花板,柱子,叉车,油罐车,砸一次能给boss造成“大”伤害(目测5%)和造成硬直,然后没了,接下来你就对着血牛木桩boss狂丢念力小垃圾吧,同时注意别被什么半个场地范围的aoe砸地,喷射几十米远又准又快的水柱,满场飞的激光搞死噢,有的boss打到半血还会转阶段满血,就问你战斗体验有没有被喂满吧 剧情也是一坨屎,队友全是谜语人,我一周目开的男主线,莫名其妙就被自己人包围了,莫名其妙又跟队友打起来了,问对面什么原因对面嘴硬的跟他妈鸭嘴兽一样就是不说,问就是“不需要解释了,受死吧!”,不是,我他妈干啥了我杀你们全家了是吗,好不容易打过了刚要开口问对面又立刻撤退,没过两段剧情又他妈回来找男主寻仇了,然后以上桥段一直重复n次,我到打完旧医院后实在是绷不住了,这种神级剧情还是太超前了,我理解不了,我还是卸载吧,打折80多买的终极版当喂狗了,以后万代出品的二次元游戏我一律要先怀疑再怀疑,一次破晓传说可能不够教训的,再买个绯红结系真老实了 不过优点也是有的,妹子可爱,不过也只剩妹子可爱了,我总不能为了看花火而逼着我自己硬啃下这坨,太难受了
剧情拉了,但是很好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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